Osvaldo Pinali Doederlein

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Osvaldo Pinali Doederlein

Osvaldo Pinali Doederlein

@opinali

Sci-Fi, Gaming, PC hardware, Tech | Unoptimized code is the root of all evil | https://t.co/XwjQxPaE2L | https://t.co/W3UkiT2fPM

New Jersey Katılım Nisan 2009
365 Takip Edilen2.1K Takipçiler
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Osvaldo Pinali Doederlein
I've done some testing of GeForce NOW. Mostly great but some caveats. First, the big problem of latency? None. It was so good I investigated. I have 4ms latency... GFN has servers at *walking distance* of me: the massive DC / PoP / Telco hub of Halsey Street in Newark, NJ 🤣 🧵
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@JAZAPATAA True, big problem of most publicly traded companies that don't have founders still retaining control. Shareholder driven leadership is the curse of modern capitalism, it always makes everything turn to shit.
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Jose Zapata
Jose Zapata@JAZAPATAA·
@opinali It's not that they don't care about games and gamers, they don't need to, that's not their role. what is baffling is how often they don't care about the business beyond their next quarter. That is a problem across our economies, not just games
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Osvaldo Pinali Doederlein
This reaction from John Carmack may have surprised some id/DOOM fans but not me. John will always be near the top of my Pantheon as an engineer and gaming innovator, but there's this other side of him also well known if you've been paying any attention.🧵
John Carmack@ID_AA_Carmack

I have been trying to find something meaningful to say about the Id Software layoffs. My “Microsoft will probably be a good steward of the brand” statement isn’t aging well, and this is certainly going to dampen the mood of the founder reunion at QuakeCon next month. I’m saddened, but I can’t muster anger or outrage over it. I don’t have access to the books, but I suspect that Id Software was a marginal business from Microsoft’s perspective. I believe the reports that Minecraft revenues have been carrying several other studios. To continue being produced long term, games need to succeed, not just be beloved. Games are competing with every other option for spending your leisure time and money, and the competition is brutal. You can’t rule out the possibility that executives are idiots, but that shouldn’t be your default belief. I don’t think there is any obvious path that would have doubled the revenue from Id games. Could they have gotten more with a different pricing strategy? Could they have created more things for fans to buy? Could they have cost effectively marketed in a way that reached more players that would have loved and bought the games? Could they have changed the game designs and broadened the appeal to more players without alienating existing ones? Could they have produced the games at a lower cost, faster or cheaper? I really don’t know. The game isn’t over yet, and I hope the studio rallies through.

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Osvaldo Pinali Doederlein
@rezich I don't think that of course and the fact you ask this shows how you deeply misunderstood my whole thread. I wasn't lecturing Carmack on how to make games or make money with games.
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Adam Rezich
Adam Rezich@rezich·
@opinali What exactly makes you think you—a fan—have a better idea of what the boots-on-the-ground reality of modern id is like, better than he?
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Osvaldo Pinali Doederlein
@TubaronAzul @carygolomb This may be incorrect but it was a widely reported factoid after Mark Skwarski (marketing PM) posted on LinkedIn that PC was 15M subs, at a time when this could be over half.
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Osvaldo Pinali Doederlein
@ID_AA_Carmack Maybe now the surviving id will take that route and next games will not rock the boat anymore just keep pumping out a new clone of Eternal or whatever sold best every few years. This is not what we want. And that's why I wouldn't hope any corp like MS to be a good steward.
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Osvaldo Pinali Doederlein
@ID_AA_Carmack I get/agree with "marginal" but few things won't be in a $320B/y org. This doesn't mean a group that doesn't profit in $1B range should be shafted and your post seemed to be too empathetic to idea that a studio must justify their existence by over-optimizing for profitability. /
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Osvaldo Pinali Doederlein
@toncijukic You can have a store inside the game with skins, season passes, expansions etc without throwing it all in my face, fullscreen ads every time I start this game. And $70 may be low to pay once for a 7yr AAA production but people pay that full price for updates they pump out yearly.
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Tonči Jukić
Tonči Jukić@toncijukic·
Ahh, well, that's the part that keeps them afloat, and it's what the younger generation wants: shiny items to buy and win. Game prices have been stuck for decades, so there has to be a way to monetize live service games. The video game price in 1996 was $60, which is actually equivalent to $130 today—without considering the dramatic shift in quality and scale of the content. Objectively, AAA games survived increases in production costs and price stagnation exclusively because of constant market growth. Now that the market is stagnant and even shrinking, either exponential sales are needed or publishers must face bankruptcy. The choice not to increase retail game costs (mostly because of market pushback) and the failure of other monetization techniques also caused publishers to be extremely conservative and cautious, which suffocated creativity due to risk aversion.
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Osvaldo Pinali Doederlein
@antoniosarosi They were certainly good enough you could ship binary to prod without looking at generated ASM. Ofc first compilers translated langs like Fortran or C, and old CPUs, not needing very advanced opts. Still order of magnitude ahead of LLMs today.
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Antonio Sarosi
Antonio Sarosi@antoniosarosi·
@opinali Were the first compilers extremely efficient, reliably correct with zero oversight and hard to beat except by an expert with tons of time, or that only happened 40 years after?
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Antonio Sarosi
Antonio Sarosi@antoniosarosi·
Before C, someone writing assembly would say "hand-writing" assembly is fun. Before Java someone would say manually allocating memory in C is fun. Just accept that coding has been abstracted and it will not come back, the minimum building block now is architecture components.
LaurieWired@lauriewired

I’m convinced that a large % of programmers don’t actually like computers. As a side effect, are also perfectly happy to throw away their reasoning to a model as soon as they can. I don’t get it, at ALL. Don’t you *LIKE* understanding the magic of the machine? You do realize hand-programming (I hate that I even have to specify hand now) is fun…right?

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Osvaldo Pinali Doederlein
@chaosdamage @carygolomb Negative. GP has more subs on PC than XBox. TDA had >3M launch week players indicating higher interest than what it sold. But also didn't help being a first party MS/XBox game in a period where that platform was already a sinking ship; if that was a Sony game it'd sell triple.
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Bearer of the Curse
Bearer of the Curse@chaosdamage·
@opinali @carygolomb Gamepass only really matters for Xbox, which traditionally contributes a small share of sales for multiplatform titles anyway. It's almost a non factor on PC where people strongly prefer Steam, and it has no impact on PS5. People would have bought it if they wanted to.
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@toncijukic The amount of promotions for shit they want to sell me that I have to skip, from booting the game to finally starting something, is obscene. I get that in a free to pay title but I paid $70 for this.
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@CattardSlim Well I'm sure the Invisible Antifa Saboteurs damaged the lining in a precise pattern to make it look like it was the fault of some demented imbecile driving a 20 ton armored car on it, because really, who would ever be this much demented and this much imbecile.
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@Dangerman1337 Interesting, I checked out in detail, had no idea. So they make $5B revenue but spend even more in R&D and capex. But also it seems they play accounting tricks with cash flow from Robux sale.
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Warren Tarbiat
Warren Tarbiat@Dangerman1337·
@opinali Funny to mention Roblox because that has not made a profit and may never will.
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Osvaldo Pinali Doederlein
@PrantoNahid1 No, I had read it when it was posted but I've been traveling a lot on vacations so I've been slow to react to stuff. The last DF Direct (272) I only watched the first 15min last night...
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Nahid
Nahid@PrantoNahid1·
@opinali So you looked this tweet up after the recent df direct ?
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Osvaldo Pinali Doederlein retweetledi
Tim Hamilton
Tim Hamilton@TSHamiltonAstro·
Your periodic reminder that extra space between sentences has been the standard in English language typography for hundreds of years, pre-dating the typewriter. It’s there because it makes the text easier to read.
The Not So Distant Past@MemoryLaneTime

Just a friendly reminder to my friends older than 42: You don’t have to put 2 spaces after the period anymore. That was for the typewriter era. You're free

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@sean_gause 2016 looked more grounded but still... Really? DOOM was always a game with fantasy turned up to 11. You fight the craziest monsters, you visit literal hell. But my own take is that they should leave the more Lovecraftian stuff for the Quake franchise (if it ever returns).
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Sean // Game Dev🥀
Sean // Game Dev🥀@sean_gause·
As much as I enjoy all three modern Doom games, I don't love how hard they've leaned into the fantasy stuff. Dragons, castles, kings and queens, all the pseudo-gothic architecture, etc. I enjoyed the industrial sci-fi aesthetic of 2016.
Sean // Game Dev🥀 tweet mediaSean // Game Dev🥀 tweet mediaSean // Game Dev🥀 tweet media
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Osvaldo Pinali Doederlein retweetledi
Mayor Zohran Kwame Mamdani
This morning in Biddeford, Maine, a 26-year-old man said goodbye to his wife and daughter and left for work. Moments later he was dead, shot in the head by ICE agents, the second man ICE has killed in six days. ICE is killing our neighbors. ICE cannot be reformed. Abolish ICE.
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@toncijukic I know it's great on many aspects from rendering to mechanics but in my mind, a game that disrespects the user in that way (I bought it just for testing) goes straight in the junk category.
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Tonči Jukić
Tonči Jukić@toncijukic·
@opinali COD is not junk. While it is milking the same cow every year, it is technically a very sharp edge of the FPS sword. Gunplay and gameplay is also top of the game. Whether one likes continuous more of the same od another topic altogether.
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Osvaldo Pinali Doederlein
@carygolomb Senua games are a different thing. Prestige stuff that's often worth subsidizing for the PR and user acquisition. But they were successful financially since prod cost was truly indie, $10M for the first one. Second was more expensive but both profitable.
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Osvaldo Pinali Doederlein
@carygolomb The new DOOM games are not Cultic or Selaco, they were appealing enough and sold well (TDA so far less so, but mostly because of Game Pass, perhaps also the mandated RT, none of that a "boomer shooter" factor). So there's a balance to find and this is a trilogy that found it. /
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