Armored Core VI: Fires of Rubicon is out now!

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Armored Core VI: Fires of Rubicon is out now!

Armored Core VI: Fires of Rubicon is out now!

@armoredcoreSIX

name is Lei! Armored Core fan | lover of most things mecha, tokusatsu, anime and video games etc.

Rubicon-3 Katılım Eylül 2022
1.7K Takip Edilen5.6K Takipçiler
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Armored Core VI: Fires of Rubicon is out now!
☑ line of sight mechanics ☑ maps with many elevation changes, littered with (in)destructible cover ☑ physically simulated bullets, allowing for collateral dmg + friendly fire ☑ fog of war ☑ manual aim/limb targeting ☑ squad size is <4 ☑ choice to shoot THEN move etc. etc.
Armored Core VI: Fires of Rubicon is out now!@armoredcoreSIX

and miraculously, IT DOES exist. I'm astounded by Kriegsfront Tactics, it does almost EVERYTHING in my wishlist of features I'm dreaming up in my "ideal mech tactics game" the caveat: only the prologue is out yet and still NO RELEASE DATE. 💔💔 rooting for you guys @kriegsfront

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R・シルバー⚡️
R・シルバー⚡️@rightningsilver·
AC4やります
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Nine
Nine@Nine11167330·
やっぱりトップランカーなら見下ろす構図はやっておかないとね?
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Etheox
Etheox@Etheox·
Took Wynna to 0 Damage Branch on 1.01 AC6. I was reminded how bad Hokushi actually was originally
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Mona🚫
Mona🚫@ankowaifu·
the WA-Finger is really good huh ? and it has so much ammo for the missions as well, i like it
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ぺぐ
ぺぐ@peg4009·
そらそろAC3やる準備するか
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val
val@exceedorbit·
ZXX
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インディー上松
インディー上松@indi_matsu·
#愛機を愛する者達よこのタグに集え
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Jujubee
Jujubee@Killerjujubee·
@armoredcoreSIX Had 4 friends jump into the older gens after really loving ac6. Theyre jiving well with their chosen gens, though I did advise them which ones they should try first. So that might be my influence tbh.
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Armored Core Legacy
Armored Core Legacy@ACLegacies·
by Kreuzer (x.com/Kreuzer00) Commissioned by ACL Staff #ArmoredCore #アーマード・コア #アーマードコア #FromSoftware #ACVD #アーマード・コアヴァーディクトデイ #アーマードコアヴァーディクトデイ #PCVD
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🪬Miles🪬
🪬Miles🪬@Mandaloe2·
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くろいぽっぽ
くろいぽっぽ@kuroi_hato·
ACfA オッツダルヴァ/ステイシス
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Ozymandias
Ozymandias@Ozymandias88_·
@McReffy I don't agree. I think the problem lies in how people use their content as gospel, use it to console war or to call games unplayable etc. I think what they do is useful from a tech perspective, it just shouldn't affect the majority of people that much.
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Osvaldo Pinali Doederlein
Daniel got important clarifications from NVIDIA. TLDR: the "DLSS5 skeptical" were right about *everything*. 1⃣ It's a 2D AI Filter. Input is only color buffer & motion vectors. The model doesn't see geometry, lights, PBR properties, normals, anything🧵 youtu.be/D0EM1vKt36s
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ずぼらTP
ずぼらTP@laze_trumpeter·
駐車場の車とツーショット。 ACの大きさを実感できる貴重なシーン! そう、意外と小さいのです初代系は。 オーラバトラーやナイトメアと同じくらい。 #レゴ #アーマードコア
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吉宗鋼紀/ Kouki Yoshimune
That's so cool! I can't wait to see the final version!! I know this might be a bit of a downer, but I'll explain the basic design. I hope this serves as a useful reference for your own creations. ■ Stages leading up to Phase 3 equipping the longsword ・The longsword's weapon mount begins to activate. ・At the same time, the shoulder armor extends upward to ensure sufficient range for the arm to deploy. ・The arm begins to activate in order to grasp the longsword. ・As the long sword’s weapon carrier reaches the final stage of deployment, the base holding the long sword slides forward. ・The shoulder joint inside the folded torso unfolds, extending the arm’s base position forward. ・By this point, the shoulder armor block that extended upward has finished tilting backward by about 20 degrees. ・The manipulator grips the longsword. *The armor located at the bottom of the shoulder armor block is movable, so it does not interfere with the arm’s movement. ・The electromagnetic bolts on the weapon carrier are released, and the longsword is pushed forward by the blast pressure knocker. *The blast pressure knocker is equipped at the rear end of the base holding the longsword. Please refer to the CODEX schematic diagrams for details. ■ About the Shoulder Armor Blocks The TSF’s shoulder armor blocks and arms are capable of independent movement. The structure of the TSF’s shoulder armor block differs from that of Gundam and similar units. The TSF’s shoulder armor block is held in place by small arms located on the upper surface of the shoulder joint. The TSF’s shoulder armor block moves freely, unconstrained by the movements of the arms or shoulder joint. The auxiliary armor located at the front, rear, and bottom of the armor block can be tilted forward and backward. ■ Structure of the Arm Joint The TSF’s shoulder joint features a complex swinging mechanism. This serves as a substitute for the mechanism by which a human arm extends forward and backward through the swinging of the scapula. ■ TSF Joint Structure Each of the TSF’s joints features a multi-link structure, ensuring expandable redundancy. It is not a simple single-axis rotational structure. This is the reason why the joints are covered with flexible resin armor. The TSF has a very biological structure. If you try to build it based on the old-school Gunpla concept where each joint is rigidly fixed, the parts will interfere with each other and ruin the articulation, so be careful. This is translated using DeepL. #MR #muvluv #TOTAL_ECLIPSE #schwarzesmarken #DUTY #MuvLuv_Alternative #Chronicles #TDA #Resonative
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DesuWa@DesuWanada

Ciws grab animation test #マブラヴ #muvluv #戰術機

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G-summer
G-summer@Gsummer15·
#斜め後ろはかっこいいかもしれない ACの後ろ姿はカッコいい!
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ベルクト👾
ベルクト👾@fujimu5015·
#愛機を愛する者達よこのタグに集え
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