Ansimist

43 posts

Ansimist

Ansimist

@ansimist

Katılım Şubat 2019
105 Takip Edilen814 Takipçiler
Ansimist
Ansimist@ansimist·
If you want to create scripts for @CS2 maps now, I've published a program on GitHub that enables you to do this. An example addon is also available. Currently, there's not much you can do with scripts, but this could be a good start. github.com/Ansimist/cs2ty…
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Preicc
Preicc@Preicc·
@ansimist Wait, so could you create a script that adapts to your local timezone and changes the in-game lighting in real-time? And on top of that, for example in deathmatch, designate 6 PM as 'happy hour' so that people can only use AK, M4, and AWP in DM from then on?
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Ansimist
Ansimist@ansimist·
I came up with an idea of how to use the current date and time to change objects in a map for #CS2 using a simple script. This script can display real-time with analog hands or digital clocks, and also control doors that open only at certain hours.
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Ansimist
Ansimist@ansimist·
@LokoGD Yes, it uses server time data
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Ansimist
Ansimist@ansimist·
@ZooL_Smith But the console says it's Pulse 🤷‍♂️
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ZooL
ZooL@ZooL_Smith·
@ansimist Ok but, that's not with Pulse though 💀
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Ansimist
Ansimist@ansimist·
Getting the date will allow maps to automatically launch various easter eggs and events depending on the time, such as Halloween, New Year, Easter, Birthdays, etc. steamcommunity.com/sharedfiles/fi…
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Ansimist
Ansimist@ansimist·
The script also considers the day of the week to enable day-specific weapons. Additionally, the map dynamically changes the sun's position: entering the map aligns the sun and sky with your local time.
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Ansimist retweetledi
Orel
Orel@OrelStealth·
I proudly present to you an early beta version of a unique ROGUE-LITE mode for CS:GO, which may not make it to @CounterStrike Source 2😨 Progression, unique enemies, abilities and much much more!😱 steamcommunity.com/sharedfiles/fi…
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Orel
Orel@OrelStealth·
Soon... 👀
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Ansimist
Ansimist@ansimist·
@ZooL_Smith @CounterStrike It's difficult to answer this question without official tools. As far as I understand, hitboxes are inherited from the model with animations. Most likely, using game tools, we will be able to create our own hitboxes
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Ansimist
Ansimist@ansimist·
Here's what I found out about hitboxes in the new @CounterStrike Now, all player models have the same hitboxes size. When comparing the head hitboxes from CS2 to CSGO, they've increased by 4-20% depending on the agent skin.
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