Since then, the flight to San Sebastián has now departed from Luton instead of Northolt... 👀
It could all just be one big coincidence and it's just a family off on their holidays 😅 But I thought I'd post just in case! 🤞🏻 It's more hope rather than anything else 🤣 (2/2)
Liverpool meeting Alonso?🤞🏻👀✈️
This morning a private jet was scheduled to fly from Northolt (closest to #LFC's London HQ) to San Sebastián (where Alonso lives).
An hour earlier, a flight from Florida (where FSG has many links) was due at Northolt, but diverted to Luton (1/2)
HT: #LFC 1 Chelsea 1: Liverpool got off to the dream start thanks to Gravenberch's stunner but then completely lost their way. Bizarrely, dropping off and gifting the initiative to a managerless team on the back of six straight PL defeats. Anfield unhappy and understandably so.
The Anfield crowd seriously restless here. Chelsea have lost their last six Premier League games and yet Liverpool’s passivity is letting them dominate the ball. How can this be a smart approach?
When I mentioned about starting a PC RTG, there was a lot of positivity around how the game looks, feels and plays and how I'll never go back to console.
What settings do I need to make this happen? 🤣
Because I'm 4 days in, and the heavyness / lag / input delay is easily worse on PC than I've ever had on console!
This was no hard luck story and the statistics are grim - 18 defeats, 2pts out of 24 away to teams in the top half, & losing home/away to both Manchester clubs for the first time since 1912-13.
A bad day for Slot as the same old issues blight Liverpool.
nytimes.com/athletic/72503…
I had a really great week - only about 15% of my time coding on #NoMansSky has ever been spent on VR, so it’s rare for me to get a whole week on it.
I’m an outlier in my love for this platform with so many VR neigh sayers, but I love trying to push the boundaries in this space!
@ivanlapanje The removal of custom tactics (whatever it was called 2-3 FCs ago) and adding the dumbed down player roles really made the game much less interesting. Much less tactical freedom which makes it quickly boring to play.
It’s hard, maybe even unfair… but I’m grateful this is happening to me here, among you. I’m not alone. Your strength and your love will be my driving force. See you again soon, Anfield ❤️
@InceptionXx Just stop playing. It aint fun and just takes too much of our time. When you stop you realise you suddenly get your week back and can do other things, like playing actually fun games, or maybe just chill in the weekend! Its not bad.
EA needs to drop a meaningful Gameplay patch. We've gone the whole year, and multiple other years of new gen, of the same BS. A lot needs to change. We can not go on like this with these core fundamentals of gameplay. It needs to change. The tactic system needs to go, and playstyles need to go too. I have never felt more souless playing a video game than I do with this one. It's depressing. The counter meta was mentioned 2 weeks into the game but I'm still, to this day, defending by running backwards against a counter waiting for a cutback drag touch into a shot. It needs to change. They have done so much damage.
Going from a matte IPS monitor to a glossy OLED monitor feels like wearing prescription glasses for the first time, you never realize how bad you had it.
@davidlynchlfc We have been poor for a year. Of course he is to blame. We have gone from mentally monsters to a bunch of tame loosers. Slot has to go, easy as. Get Alonso signed asap.
Liverpool better hope that Arne Slot is the root cause of the majority of their problems, because if this is the best that this group of players can produce then it will be a long road back to challenging for major titles.
davidlynchlfc.co.uk/p/liverpool-be…
@Griff_ QoL and performance improvements are my favorite part of any NMS update! Thanks for all your hard work on this amazing game! 👏👏 (PCVR player here, using the PSVR2 👍)
No Man's Sky Xeno Arena has some engine improvements targeted at the whole game - the patch notes detail tiled lighting enabled for the first time on PC, which is huge - but the same optimisations also apply to consoles, where this cross platform/improved lighting system removes previous limitations and gives increased performance when rendering hundreds of lights.
The second focus in this patch was Switch 2 performance, with a more advanced occlusion system that gives a double digit performance increase on planet or with complex bases.
We hope you notice the improvements and enjoy the update :)