Agent Drozd

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Agent Drozd

Agent Drozd

@agentdrozd

i like space and music

Polska Katılım Ocak 2018
767 Takip Edilen68 Takipçiler
Shinitagari
Shinitagari@Aidanlancaster1·
@IGN Are you guys like allergic to saying anything positive about this game? Why are you trying your best to make sure this game doesn’t get in a good spotlight?
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IGN
IGN@IGN·
Some Crimson Desert players are puzzled by design choices like an endgame dragon with a 15 minute real-time time limit, and a 50 minute real-time cooldown that's impossible to speed up. bit.ly/4st7V9Z
IGN tweet media
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Agent Drozd
Agent Drozd@agentdrozd·
@th30wlm4n Magdalena Biejat jako Grace Ashcroft to ta druga
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Jake L. Provo
Jake L. Provo@J_Lee_Design·
“Expedition 33 used AI and they didn’t get this level of backlash!” They did, in fact. It was major headlines. Also Pearl Abyss is a *significantly* bigger company than Sandfall interactive. Like, almost 44x bigger…
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Sean
Sean@SeanStockton44·
@agentdrozd @Abruek1 @ProudBavaria But in this game you can just climb anything, like the recent Zelda's, so that's why this game doesn't need it.
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One Proud Bavarian
One Proud Bavarian@ProudBavaria·
We must have different copies of Crimson Desert. Half the puzzles in this game have literal yellow paint as well as spotlights on puzzle elements.
One Proud Bavarian tweet mediaOne Proud Bavarian tweet media
BRATOR@imbratorX

@Zombiedelos90s @BethesdaStudios @CrimsonDesert_ Someone who needs yellow paint or shiny highlights to understand what to do or where they have to go. They dropped the game because they got stuck in this area since they had no idea what to do despite a literal hologram showing them what to do. We joked that they need this

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🌐 ᴛʜᴇᴘᴏʟᴀɴᴅɴᴇᴡs 🌐
❗️| Podczas nocnego polowania w gminie Trąbki Wielkie na Pomorzu zginął 47-letni myśliwy. Mężczyzna został przypadkowo postrzelony przez swojego kolegę, najprawdopodobniej podczas rozładowywania broni. Mimo wezwania pomocy nie udało się go uratować. Sprawca został zatrzymany, a okoliczności tragedii wyjaśnia policja.
🌐 ᴛʜᴇᴘᴏʟᴀɴᴅɴᴇᴡs 🌐 tweet media
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Agent Drozd
Agent Drozd@agentdrozd·
@SeanStockton44 @Abruek1 @ProudBavaria It's not really a bad thing, in the past games didn't need that because the levels were so simple in geometry that it was pretty obvious which objects are interactable
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Sean
Sean@SeanStockton44·
@Abruek1 @ProudBavaria That's the point. Every game these days has those things and people have become dependent on them.
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BRATOR
BRATOR@imbratorX·
Crimson Desert is a success despite: -Hypocrite content creators mad they didn't get a code -Nintendo & Capcom fanboys mad CD was compared to Zelda and positioned as GOTY instead of RE9 -Anti AI moral police who had no issues with AI in E33 -Yellow Paint Gamers. Happy Sunday.
BRATOR tweet media
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niochland
niochland@niochland·
@Nocny_Pingwin W Polsce nie ma katolicyzmu, jest pogański odłam chrześcijaństwa, gdzie ostatni prawdziwy papież to był Jan Paweł II, Kościół nie będzie im mówić co ma robić, ale jak ktoś chce opodatkować Kościół to trzeba bronić rękami i nogami Nie wiem jak to nazwać, Ecclesia Polacana?
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Nocny Pingwin
Nocny Pingwin@Nocny_Pingwin·
Przegapiliście katolicką dramę? Episkopat opublikował list, który jest czytany w kościołach. W liście mowa o tym, że antysemityzm jest brakiem miłości i nie tylko katolicy będą zbawieni. Członkowie klubu poczuli się urażeni. Niektórzy piszą, że Kościół to "synagoga szatana" xD
Nocny Pingwin tweet media
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Człowiek Sowa
Człowiek Sowa@th30wlm4n·
@agentdrozd Wolę poczytać książkę albo pograć w coś z dobrym gameplayem, a nie tylko symbolicznym wciskaniem kilku przycisków.
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Agent Drozd
Agent Drozd@agentdrozd·
@Gusiscalm @8BitClosedFist I haven't played the game, but to me it looks very similar to AC Valhalla which Luke hates with passion which is really funny
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Gus Is Calm
Gus Is Calm@Gusiscalm·
He’s a shill now. I remember when he used to actually be critical of games but he’s actually the biggest name on YouTube and he’s been hyping this game up with rave reviews for the past few years. There’s zero chance he wasn’t getting paid for that. This review was released before us plebes could play it and the reason it’s defensively toned is because 100% he knew its reception would be mixed. Personally that game is exactly what I fucking hate and what I hoped it wasn’t. I have a great PC and a PS5 pro, and just want any game to get me the way rdr2 did in 2018. Instead I’ve had to temper expectations but this game actually makes me mad cause I was hyped a little bit.
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🇺🇸 🦅#1 Dragonkin streamer
Ohhhh brother
Luke Stephens@LukeStephens

@LegacyKillaHD I predicted after the preview that this is one that game journalists will loathe. There is zero hand holding and even at the preview event I witnessed several journalists from big outlets getting stuck in the tutorial puzzle for 45 plus minutes...

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Agent Drozd
Agent Drozd@agentdrozd·
@sundeep Dude sounds so dumb like what is he even talking about
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sunny madra
sunny madra@sundeep·
“If your $500K engineer isn’t burning at least $250K in tokens, something is wrong.”
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ah ha
ah ha@Mic_ah_ha·
@RishiAlwani What does a 2D input matter? Seems like its simply a shortcut to less data processing. Whats the point of rendering the backside of every object (which no one see) for every frame? People gonna flip when they find out how games only render whats in camera pov.
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NIB
NIB@nib95_·
DLSS 5 situation highlights how many are dim easy marks who'd rather believe glib PR over the evidence of their OWN eyes. Turns out DLSS 5 IS essentially a generative AI image enhancer that doesn’t use full 3D scene data, but a 2D frame & motion vectors. youtu.be/D0EM1vKt36s?si…
YouTube video
YouTube
NIB tweet mediaNIB tweet media
NIB@nib95_

Resident Evil Requiem uses path traced lighting, which is THE gold standard in lighting accuracy. If DLSS 5 offers more accurate lighting, why is it showing such drastically different lighting results vs path tracing, which is already accurate? 🤔 Is DLSS 5 potentially highly stylising, glamourising or dramatising the lighting for added impact, at the cost of authenticity and accuracy? Again, we're seeing completely different lighting in areas vs a path traced game; shadowed areas now much brighter and more specular, often losing the moody atmosphere you'd expect from an overcast, wet, glum day with low light and a train track overhead limiting light further, different facial lighting with a weird glow around faces too, new highlights on hair, faces etc. My suspicion is that like with faces, DLSS 5 isn't actually necessarily always more accurate, but instead averaging to what it thinks might be, based on its LLM/data parameters. Thus ironically potentially exaggerating lighting in areas, to being less, not more accurate, and losing some artistic value while doing so. Perhaps @digitalfoundry could answer or investigate. In other non path traced games, differences in lighting are naturally more stark, where with games like Starfield, entire shadows from clothing disappear with DLSS 5, like from the cap in this video example.

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Sebbbbo
Sebbbbo@medSebastian94·
@LukaszBok dzięki, ale no jednak biorąc pod uwagę skalę ataków materiałów jest bardzo mało w porównaniu np do wojny na Ukrainie? Czy mam mylne wrażenie?
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Łukasz Bok
Łukasz Bok@LukaszBok·
Po tym, jak Donald Trump ogłosił, że irańskie możliwości militarne praktycznie zostały wyczerpane, Teheran wystrzelił rakiety w kierunku amerykańsko-brytyjskiej bazy Diego Garcia na Oceanie Indyjskim (zasięg ok. 4000 km - nie było tego w szacunkach) oraz dokonał najpoważniejszych ataków rakietowych na południowy Izrael od początku wojny (Dimona ok. 50 rannych, Arad prawdopodobnie ponad 100 rannych i wciąż trwają akcje ratunkowe po masowych zniszczeniach).
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ruz.eth ♢ he/they
@nib95_ It was explained how it works during the presentation, why is everyone getting hung up on this? It is cool tech that makes one graphics card do the work of four. Just like super resolution AI scaling and frame interpolation do.
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Agent Drozd
Agent Drozd@agentdrozd·
@BMKing23 The flickering/shimmering thing is crazy to me, it bothered me ever since they started releasing gameplays on YouTube and everyone was praising how good looking it was to the point I thought I was going crazy and imagining things because no one seemed to point it out??
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BenchmarKing
BenchmarKing@BMKing23·
From a technical standpoint, I’m kinda disappointed by #CrimsonDesert, especially after all the hype from tech media/outlets and trailers. Don’t get me wrong, the game can look stunning, but that’s mostly when you catch it at the “right angle” and under the right conditions. As soon as you start looking closer, a lot of flaws start to show. There’s constant flickering and shimmering. AMD and Nvidia RR techniques can fix a lot of it, but they come with a very high performance cost that most people can’t afford. Instead of relying on that, the game should have had a more effective denoiser in place to deal with these issues from the start. I also don’t really get why the RR options are locked behind Max Lighting Quality, which is already extremely demanding. Pop-in is another big problem. It’s expected in a large open world game, but here it’s just too aggressive and ends up being really distracting. There are also other issues, like the noise from the displacement mapping, which becomes especially noticeable in motion and adds to the overall shimmering, poor visual/performance scaling across settings, and a subpar DLSS implementation, among other things. Overall, I like the visual style, and I love the ambition behind the game and how they stuck to their in-house tech instead of switching to the much worse UE5 and this is definitely not the most broken launch ever, but it clearly needs more technical polish.
BenchmarKing tweet media
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