Anurag Bartarey

190 posts

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Anurag Bartarey

Anurag Bartarey

@axogry

Design at https://t.co/5gEkf79dcW | Photographer | 15 years in product & films. Part of the Oscar-winning team for 'Life of Pi' / Ex-Design @atherenergy

Bengaluru, India Katılım Ocak 2011
572 Takip Edilen89 Takipçiler
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Michael Seibel
Michael Seibel@mwseibel·
It took me 43 years to realize there are no adult. Just kids in adult bodies trying to figure it things out the best they can.
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Vjekoslav Krajačić
Vjekoslav Krajačić@vkrajacic·
So prompt engineers learned English is imprecise for coding and started using stricter syntax. I wonder how long it will take before they come full circle and land back at programming languages again.
Sukh Sroay@sukh_saroy

Prompt engineering is dead. Nobody is writing english to chatbots anymore. The best outputs are coming from people who write prompts like code. It's called json prompting. and once you see it, you can't go back:

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Anurag Bartarey
Anurag Bartarey@axogry·
Only the ones who don't know design are excited about daily random 'design-killer' tools. Just saying. Just by having a 3D printer doesn't make me a product designer.
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Anurag Bartarey
Anurag Bartarey@axogry·
Anything about Doom is mind-blowing!
Robin@solarise_webdev

HTML can't run Doom But HTML can now run *inside* Doom! Thanks to HTML-in-Canvas! Fully accessible DOM elements drawn into Doom's own wall textures. This demo uses a WebAssembly port (jacobenget/doom.wasm) of the original C source. See it in action at html-in-canvas-stuff.solarise.dev/doom.html - Requires Chrome with chrome://flags/#canvas-draw-element enabled. On every Doom tick, HTML-in-Canvas's drawElementImage() captures the DOM form (child of ) to an offscreen buffer, it's quantised to Doom's 256-colour palette, and the bytes are written straight into the cached patch for the appropriate texture in Doom. Doom's own software renderer then paints it onto E1M1 as a wall texture - which means perspective warp, sector lighting, and even the damage-red tint all get included and applied to the HTML form elements. It's just a texture to Doom.

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Ryo Lu
Ryo Lu@ryolu_·
when software had a soul there was a moment around 2005 when using a Mac felt like touching something alive. the dock bounced. the genie effect swooped. exposé scattered your windows like cards on a table. none of it was strictly necessary. all of it felt like someone cared – not about metrics, but about the feeling of using a machine. software back then had texture. it had a philosophy. you could feel the person behind it. someone made a decision to make that icon beautiful, to animate that transition just so, to write that error message with a little warmth. apps had personalities. some were weird. some were over-designed in ways that would make a modern PM flinch. but they were alive. the web was the same. personal sites were genuinely personal. blogs felt like letters. forums had regulars. you knew who made what. the internet had neighborhoods, and each one felt different. nothing was optimized for scale. things were made by people who loved what they were making. somewhere along the way, we traded all of that for growth. A/B tests flattened the edges. design systems standardized the personality out. everything got faster, smoother, more consistent – and somehow less interesting. the quirks were removed because they didn't test well. the warmth got cut because it wasn't measurable. we optimized our way into a world of things that work perfectly and feel like nothing. now every app looks the same. every interface follows the same patterns. every product speaks in the same calm, frictionless voice, siloed in their own little islands. the humanity got rounded off. and then came AI agents. and the speed got inhuman. now you can generate an entire product in an afternoon. ship a feature before lunch. spin up ten variations before anyone's had their coffee. the gap from idea to code is basically zero. which sounds incredible. and it is. but there's a catch. when making things are too easy, the slop comes for free too. mediocre things don't look obviously bad – they look fine. they work. they ship. they pass review. and now there are infinite of them. the internet is filling up with software that functions but means nothing. interfaces that are correct but feel dead. products made by agents, reviewed by no one, shipped into the void. this is the thing that keeps me up at night. not that AI will replace people who care. but that it will drown them out. here's what I still believe: the best things are made by people who couldn't help themselves. someone who lost sleep over an icon. who rewrote the same line of copy twelve times. who added an animation nobody asked for because it made the thing feel right. that obsession – that's not inefficiency. that's the whole point. AI doesn't make that irrelevant. it actually makes it rarer and more valuable. taste is not a markdown skill. caring is not a parameter. the weird, specific, "soul" thing you put into something – that can't be programmed into existence. the path forward isn't to make more slop faster. it's to finally give people with real vision the tools to make the thing they always imagined but couldn't build alone. the designer who had the idea but couldn't code. the kid who saw something nobody else saw. the person who cared too much about something most people wouldn't notice. if we get this right, we don't get a faster factory. we get a renaissance. more strange, personal, opinionated software made by teams of people who care and mean it. that's still possible. but only if the people who care get the space and tools to actually express themselves – and don't just hand the wheel to the agent and walk away.
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Soren
Soren@sorenblank·
`tabular-nums` should be the default for any number that updates ( timers, counters, prices, percentages, scores, live data etc ). you can enable this tnum OpenType feature using the CSS property `font-variant-numeric`. .tabular-nums { font-variant-numeric: tabular-nums; }
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B.H.Harsh
B.H.Harsh@film_waala·
Why do people like watching BTS videos of big-scale films? Why do we obsessively google a filmmaker's interviews when we like their work? Why did some of Coke Studio videos move me so much? Because that's where we see the actual human effort that goes into making of art. That lies at the core of why we consume art at first place. That's what AI people fail to grasp.
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Anurag Bartarey
Anurag Bartarey@axogry·
Lately, every time someone says I built something with AI, I just lose interest instantly. It is like a toddler's art, no one cares except maybe the toddler.
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Klaas
Klaas@forgebitz·
ironically the first thing ai killed was no-code everyone is now coding
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Paul Boag
Paul Boag@boagworld·
Right, I'm starting a new series. Call it Grumpy Old Web Designer. Because I've been reading all these breathless predictions about what's going to happen in UX this year, and I'm done pretending they're insightful. **Here's the truth: 80% of "new trends" are just old ideas with a fresh coat of paint.** Design delighters? We called those microinteractions in 2012. A greater focus on accessibility? We've been banging on about that since the Web Content Accessibility Guidelines came out in 1999. Personalization based on user behavior? Welcome to 2005, glad you could join us. **The other 20%? They're either never going to happen or they're at least a decade away.** VR and AR have been "just around the corner" for about fifteen years now. Still waiting. AI adaptive interfaces that actually work? Sure, maybe. In 2035. Once we've sorted out the minor detail of making them not completely bollocks. **So here's my actual prediction for this year:** Most of us will keep doing the basics. Making sites faster. Writing better copy. Testing with real users. Fixing the bloody obvious problems that have been sitting in the backlog since 2019. You know, the stuff that actually moves the needle but doesn't make for a sexy trend piece. Anyway, rant over. For now. #UXDesign #WebDesign #UXTrends
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Anurag Bartarey
Anurag Bartarey@axogry·
I have been building a pitch deck for the last few weeks and God! Google Slides have been the most painfully bad product I have used in a long time! What's the point of all the design leadership and big statements when even basic things are broken!
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exQUIZitely 🕹️
exQUIZitely 🕹️@exQUIZitely·
Once upon a time... in a galaxy far, far away...
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Paras Chopra
Paras Chopra@paraschopra·
Physical labor is no longer as economically valuable as in the past, and yet people go to gyms to get fit (partly because it’s healthy but mostly because physical fitness confers them status). Similarly, I predict we will see a rise in “mental gyms” where the entire point would be to become better at cognitive tasks that impress people in a public setting (as digitally you won’t know how much of it was automated). This means rise in spelling bee competitions, rubic cube gang, chess clubs and so on.. It’s fascinating to imagine why struggle at gyms confers status - I think it’s because it shows capacity for effort and conscientiousness, which are the traits valued by society!
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DANN©
DANN©@DannPetty·
I love using AI to help me design. But the reality is AI still can not design better than the basic mid level designers. Those that think it can, unfortunately, are mistaken. One day it will though. Very likely in 2026.
Jordan Singer@jsngr

the thing about still using Figma is that there’s no AI model or tool which has beaten me at user interface design, yet unlike code where i’ve ceded writing new code to coding agents

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Mustafa
Mustafa@oprydai·
strong men creates C language. C creates goodtimes. goodtimes creates python, python creates ai, ai creates vibe coding, vibe coding creates weak men, weak men creates bad times, bad times creates strong men
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Anurag Bartarey
Anurag Bartarey@axogry·
Non technical Designer/PM's guide to vibe-coding- A thread:
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