Osvaldo Pinali Doederlein

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Osvaldo Pinali Doederlein

Osvaldo Pinali Doederlein

@opinali

Sci-Fi, Gaming, PC hardware, Tech | Unoptimized code is the root of all evil | https://t.co/XwjQxPaE2L | https://t.co/W3UkiT2fPM

New Jersey Katılım Nisan 2009
352 Takip Edilen1.9K Takipçiler
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Osvaldo Pinali Doederlein
Many people mentioning S1E1 when Walter White rapes Skyler. And that's evil for sure but IMO just another step of many down a stairway to hell. This is the moment you want, S2E12. Also the apex of Bryan Cranston's acting, one of the scenes that makes BrBa & WW immortal. 🧵
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Breaking Bad Daily@BreakingBad_

In a nutshell

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Osvaldo Pinali Doederlein
So, yours truly was RIGHT AGAIN. I think I know what's wrong with FSR/RR in Crimson Desert. This image is a 300% zoom (similar to @digitalfoundry video that first observed this issue), but open it in a big monitor if possible. Notice the very low-res appearance, no AA. 🧵
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Osvaldo Pinali Doederlein@opinali

@Am252230Moses @Sebasti66855537 See the DF analysis of FSR/RR for BO7. This big-zoom for example shows advantages of both DLSS and FSR (DLSS wins in avg), more important, shows zero conflict between FSR/RR and upscaling. With same 4K/Performance preset. What they saw in Crimson Desert is *extremely* abnormal. /

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@KyyyleN You're right, I wasn't aware of how the menu worked. I made my Video settings including FSR first, but going to the Graphics settings I picked the Cinematic preset and that disables RR, a huge hit due to Lighting=Max. Fucking game forces ALL settings to max for RR.
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KyleN
KyleN@KyyyleN·
@opinali Something is up with your settings. I guarantee youre not getting that kinf of fps with those settings there. More like 35 fps.
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Osvaldo Pinali Doederlein
Minim-effort look at Crimson Desert performance, starting scene: 9070 XT, 4K FSR4.1/P+RR, Cinematic. Looking great and good framerate (at least for this scene) without FG.
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@killso310 @K0kush0 @costantinismo Yes, it should have access to PBR/shader data and more. But at this point you could delete the whole renderer, the game engine still does gameplay logic or animation and other chores but AI would do 100% of rendering. That's NVIDIA's long-term plan, they hinted at this already.
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Killso
Killso@killso310·
@opinali @K0kush0 @costantinismo The right thing isn't what I'm talking about, I'm talking about the model being aware of depth, reflectiveness, refraction, metalness. Those are IMPORTANT factors, that's what keeps shape identical and would only specifically for lighting to be improved
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Osvaldo Pinali Doederlein
Daniel got important clarifications from NVIDIA. TLDR: the "DLSS5 skeptical" were right about *everything*. 1⃣ It's a 2D AI Filter. Input is only color buffer & motion vectors. The model doesn't see geometry, lights, PBR properties, normals, anything🧵 youtu.be/D0EM1vKt36s
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Osvaldo Pinali Doederlein
@killso310 @K0kush0 @costantinismo But also, it's something possible to do with current tech. The "right thing" with deep integration to game assets like geometry etc. may need 10-100X more compute power + lots of integration work. For 2040's games. But they need a next-gen thing today, to keep competition behind.
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Osvaldo Pinali Doederlein
@killso310 @K0kush0 @costantinismo The approach NVIDIA took is, first, very easy/fast to integrate. It doesn't even need any changes to games (if you are OK with not having even the amount of artistic tunning that's possible). The NVidia App may have an option to force this into all DLSS games. /
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Osvaldo Pinali Doederlein
@beeradmoore Oh good question.. no idea, even looking again at the whole page there's no explanation. Maybe it means "or better" since the driver can override it. But this game natively supports the version selection & switching from the latest API so that shouldn't even apply.
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Brad
Brad@beeradmoore·
@opinali What's the * for?
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As expected, FSR 4.1 showing up in all games that could do FSR4. There's no option to switch between 4.0 and 4.1, either in the game (at least this one) or in the Radeon App; it's a total and immediate update.
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@zeus58268 Whoa I didn't see that? You mean the latest patch tuesday, I haven't received any Windows update more recent than that
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Aquiles
Aquiles@zeus58268·
@opinali I was experiencing several crashes in various games, due to a Windows update that disabled the game.
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Osvaldo Pinali Doederlein
Here we go, Adrenalin 26.3.1 with support for Crimson Desert & Death Stranding 2, FSR 4.1 (no details of what's changed), 4 bugfixes. Not much else, I had expected latest Agility SDK stuff to land but not risking this in this critical FSR/Game launch. amd.com/en/resources/s…
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Osvaldo Pinali Doederlein
The negative point of this update is no sign of any of other important gaps closed: - FSR4/Vulkan - FSR/FG frame pacing improvement - FSR4/INT8 Not even one. Even if today's delivery is amazing and DLSS5 is crap vaporware... that's the bare minimum you need to compete, AMD. 🔚
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The FidelityFX SDK is not updated yet, again AMD often does that, it can take a few days or weeks. Though I don't expect any significant changes in docs, tools, even the code they shared already... unless they open up this time (impl sources for AI stuff).
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Nice, some details of what's new in FSR 4.1 & RR. And I was 🎯 in the easiest prediction I made about this: That FSR/RR has a significant update too. That means the RR in COD:BO7 was a beta/prerelease, despite tagged v1.0.0. Common AMD behavior, as I explain every time.🧵
Jack Huynh@jackhuynh

🚀 Crimson Desert is Live Today! Continuing our journey on @AMD FSR Redstone and announcing our new GPU driver release is ready: ✨ Ray Regeneration 1.1 – Enhanced reflections & global illumination, fully supported in Crimson Desert 🎮 FSR Upscaling 4.1 – Sharper image quality for ML-based upscaling, delivering finer details and smoother camera motion across all ML-powered AMD FSR games ⚡ Noticeable performance boosts in Ultra Performance Mode Plus, stay tuned for more from Project Amethyst, pushing next-gen graphics forward! Update your driver to Adrenalin 26.3.1 and experience it day one!

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@DavidFrost95 @geysergod_ @Chettlar The video makes it very clear that DLSS5 doesn't access primary game assets like models, textures, the various secondary rendering buffers, anything. It's only the color buffer and motion vectors. BTW this was already documented, only confirmed now.
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David Frost
David Frost@DavidFrost95·
@geysergod_ @Chettlar @opinali I find it amusing that twitter tech people and a few devs think they’re enlightened compared to engineers at a multi trillion dollar company. As if they haven’t considered this hurdle.
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