Kiko retweetledi
Kiko
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Kiko
@atomicnaisu
Creation and destruction cycle, build a world and change it yourself. Junior dev.
En mi puta casa, que pasa Katılım Aralık 2020
557 Takip Edilen51 Takipçiler
Kiko retweetledi

There’s a pattern we should talk about that has quietly killed a lot of great games over the years.
It usually pans out like so:
1) Developers listen to players and think they do them a favor by giving them exactly what they asked for.
2) Players love it - at first.
3) After that, for some 'mysterious' reason, players lose interest and the game slowly dies and nobody is quite sure why that happened.
The truth is that players will always push for fewer restrictions. They'll always argue for endless farming, easy power creep, never getting locked out of any content, making things more convenient, removing any sort of gates, etc. etc.
And usually, even if you give in to things that will hurt a game in the long run, you get applause, at first.
But you also just removed some of the very things that made the game special.
Magic in games often comes from limitations.
Scarcity, anticipation, effort, friction... all of these things have meaning. And if you remove those out of the equation, you logically remove meaning.
Christmas is magical exactly because it happens once a year. If you had Christmas every day, you wouldn’t make it better - you’d destroy what made it special.
As a parent, I know how excited my boys are when December hits and they start dreaming about how amazing Christmas will be.
They start talking about which awesome presents they'll receive and every day they come up with new things.
The parents challenge is then to intently listen and to understand what your kid really wishes for - and after thoughtful deliberation, you turn THAT into their present.
You don't give them everything they wanted, you give them what they deep down truly wished for. And that's what makes it magical for them, because you actually spent the time and were thoughtful enough to truly understand who they are.
And the same is true for games.
When everything is always available, then:
- Nothing feels special
- Nothing is worth planning for
- Nothing creates stories anymore
You’ve optimized the fun out of the system.
We’ve seen this over and over:
You remove keys, costs, or gates and players gleefully cheer you on.
But suddenly:
- The gameplay loop breaks
- The economy collapses
- The sense of progression disappears
Another example: social friction.
The magic of early World of Warcraft was that it was basically the first social network.
You had to actively talk to people, organize raids, build relationships and in the process a lot of people created life-long friends.
Then players kept asking for features like LFG and developers caved in with the argument that removing friction is good.
But suddenly, your friends didn't need you anymore. You weren't seen as an important part of their group anymore, you became an annoying obstacle that could be side-tracked. And losing your friends is a horrible feeling, as it should be.
Here’s the uncomfortable truth:
Players are very good at optimizing for short-term satisfaction. But they are incredibly bad at protecting long-term fun.
THAT is the developer’s job.
Sometimes you have to stand your ground and say no. Not to frustrate players, but to protect their experience.
Because if you give players everything they want…
You might be taking away the reason they loved your game in the first place.
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Kiko retweetledi
Kiko retweetledi
Kiko retweetledi

esto lo ha doblado folagor a mi no me la coláis
LO + VIRAL@SuperViiral
No adivinais su voz ni en mil vidas
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He de decir que le he preguntado lo mismo a mis padres, y aunque es cierto que no tenian otra alternativa, siempre me comentan que los trayectos eran mucho mas simples antes, sin importar la distancia.
Guille #espexit 🇪🇸🤝🇷🇺@_guilleonidas
Por que no eran gilipollas.
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La verdad es que yo tampoco, la de mierda que se mete por los zapatos...
Dan Go@CoachDanGo
As an Asian guy I never understood why people walk with their shoes in their home.
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Kiko retweetledi

Este es mi mundo 😭 nada me hace sentir más nostalgia que un juego de la nintendo DS
Pokémon Daily@pokemon_daily
this art style was just peek
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Kiko retweetledi

código lyoko y la guillotina son las mayores aportaciones a la historia que ha hecho Francia
Opening Themes@openingthemes
Code Lyoko (2004)
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Kiko retweetledi
Kiko retweetledi

pero qué más quieren? lo digo sin coñas
se supone que a esa edad ya tienen casa (o varias) pagada, coche pagado y multitud de ventajas como jubilado, además se supone que cobran según lo cotizado
qué más quieren
Wall Street Wolverine@wallstwolverine
Manifestación de pensionistas ahora mismo en Madrid:
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Kiko retweetledi

Me ha llamado un amigo de Italia para pedirme disculpas porque, cuando la República Romana desembarcó en la península durante la Segunda Guerra Púnica para luchar contra Aníbal Barca y los cartagineses, se quedaron unos cientos de años más y mataron bastante. Y eso no se hace.
EL MUNDO@elmundoes
#ÚltimaHora 🔴 Felipe VI reconoce que hubo "mucho abuso" durante la conquista de América #Echobox=1773671205" target="_blank" rel="nofollow noopener">elmundo.es/espana/2026/03…
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Kiko retweetledi
Kiko retweetledi

el mundo acabó en 2019 y estamos viviendo en un capítulo de black mirror
out of context Westcol 💀@k_psmj
Cual es esta nueva moda de Regalarse a los Streamers 💀
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Kiko retweetledi
Kiko retweetledi
Kiko retweetledi
Kiko retweetledi

with what money you fucking retard
Pamela@PamelaBies
Advice to the younger generation: Skip the degree. Buy land. Become a farmer.
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Kiko retweetledi

Diseñaría mi casa con mucha mierda de este tipo.
Son detalles que me hacen bastante gracia la verdad.
ShitpostGateway@ShitpostGate
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