Michael
29.5K posts

Michael
@ahrora
CS2 Enjoyer Owner - @nuwavesupps

CS2AC - an open-source server-side anti-cheat for Counter-Strike 2 community servers was released today by @KAROLA48256858. It has 17 detection modules to catch all sorts of cheats. You can install it on your server to help with testing and development. Here's the list of all modules: Aimbot - The player's aim moves sharply onto an enemy before a damaging shot. CS2AC checks whether this pattern occurs across separate shots. Aimlock - The player's aim closely follows a moving enemy for an extended period. CS2AC measures how closely the aim follows the target over time, including when the target is behind a wall. Silentaim - A damaging bullet lands away from the direction shown by the player's aim. CS2AC compares the aim at the moment of the shot with the bullet impact and resulting damage. Inhuman Accuracy - The player maintains an unusually high hit rate across a longer series of aimed shots. CS2AC tracks those shots and how many of them cause damage. Irregular Behavior - The player repeatedly lands difficult shots while airborne or without using a sniper scope. CS2AC counts both successful and missed attempts over time. Autostrafe - The player repeatedly gains or preserves speed through highly consistent movement while airborne. CS2AC compares the player's movement, speed, and timing across each jump. Bhop - The player repeatedly jumps again as soon as they touch the ground. CS2AC measures the time between landing and the next jump across consecutive hops. Hyperscroll - The player sends unusually rapid bursts of jump inputs while landing. CS2AC checks those inputs together with the timing of the resulting jumps. Nulls - The player switches between opposite movement directions with highly consistent timing while airborne. CS2AC compares the movement keys with the direction changes sent by the player. Antiaim - The player's view spins, jitters, returns after an attack, or reaches angles outside normal play. CS2AC checks the view angles and their order across consecutive commands. DLL Injection - The player's game subscribes to a group of events associated with injected client code. CS2AC checks those event subscriptions after the player joins and again while they remain connected. Desubticking - The player's movement inputs repeatedly arrive without their normal timing between ticks. CS2AC checks the timing attached to each movement change. Doubletap - The same weapon fires twice before its normal delay has passed. CS2AC compares the weapon and server tick of each consecutive shot. Invalid CVar - The player's game reports a protected or monitored setting outside its accepted value. CS2AC requests these settings from the client and checks each reply. Invalid Input - The player's button state does not match the recorded order of button presses and releases. CS2AC compares both parts of the command sent by the client. Namechanger - The player changes their visible name repeatedly within a short period. CS2AC counts name changes for each connected player. Subtick Spam - The player repeatedly sends many movement or aim changes at the same point within a tick. CS2AC checks how often these same-time input bursts occur.

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