Kirin
1.5K posts


@0xReisz @Kttyworld I don't think the problem is an ecosystem token. Ron hasn't been $2 in forever.
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Another project has shut down @Kttyworld
This will just keep happening cause it's super hard to make revenue in web3

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maturing is realizing that to win in crypto gaming you have to sell your idea during a gold rush:
> Overworld 65M raised
> 77-Bit 19M raised
> King Of Destiny 16M raised
> Blast Royale 5M raised
> Pirate Nation 33M raised
> Nyan Heroes 15M raised
> Reaper Actual 30M raised
> Kryptomon 11M raised
> Moonfrost 5M raised
> RavenIdle and Ravenquest 4M raised
total revenue: $22,000,000 (for all ded $3,773,000,000$ raised, $4 billions+ yeah)
insane
Loshmi@loshmi
maturing is realizing that to win in crypto you have to sell shovels during a gold rush: > Pumpfun $1.15B revenue > Photon $440M revenue > BullX $203M revenue > Axiom $370M revenue > Moonshot $68M revenue > Terminal $26M revenue > GMGN $16.5M revenue > Fomo $12.5M revenue total revenue: $2,286,000,000 ($2.29 billion) insane
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@Mr_MonKeY_zockt @SpikeCollects Even on cs2 its getting botted like crazy to get box
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as much as I hate to say it... NONE
not because of the founders or anything, but the extractive behavior of the gamers...
the world in the current state is not ready for cryptogaming it its current state...
if you wanna have a meaningfull cryptogame, screw that play to earn shit...
create a awesome game with mounts, skins etc on blockchain and give players a marketplace to sell them...
just like CS2...
Blockchain for gaming should resolve around the ownership...
play2earn will always end in extraction...
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hot take: most web3 games don’t fail… they extract.
not every rug looks like a rug.
sometimes it’s:
•overpromising
•underdelivering
•then slowly disappearing
no announcement. no accountability. just… fade out.
so let’s actually talk about it:
what web3 games do you think will actually deliver long term?
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Kirin retweetledi
Kirin retweetledi

Welcome to Stacked - the next layer of the $PIXEL ecosystem.
For players: play games, earn rewards, cash out
For studios: supercharge growth, launch sustainable play-to-earn rewards in one system
Best-in-class tools built from everything we learned scaling @pixels_online.
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yesterday while live on our weekly @pixels_online stream i completed a super hard @stacked_app task and didn't even believe it 🤣
the entire chat said RIGGED while i was sitting there confused
but yay i won 200 $PIXEL 🥰😝
thx @Hontex_ for the graphic 😂

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There's also an "offer" like this in @stacked_app that I need to level-up my "exploration skill".
This is a great user retention offer.
100 $PIXEL to hit level 40 (I'm currently at lvl 39 exploration), so why not?
@pixels_online in @Ronin_Network

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@Cyber_ImpPlant It prob is just like that ahhaha
Having a gaming token as the base p2e method is prob a mistake,
When the token extracted to much, bleed in value, makes other nft / assets follows
Why having a gaming token in the first place is a question 😂😂😂
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But that's not something that needs a useless crypto layer. It already perfectly works in Web2. Game studios that are finding this now are really only inventing a wheel again 🙃
On top of that such system also needs permanent supply of newcomers to work, so it's not a really "sustainable" in a long run at all. These are just smoke and mirror words.
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The reason I’ve been deep in thought lately is that I’ve been dissecting the idea of creating a game. This isn't a promise of a product, but it’s forcing me to look at things from new perspectives and find a stronger foundation for my opinions.
I used to struggle to define what a "fun game" actually is—it was just a gut feeling. But as I’m starting to understand gameloops, I can finally see the mechanics behind the fun. While taste is subjective, some games are played by millions, which makes me believe there is a spark of objective truth in what makes a game truly engaging.
When I think about how I would integrate crypto into my own game, I feel like I’m discovering systems that could actually work versus those that have been tried and failed miserably.
Designing a game connected with Web3 gives you an even deeper insight into what "fun" and "fairness" really mean in crypto gaming. It’s not just about the tech; it’s about finding that balance where crypto enhances the experience instead of breaking it. The deeper I go, the more I understand why certain models could succeed and why others are destined to fail.
#Web3Gaming #Crypto #Gaming
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@Cyber_ImpPlant It only can work if and only if
More buy than sell always
Which reality prob isnt that ideal
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I'm a little bit lost what are you trying to convey here.
I don't think P2E model can exist or existed in the first place. Not only because of human's nature, but nowhere in economy you can make money out of thin air.
And RoRS never was a new invention. This model works in Web2 already, so why to give it extra layer with crypto.
There are other Web3 gaming elements tho, that can be built.
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@Cyber_ImpPlant @pixels_online Rich defo not getting richer in this instance 😂😂😂
From 2k++ usd land value now 400 ish
Only very few manage to get ahead which is basicly the one grind non stop and extract non stop 😂
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The difference in other games is, that people buy items for the experience, not for passive income. And that's flaw lands have. Only minted funds went to the game, but nowdays the profit goes into LOs' pockets on the secondary market. So the revenue doesn't come from selling lands.
For other things in Pixels - web2 games solved the generating revenue from microtransactions decades ago before Web3. And they didn't even need unstable token. It's not an innovation.
In healthy games, new patches are designed to expand the experience and keep players engaged. In Pixels, they feel like band-aids for a broken system.
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Seeing a long-time friend and a veteran considering quitting really made me think deeply about the current state of Web3 gaming. 🚩
One of the problems in Web3 gaming? The "Digital Feudalism" loop. 🏰
Look at @pixels_online: Landowners buy assets once and harvest "surplus" from F2P players forever. Zero marginal cost for the owner, while the player burns actual time and energy.
When owners dump these "free" resources on the MP, they crush the floor price for everyone actually doing the manual labor. 📉
The proof is always in the marketplace: the market prices for most resources are lower than the actual cost of production for a F2P player. 📉
A model built around a few people owning NFTs that require zero maintenance or reinvestment is fundamentally unbalanced. When you bend gameplay to cater only to investors, you eventually make the game unplayable (and unprofitable) for the F2P community that actually provides the liquidity of "fun."
I truly believe NFTs can be implemented much better than this. 🛠️
What I've always seen is a "rich get richer" scheme where the gap between Landowners and F2P is becoming a canyon.
When F2P players realize they’re hardcore grinding for just a few cents, they lose interest. And a Web3 game without an active, motivated player base is just a ghost town waiting to happen. 🏚️
We need systems that restrict or tax passive ownership. ⛓️
If an NFT owner isn't actively contributing, maintaining their land, or reinvesting into the F2P workforce, they shouldn't be able to extract value indefinitely.
True Web3 innovation isn't just about owning assets; it’s about creating a balanced circular economy where everyone’s time has value—not just the initial capital. 🔄
It's time to move past digital serfdom.
#Web3Gaming #Crypto #PixelsOnline
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@Cyber_ImpPlant @pixels_online And surplus were a massive joke this whole year last year
It prob give us like 70-120k coin daily
While my first land lose at least 5x in value vs when i first boight 😂😂😂
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@Cyber_ImpPlant @pixels_online Also as an land buyer last year
I can confirm we losing money instead of gaining in terms of value from holding assets even with all passive considered 😂😂😂
The big winner isnt even LO
Its bots, multi acounter and whoever extract and insta sell always
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@Cyber_ImpPlant @pixels_online That is true,
Either that or its just we did attract wrong kind of audience that solely focus on the profit first and even treat this as "work" or "investment"
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Some lands are empty because of this exact problem - LOs don't have enough passive income from it. You’re not disagreeing with me. The game just brought real estate problem into the gameloop.
I understand that people were risking capital. It's not their problem. The problem is the game design that promised them basically lifetime right to profit.
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You’re only further proving my point. If the current system is built on a hope that LOs won’t 'lock their doors' and leave, then the game is effectively a hostage to capital, not a platform for play.
It actually only reveals the game flaws: the game’s survival depends on the profit margins of passive investors rather than the engagement of active players.
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@Cyber_ImpPlant It simply has to be
Fun first
If the game fun and the game is good
People automaticly will support / spend
The core audiance of web3 is a bit problematic 😂😂
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@Cyber_ImpPlant Why design it that way?
I think most game just realized it lately after being extracted like crazy nonstop 😂😂😂
And now people finally realize
It just simply doesnt work since the human nature is like that
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@Cyber_ImpPlant @pixels_online But still valid that the point argument of "price lower than cost" is simply not true on this
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That’s only a snapshot of today's reality (and dying economy), not overall reality of the game. UAW is very low rn and it's dropping every day, therefore supply is lower. But the demand is dying too. I tried popberries lately. And selling was mildy hard. The profit numbers look nice on paper. Take animal products for example, they sell for high price as well, but the demand is pretty low.
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@Cyber_ImpPlant @pixels_online minting for the one wants it is never a problem,
game has to generate revenue somehow and make people happily spend on it
whats the dif with other game, keep producing new stuff/item so people buy it?
And Baby animal mechanic is exactly the "MT cost" like what u describe there
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@anthony5295 @pixels_online This is essentially an admission that legacy NFTs are just 'mining machines' and the only way to keep the game alive is a constant influx of new hype.
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