Sabitlenmiş Tweet
Altmourn
2.6K posts


Sometimes I make stupid(*) decisions when making my #GodotEngine tutorials.
Left: GDScript raycast (more code, less flexible)
Right: Raycast node (less code, very flexible)
Can't be afraid to go back and adjust.
*not stupid, just different

English

@_AndreaCatania Great points. It used to be important to be efficient and for the software to extract the most out of the hardware. However these days, for most games, hardware isn't a limitation and the code can be less efficient but more user friendly, which is for the best.
English
Altmourn retweetledi

@Fizzi36 I assume this only triggers during the event of a timeout situation. Also curious how 45 was chosen, I've seen tournaments with higher. 45 is rare but possible to hit in some match-ups in long games even when not intentionally stalling. 8 minute peach/puff comes to mind.
English

Alright well this was far more divisive than I expected.
Everybody relax I won’t show an indicator.
I’ll just use the Failure / Success end screens on the individual clients to indicate who won or lost. It’s easy, plays a sound, and doesn’t reveal anything during game.
Jas | FIZZI#36@Fizzi36
Adding LGL to Slippi but would like an indicator in game. Any designers able to help? 1. Could be combined with a redesign of the nametag 2. Should not be too visually distracting 3. Would be hidden until 30 ledge grabs 4. Would indicate past limit at 46+
English

@terrybrash This is so blatantly stolen from @kindanicegames. You need to remove this. Not okay.
English
Altmourn retweetledi

hi everyone. @terrybrash copied my game “dire decks” and is releasing it on steam under a different name without my permission. i have tried to get him to take the game down but he is unwilling to do so. not sure what to do in this situation…

English

@Bimbam_tm Wow that's fantastic! It'd make for a great asset if you could make the code available when finished!
English

@altmourn @GameMakerEngine thank you! the font is times new roman.
English

its been a lil bit! i made a new game
its a horror(?) game
link is in the replies
#gamedev | #pixelart | #GameMaker
English

@altmourn I'm not sure on the terminology, but I created an 8x2 sprite with 8 frames, and created a new object for the targeting line. The create event can have originObject and targetObject vars. In the draw event, add this: pastebin.com/4GYETHtC . Tweak it however you need.

English

Added the ability to carry plants, allowing them to perform their abilities on the move. If you get hit, the plant will be damaged. I've also come up with special abilities you can activate depending on the plant you are carrying.
#indiedev #gamedev #pixelart #gaming #GameMaker
English

I think I'm going to go back to my old version of ground tiles/foliage. Its alot softer and adds some texture vs the chunky lines that are more for gameplay objects. Also tombstone HP is set to 1 instead of 50 for testing purposes.
#indiedev #gamedev #pixelart #gaming #GameMaker
English
Altmourn retweetledi







