aecsocket

11 posts

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aecsocket

aecsocket

@aecsocket

born to force push, forced to rebase tc: $3.50 + snickers bar

Katılım Mayıs 2023
33 Takip Edilen19 Takipçiler
aecsocket
aecsocket@aecsocket·
Picked up a 1975 film camera in Japan and it follows @usgraphics philosophy on design. It's a tool that trusts the person who uses it: it doesn't hide the complexity of a photo from you, but gives you the tools to take a good shot. Form follows function.
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HSVSphere
HSVSphere@HSVSphere·
.@dioxuslabs hello dutch looking funny guy, make a truly great, correct and composable sync engine for local first apps that is OSS and won't disappear when the creator loses interest and my soul is yours (+ other benefits, such as an endless stream of shilling)
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aecsocket
aecsocket@aecsocket·
The year is 2125. We have conquered the stars and have global peace worldwide. IPv6 is still not widely supported. Fell for dual-stack binding AGAIN award.
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aecsocket
aecsocket@aecsocket·
This is an NFC smartcard... but it's not the NFC you're thinking of! Japan's transit cards - IC cards - use their own type of NFC not often found in the West. NFC FeliCa's story is interesting, and I've written a post about it here: aruarian.dance/blog/japan-ic-…
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aecsocket
aecsocket@aecsocket·
2 of my blog posts on the HN front page, and I only submitted one of them. I think this means that people are interested in my work?😅
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Derek Morris
Derek Morris@derek_j_morris·
@usgraphics There was an old tweet about a Soviet map of San Francisco that made me realize: maps are a perspective of the map maker, same as a photographer.
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U.S. Graphics Company
U.S. Graphics Company@usgraphics·
There is a deeper point here about fixed vs. flexible design, I don't know how to explain it but I can try with examples. The more you generalize, the worse it gets. Variable fonts have a problem where it is impossible to evaluate every single point in the domain space of interpolation by eye. You can use various animation tools to get a feel for it and check all axes but still, the craftsmanship suffers on a relative basis. In UI, we saw a huge decline in usability after responsive design was mandated on designers in early 2010s. So instead of designing for a specific class (say, Desktop computers), we slapped responsive design which was neither good at Desktop, nor Mobile. Given x hours of design time that was spent solely on one class of application, now we decided to spread that over a huge domain space of possibilities. Even more extreme would be to compare a hypothetical design process of designing for e.g. 1200x1200 pixel 10.3" screen vs. designing for all screen sizes from billboards to Apple Watch. The latter will be extremely sloppy. If you try to make UI rules with breakpoints, at the extreme end of it—you have specified so many rules that it is indistinguishable from designing separate UIs in the first place. If you're designing for 1200x1200 pixel 10.3" screen, you can spend more time tailoring the UI to that specific size. Same thing happens in print vs. digital media—one is fixed and the other flexible. This specificity vs. generalization trade-off is the root of problem everywhere in so many domains, from cartography to collapsible furniture. Death by requirements. And it probably has to do with some information theory stuff—you have to give up bandwidth for fidelity and vice-versa.
U.S. Graphics Company@usgraphics

Apple/Google maps dominate everyday life. Rich variety of maps have all but disappeared unless you find a printed version of it. Buy a physical road atlas, you'll be amazed how different it is from Apple/Google maps. Zoomable and flexible maps have their disadvantages—it's hard to get the right density of information. When maps are hand crafted at a specific scale, say 1:500,000; they're way better IMO. Encyclopedia Britannica maps are typeset in Univers and they're gorgeous. Here is a New England political map with rivers. I don't know as much about cartography, but I am sure there is a subculture of map aficionados and still some niche independent cartography companies in existence. I went to a local blueprint shop and picked up a few maps of Arizona, they were all collecting dust for over a decade. All totally different and with vary level of information presented, even the colors are different. Go buy a physical map at a local REI or print shop! If you don't, the art of cartography will die. It's already dying or almost dead.

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aecsocket
aecsocket@aecsocket·
Graphs and plots always look cool. This is aeronet 0.7.0-alpha.2, a transport-agnostic low-level networking library for @BevyEngine, with high-level entity replication by bevy_replicon. With WASM browser support, and Steam sockets coming soon! github.com/aecsocket/aero…
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aecsocket
aecsocket@aecsocket·
@roadtovostok Ok a bit simpler than his approach, but this sounds like it's better for performance, and still looks awesome 😄
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Road to Vostok
Road to Vostok@roadtovostok·
@aecsocket It's just a simple 128x128px scrolling displacement map and two normal maps on top of that.
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Road to Vostok
Road to Vostok@roadtovostok·
I started modifying the maps for Public Demo 2 this week. One map (Shipyard) needed a completely new solution for water to work with this new engine. Here's a small video clip of a water shader I made yesterday. It should be quite lightweight in terms of rendering performance.
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aecsocket
aecsocket@aecsocket·
A server-side rigid-body physics framework for #Minecraft, using @dimforge's Rapier engine. Zero mods or resource packs (!!), just some clever coding. Still got some optimisations and features to make (water buoyancy?👀). Works on Fabric as well! github.com/aecsocket/ratt…
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