Altmourn

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Altmourn

Altmourn

@Altmourn

Australia Katılım Aralık 2016
111 Takip Edilen1.9K Takipçiler
StayAtHomeDev - Making Children of Kronos
Sometimes I make stupid(*) decisions when making my #GodotEngine tutorials. Left: GDScript raycast (more code, less flexible) Right: Raycast node (less code, very flexible) Can't be afraid to go back and adjust. *not stupid, just different
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Altmourn
Altmourn@Altmourn·
@_AndreaCatania Great points. It used to be important to be efficient and for the software to extract the most out of the hardware. However these days, for most games, hardware isn't a limitation and the code can be less efficient but more user friendly, which is for the best.
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Andrea Catania
Andrea Catania@_AndreaCatania·
This tool is enabling us to create innovative gameplay mechanics for Flying Toyz, and I'm very grateful for that Wiki page that introduced me to Godot Engine!✌️
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Andrea Catania
Andrea Catania@_AndreaCatania·
Contributing to Godot taught me that software must be easy to use. This experience shaped me, but at the beginning, I had a different mindset. 1/n
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Altmourn
Altmourn@Altmourn·
>> ROCKET DRIFT is now out! << - 25 levels (from easy to very hard) - Funky music for each area - Easy to learn, hard to master controls - Beat your high scores, earn stars - Fun for all ages - $5 USD. 10% launch discount Link below! Retweets appreciated❤️ #gamedev | #indiedev
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Altmourn@Altmourn·
@Fizzi36 I assume this only triggers during the event of a timeout situation. Also curious how 45 was chosen, I've seen tournaments with higher. 45 is rare but possible to hit in some match-ups in long games even when not intentionally stalling. 8 minute peach/puff comes to mind.
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Jas | FIZZI#36
Jas | FIZZI#36@Fizzi36·
Alright well this was far more divisive than I expected. Everybody relax I won’t show an indicator. I’ll just use the Failure / Success end screens on the individual clients to indicate who won or lost. It’s easy, plays a sound, and doesn’t reveal anything during game.
Jas | FIZZI#36@Fizzi36

Adding LGL to Slippi but would like an indicator in game. Any designers able to help? 1. Could be combined with a redesign of the nametag 2. Should not be too visually distracting 3. Would be hidden until 30 ledge grabs 4. Would indicate past limit at 46+

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Terry Brash
Terry Brash@terrybrash·
Check out Wildcard on Steam! It's a free action roguelike deckbuilder with online leaderboards.
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kindanice
kindanice@kindanicegames·
hi everyone. @terrybrash copied my game “dire decks” and is releasing it on steam under a different name without my permission. i have tried to get him to take the game down but he is unwilling to do so. not sure what to do in this situation…
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Altmourn@Altmourn·
@osuikaa Very nice. Can you share your method for achieving this style? Outline shader and a pixel shader?
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Altmourn@Altmourn·
@Bimbam_tm Wow that's fantastic! It'd make for a great asset if you could make the code available when finished!
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Altmourn@Altmourn·
Making a simple 3D physics game. What would use?
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Altmourn@Altmourn·
@md40dev Thanks dude, I’ve thought about the sprite frames to fake the dots moving myself! I’m sure there’s a way to do it with code… but this works too!
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MD
MD@md40dev·
@altmourn I'm not sure on the terminology, but I created an 8x2 sprite with 8 frames, and created a new object for the targeting line. The create event can have originObject and targetObject vars. In the draw event, add this: pastebin.com/4GYETHtC . Tweak it however you need.
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MD@md40dev·
Added the ability to carry plants, allowing them to perform their abilities on the move. If you get hit, the plant will be damaged. I've also come up with special abilities you can activate depending on the plant you are carrying. #indiedev #gamedev #pixelart #gaming #GameMaker
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Altmourn
Altmourn@Altmourn·
@md40dev This looks great. I’m also working on a similar top down shooter - not as progressed as this yet. Keep up the good work.
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MD@md40dev·
I think I'm going to go back to my old version of ground tiles/foliage. Its alot softer and adds some texture vs the chunky lines that are more for gameplay objects. Also tombstone HP is set to 1 instead of 50 for testing purposes. #indiedev #gamedev #pixelart #gaming #GameMaker
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Altmourn
Altmourn@Altmourn·
My project, Isle Of Burden, is starting to look like a game! Today I added the shield icon to display your block value. It has a small break animation when you're out of block. #gamedev #pixelart #indiedev
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