AIRobert

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AIRobert

AIRobert

@aiRobertDaily

Building in public | 独立开发| AI & 产品 vibe coding 做真东西 ZureShot / https://t.co/Nhjg0Qwujd 📍深圳大湾区

Kowloon City District Katılım Eylül 2025
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AIRobert
AIRobert@aiRobertDaily·
I think Rust's compile-time checks are actually an advantage for AI coding. AI changes code → cargo build → compiler accurately reports error → AI fixes → recompile This loop is extremely stable, and the feedback signal is clearer than any dynamic language. Unlike other languages, such as Python, Rust tells you where and why something is wrong at compile time, reducing bugs in production. AI is not afraid of strictness, it is afraid of vagueness, I don't know if my understanding is correct.
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Jarred Sumner
Jarred Sumner@jarredsumner·
99.8% of bun’s pre-existing test suite passes on Linux x64 glibc in the rust rewrite
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AIRobert
AIRobert@aiRobertDaily·
Andrej Karpathy 说他从没这么感觉自己"落后"过。 一个月内,他从自己写 80% 的代码,变成把 80% 交给 agent。 他的核心判断:vibe coding 拉高了地板,agentic engineering 拉高了天花板。 几个让我印象深的点: 代码不再是动词,"我每天 16 小时在向 agent 表达意图" agent 闲着就是你在拖后腿,多开并行 思考可以外包,理解不行 我自己的感受是:这个转变不是技术问题,是心态问题。 大多数人卡在"我要写好代码"这个旧框架里,但现在真正稀缺的能力是——你能不能清晰地表达你想要什么,然后知道 agent 给你的东西对不对。 会提问,会判断,会兜底。这才是现在程序员的核心竞争力。
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AIRobert
AIRobert@aiRobertDaily·
Every line should counter a specific, observable bad default. If it doesn't, it's decoration — and decoration dilutes the rules that matter. 3 sharp rules beat 12 vague ones.Hot take on this CLAUDE.md template: looks disciplined, mostly decorative. The test every rule should pass:if I violate it, can you point to the violation?Half of these fail that test. -Rule 5 (Use the model only for judgment calls)— written for system designers, not for Claude. Claude can't "not use itself" mid-conversation. Wrong audience. -Rule 6 (Token budgets: 4k/task, 30k/session)— Claude can't reliably self-measure tokens. These numbers are placebo. If you care about verbosity, say "replies ≤ 200 words" — that's countable. -Rule 9 (Tests verify intent, not behavior)— true but philosophical. Doesn't translate to a different action at the keyboard. Needs to be: "test names must describe what business fact breaks when they fail." -Rules 2, 8, 10, 11— already Claude's default behavior. Restating the system prompt is noise. -Rules 4, 7— correct but too abstract to enforce. What actually earns its place: -Rule 1(stop and ask when unclear) — fights sycophancy. -Rule 3(surgical changes, don't "improve" adjacent code) — fights the tidy-up reflex. -Rule 12(fail loud, no silent skips) — fights fake "done." Rule of thumb for CLAUDE.md:only write corrections, not a good-taste manifesto.
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ClaudeDevs
ClaudeDevs@ClaudeDevs·
Code with Claude is happening now! ▪︎ 9:00AM - Keynote ▪︎ 10:30AM - What's new in Claude Code ▪︎ 11:15AM - Building on Claude at GitHub scale ▪︎ 12:00PM - Get to production faster with Managed Agents All times PT. twitter.com/i/broadcasts/1…
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AIRobert
AIRobert@aiRobertDaily·
提示词这里: # Remotion AI/Hacker Intro Video — Full Prompt ## Role & Goal You are a senior Remotion developer. Build a 25-second (750 frames @ 30fps) AI/hacker-themed intro video at 1920×1080. ## Global Specifications - Background: pure black `#000000` - Primary color: neon green `#00FF41` (accents: `#CFFFDA` bright white-green, `#FF2D55` alert red, `#FFB020` orange, `#00E5FF` cyan) - Font: monospace (JetBrains Mono / Fira Code style) - Glow: all text and key elements use `text-shadow` / `box-shadow` for neon glow - Animation: use ONLY Remotion `useCurrentFrame()` + `interpolate()` + `spring()`. FORBIDDEN: CSS `@keyframes`, Tailwind animation classes - Structure: modularize each phase via ``, place scene components under `src/scenes/` - Randomness: use deterministic PRNG (e.g. `mulberry32`) so every frame renders identically --- ## Phase 1 · Infiltration (0:00–0:05 · frame 0–150) ### Component: `CodeRain.tsx` Matrix-style code rain: - Deterministic PRNG pre-computes all columns (column width 22px, font size 20px) - Glyph set: `01ABCDEF∆∑ΩΨλµπ¥₿§#*+=<>/\|{}[]` - Each column has independent speed (3–10 px/frame) and length (10–28 chars) - Characters inside a column mutate per frame (shift index simulates flow) - Column "head" glyph rendered in bright white-green `#CFFFDA`; tail fades by index - All glyphs carry green glow ### Component: `Phase1Infiltration.tsx` - Base layer: `` - Center terminal box: - Green border + semi-transparent background + double glow (outer + inset) - Typewriter effect outputs `SYSTEM.CONNECTING(NEURAL_LINK_V4)...` one char per 4 frames, starting at 0.3s - Prefix `> ` (dimmed) - Trailing 2Hz blinking underscore cursor --- ## Phase 2 · Breach (0:05–0:10 · frame 150–300) ### Component: `Phase2Breach.tsx` - Left log stream: 45% of viewport width, scrolls upward fast (6 px/frame), top/bottom masked with gradient, includes line numbers + content (`bypass_kernel_ring0 -> OK`, `decrypt AES-256 handshake`, `injecting payload @ 0x7ffeef3a0c10`, 20+ lines) - Right log stream: 28% of viewport width, reverse direction, hex-address prefixed - Central SCANNING box (hero element): - At 0.4s springs in via `spring({ damping: 9, stiffness: 140 })` (scale 0.4→1.0, opacity 0→1) - 640×360px, green border, green-to-black gradient background + glow - Header row: `◉ BIOMETRIC_BYPASS` + version `v4.3.1` - Main text `SCANNING` with three trailing dots, each dot's opacity cycles every 6 frames - Info lines: target, vector (1024-dim retinal embedding), entropy (with sin wobble) - Bottom progress bar: `interpolate` from frame 15→130, 0→100% - Top-to-bottom scanning line (10px/frame loop) with bright white-green gradient - `[STATUS: ACCESS GRANTED]` overlay: - Appears below box at 74% viewport height - Shown from frame 120 - Flicker sequence array `[1, 0.2, 1, 1, 0.3, 1, 0.7, 1, 1, 0.1, 1, 1, 1, 0.8, 1]` cycles through opacity - Triple glow stack (12px / 28px / 48px) --- ## Phase 3 · Reveal (0:10–0:15 · frame 300–450) ### Component: `Phase3Reveal.tsx` - Glitch transition (frames 0–18): - 14 horizontal torn bars, pseudo-random X displacement via `sin` (±180px, decaying to 0) - Some bars filled semi-transparent green, some white, some with green top border - Main title `ZURESHOT: AI CORE` (font size 128, letter-spacing 8): - Spring-in from frame 14: scale `0.8 → 1.0` (overshoot allowed) - High-frequency digital jitter (X/Y): `Math.sin(frame × 11.31) × 14 + Math.cos(frame × 7.73) × 8`, multiplied by decay `interpolate(frame, [0, 40, 90], [1, 0.25, 0])` - Chromatic aberration: three layers stacked — `#FF2D55` red shifted left by `-chromaShift`, `#00E5FF` cyan shifted right by `+chromaShift`, `#00FF41` green centered as main layer; red/cyan layers use `mix-blend-mode: screen` - Chroma shift = `6 × glitchIntensity + sin(frame × 3.1) × 2` - Subtitle `SYSTEM INITIALIZED: AWAITING COMMAND`: - Fade in frames 30–55 - Font size 26, letter-spacing 6, double green glow - Trailing 2.5Hz pulsing cursor `_` - Scanline overlay (`repeating-linear-gradient`, 180deg, 1px green + 2px transparent, opacity modulated by sin) - Radial vignette (ellipse gradient, transparent center → dark edges) --- ## Phase 4 · Climax (0:15–0:25 · frame 450–750 · 10s / 300 frames) ### Component: `Phase4Climax.tsx` #### Sub-phase A · War Room (frames 0–90, ~3s) Four panels light up simultaneously. Use a shared `Panel` component (green border, semi-transparent bg, title bar + `◉ LIVE` tag + glowing divider): 1. Top-left `> THREAT_MAP :: GLOBAL` (SVG viewBox `0 0 1 0.6`) - 240 deterministic-pseudo-random dots shaped into continent silhouettes (clipped to 3 longitude bands) - 13 node points with pulsing outer rings (size modulated by `sin(frame/4 + i)`) - Red attack arcs (quadratic Bézier paths) from nodes converging on CORE-Ω at (0.68, 0.42) - Animated dashed strokes via `strokeDasharray` + `strokeDashoffset` - CORE node rendered in bright white-green with pulsing outer ring 2. Top-right `> TARGETS :: ACQUIRED` - 8-row target list (TOKYO-13, BERLIN-04, LAGOS-08, SAO-02, SEATTLE-01, SEOUL-19, DUBAI-07, CORE-Ω) - Rows reveal one-by-one (`revealFrame = 6 + i * 6`) - Three-column grid: `[index] node_name` · `IP` · `risk_level` - Risk coloring: CRITICAL red, HIGH orange, MED green, LOCKED bright white-green with 4-frame flashing highlight 3. Bottom-left `> TELEMETRY :: OVERDRIVE` - CPU / MEM / NET / GPU bar groups - Baselines 0.88 / 0.72 / 0.94 / 0.81, modulated by `sin(frame/4 + li) × 0.05 + sin(frame/13) × 0.02` - Each group renders 32 bars whose heights come from deterministic random values - Bars in the top 15% turn red `#FF2D55` when value > 90% - Ripple brightness via `sin(frame/3 + i × 0.5 + li)` 4. Bottom-right `> CMD_STREAM :: LIVE` - 17 lines of hacker jargon logs (`exec /bin/agent --mode=offensive`, `bypass WAF via tls-sni fingerprint`, `decrypt RSA-4096 via quantum-oracle`, `target acquired :: CORE-Ω`, etc.) - One line emitted every 6 frames, timestamp-prefixed Global: green grid overlay (60×60px, low opacity). War panels fade from opacity 1 → 0.15 during frames 190–215 to recede behind the climax. #### Sub-phase B · Decrypting Core (frames 80–215, ~4.5s) Center overlay (`decryptAlpha` = fade-in × fade-out): - Concentric rings SVG (720×720): 5 rings (radii 80/140/200/260/320), each with dashed `strokeDasharray` rotating; odd/even rings rotate in opposite directions (odd: `+frame × (2+i)`, even: negated); opacity pulses via sin - Crosshair: two 0.5px low-opacity lines, horizontal + vertical - Decrypt panel: - Semi-transparent black-green bg + strong glow - Small label `/// DECRYPTING CORE ///` - Main number: `interpolate(frame, [95, 200], [0, 1])` × 100, with mulberry32 jitter (±2.5%), 1 decimal place (jitter only while frame < 200, then locked) - Font size 96 bright white-green + triple glow, `fontVariantNumeric: tabular-nums` - Progress bar below (glowing fill) - Helper text: `KEY_SPACE: 2^4096 :: ORACLE_SHOTS: {frame × 127}` (thousands-separated) #### Sub-phase C · CORE BREACHED (frames 200–300, ~3s) - Shockwave ring: from frame 200, radius 0→900px over 1.2s, border thickness decays 14px→1px, bright white-green with strong glow, opacity 1→0 linear - Particle explosion: 60 glyph particles radiate from center with deterministic random angles, speeds 200–700 px/s, dispersing and fading over 1.3s; glyphs drawn from the shared GLYPHS set - Main title `CORE BREACHED`: - Springs in at frame 200 via `spring({ damping: 7, stiffness: 160 })` - Scale 0.6→1.0, font size 148, letter-spacing 10, weight 900 - Bright white-green with four-layer glow (20/40/80/120px) - Subtitle `:: ZURESHOT ONLINE ::` (font size 22, letter-spacing 10) - Whole group fades out over frames 275–300 - Full-screen scanlines + radial vignette --- ## Composition Assembly (`Composition.tsx`) ```tsx #000000" }}> {/* Audio layers */} {/* BGM across the full video, ducked during climax */} {/* boom first strike on title reveal (frame 300), 90 frames incl. fade-out */} {/* boom high-energy bed: starts frame 420, seeks to mp3 at 17s (the loudest build-up), runs through the end so the peak lands on CORE BREACHED (frame 650) */} ``` ## Root Config (`Root.tsx`) ```tsx ``` --- ## Audio Assets Place two files in `public/`: - `bgm.mp3` — continuous atmospheric BGM (e.g. Pixabay search: `cyberpunk`, `dark tech trailer`) - `boom.mp3` — dramatic impact track with a heavy hit at the start and a sustained high-energy section mid-track (e.g. search: `cinematic boom impact`) --- ## Export Command ```bash npx remotion render MyComp out.mp4 --crf=18 --concurrency=8 ``` Output: 1920×1080 · 30fps · H.264 + AAC · CRF 18 high quality · ~27 MB. --- ## File Structure ``` src/ Root.tsx Composition.tsx scenes/ CodeRain.tsx Phase1Infiltration.tsx Phase2Breach.tsx Phase3Reveal.tsx Phase4Climax.tsx public/ bgm.mp3 boom.mp3 ```
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AIRobert
AIRobert@aiRobertDaily·
codex + remotion制作了一部黑客电影,我感觉ai在影视行业被颠覆了。
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NIJ Ruvos
NIJ Ruvos@nahidulislam404·
Claude is used by 11 million people every day. I've created a guide with the 100 real skills that separate the pros from the amateurs: → Writing, Automation, Business, Productivity, Programming, AI and Prompting, E-commerce, Finance, and Research FREE for 24 hours only! Just: 1. → Like this post 2. → Comment "SKILLS" 3. → Follow me to receive a DM.
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marisa
marisa@meshtimes_·
currently editing my @claudeai code conference vlog like it's a coachella vlog im calling it "CLAUDECHELLA" @meshtimes" target="_blank" rel="nofollow noopener">youtube.com/@meshtimes subscribe so you dont miss it ily
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Claude
Claude@claudeai·
Join us at 1pm PT for a conversation with our co-founders Dario Amodei and Daniela Amodei, moderated by Chief Product Officer Ami Vora. x.com/i/broadcasts/1…
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sofía🪁
sofía🪁@sofiiiiiasz·
at code w/ @claudeai SF today lmk if you’re here too👾
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AIRobert
AIRobert@aiRobertDaily·
Anthropic刚刚在22分钟内交流中,泄露了他们2026年的智能体路线图。 Claude团队详细介绍了工具、记忆、可观测性等功能,以及大多数开发者落后12个月的技术内容。 内容很重要,观看后,请保存下来。
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Claude
Claude@claudeai·
We’ve agreed to a partnership with @SpaceX that will substantially increase our compute capacity. This, along with our other recent compute deals, means that we’ve been able to increase our usage limits for Claude Code and the Claude API.
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Garry Tan
Garry Tan@garrytan·
Man-Computer Symbiosis will happen when we spend more time thinking and building and less time just getting into the position to do that. Everyone will do more to serve one another and less to just get through the work day, and that's a blessing nobody is talking about re: AI.
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Chenhao Li
Chenhao Li@breadli428·
🎉 Life update: I joined @GoogleDeepMind as a Student Researcher. Last week I started my internship at the Gemini Robotics team in London, building the new generation of physical AI with the group of talents I had been only hearing from papers 🧠 Excited about this new journey!
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炼金叔叔
炼金叔叔@AirdropAlchemis·
妈的,在soul上约了一个模特小姐姐出来见面,见面了才发现她说的modeling不是做模特,是在大厂调模型的超参数。
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