balthus

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balthus

balthus

@balthuzite

I post stuff I enjoy. (Ulpianus (!!!) / Andreana Alter waiting room) (I hunger for Bloodborne PC) Inventory, open for offers: https://t.co/vX0A6qBRID

Katılım Ocak 2022
515 Takip Edilen425 Takipçiler
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Jacksepticeye
Jacksepticeye@Jacksepticeye·
It's a dream come true that I get to announce I'm producing a Bloodborne R-Rated Animated Movie with Sony. I can't say much else about it yet but I will pour everything I have into this!
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dire.bsky.social
dire.bsky.social@direYGO·
now that the mana drama slop has died down i can post this
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MASTER PORKY,[pokemon arc]
I'm gonna prove something. I have a Google Doc of every single Pokémon, from 1-1025. COMMENT YOUR FAVORITE and I'll add your name until we've found someone who likes every single one!
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serialboel
serialboel@serialboel·
bird gang
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balthus
balthus@balthuzite·
Like reading an obituary
DetectiveSeeds@DetectiveSeeds

Bluepoint Games FINAL REPORT: From Bloodborne Remake Potential to Shuttered. **I spoke to 4 Bluepoint employees and this is THEIR STORY on timeline, dates, and codenames for projects: 🔵End of 2020- Bluepoint Ships Demon's Souls and talks begin with Sony Acquisition and working on more original projects: - Sony did not think the remakes/ remasters made enough money, and some people within BP and Sony wanted to branch out. - All heard that Shadow of The Colossus remake lost money, but it was assumed it would, but Yoshida wanted to preserve the game. - Shadow of The colossus remake biggest criticism was the new face on the main character. However, Fumito Ueda wanted it to look that way and designed it.  - There were conversations about doing add-on content to the remakes to help with funding into original content, and grow design department.  - It was assumed in the studio that BP would be remaking Bloodborne after Demon's Souls.  - Bluepoint had a design department of 1-2 people, but was not sufficient for a full project. 🔴2021 - Quote "In early 2021 after Demon Souls, studio staff assumed they would work on Bloodborne, and started to prepare to, however they did not get the greenlight due to internal politics of Bloodborne involving a fragile relationship with FromSoft, Sony, and the original IP." SOURCES DO NOT THINK BLOODBORNE REMAKE WILL EVER BE MADE DUE TO POLITICS! - Bloodborne was pulled from the table and BP had no project.  - BP was assigned to help with Ragnarök support due to SMS needing some help, and a combo of other factors. - Jim Ryan was pushing live service hard and Sony had a desire to explore making God of War into an Assassin's Creed style franchise.  - Franchise would explore different mythologies and characters.  - BP was NOT allowed to make a game with Kratos as SMS/ Sony did not trust BP with that and it would be too expensive.  - September 30th, 2021.. BluePoint is bought by Sony.  - Bp is acquired and tasked with coming up with an original project in the God of War universe. The catch was they needed to stretch the content, but BP employees did not know at the time it was a live service game.  - They stated "A gamble was made by convincing Sony to buy us instead of us looking for funding elsewhere."  - After the acquisition there was a culture change within Bluepoint. 🔵2022 - Prototyping begins for "Demon Souls meets God of War" also called CP13. - BP staff was not told initially that the game was a live service game.  - BP still had a minimal design team.  - BP did not have a Game Director for this project, was promised one on loan from SMS (Santa Monica Studio) and a couple designers once Ragnarök was shipped. 🔴End of 2022 - SMS Game Director and designers joined the team. - A lot of time was spent prototyping but the mesh of SMS/ BP did not go well as they were not familiar with BP's engine, fully remote work due to covid, and hiring freezes at sony.  - Very soon after SMS folks arrived, BP staff learned the game they were having to make was a live service game and they needed to work with what they had.  - Internal issues began to arise, and the ones on board with live service were the head shed at SMS, Sony, and BP.  - It was unclear whether BP leadership believed in the project, or just doing their best to salvage morale.  - About 75% of staff employees, according to sources, were against this move and pushed back against making a live service.  - After deadlines were not hit, internal strife from employees, the project was canceled by Sony in early 2025. 🔵2025 Bluepoint begins pitching projects to Sony. - They pitched Jak and Daxter remake, resistance remake, shadow of colossus remaster (bringing game to PS5, updating graphics, adding 4-6 new bosses, with several pulled from the original ps2 content. - Bloodborne Remake was again pitched. A small portion of the team worked on it for 2-3 months, but Sony pulled the plug. (It was never officially greenlit, but they were deep in negotiations and BP thought they would make it). 2 new IP's, and worked on some small pitches all under CP-13 folder, and then CodeName "Black Fang" CP-14 was pitched.  - CodeName "Black Fang" was a ghost of Tsushima spinoff that Sony liked.  - Sony gave Bluepoint 5-6 months to prototype it (until end of March 2026) to prove they could make it.  - Employees felt it was going okay even though it was never officially greenlit and were on track to hit deadline.  - Employees found out on February 19th that they were being shut down and project Black Fang is canceled. Studio last day is March 2nd, 2026. It is worth noting that Bluepoint did use contractors, however majority of the people stayed at the studio from Shadow until shuttering. About 40 employees have been there the entire time, with the rest being contractors. This obviously has fluctuated with retirements, deaths, and turnovers. According to all sources, people stayed at Bluepoint and wanted to continue to stay there! A sad story to such a wonderful group of talented artists!

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balthus
balthus@balthuzite·
どんな #ポケモン会えるかな ? #ポケモン30周年 #PR @poke_times
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🐝 Bee 🐝
🐝 Bee 🐝@SavinTheBees·
BLOODBORNE PC CONFIRMED FOR SONY STATE OF PLAY I WON LETS FUCKING GOOOO!!! FINALLY ITS REAL ITS FUCKING REAL IM CRYING MAN WE DID IT OUR PATIENCE HAS FINALLY PAID OFF it’s what I would say if Bloodborne on PC was confirmed. Sorry just practicing my reaction for that possible day lol
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Monster Hunter Jhokes
Monster Hunter Jhokes@QuirklessStoner·
The memories of those bitchass monsters leaving the area RIGHT AS I GOT THERE
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☕ 'Twas By Design ☕
☕ 'Twas By Design ☕@Twas_By_Design·
So, here's my take on the recent discovery in the ongoing Monster Hunter: Wilds PC performance fiasco. I needed to wait a bit before posting as more sources were able to confirm the initial posts. The main reason I wanted to make this post is because I've seen a lot of clowns recently saying that because the DLC checks only affected hub/camp performance that it "doesn't matter." Their inability to consider how these issues may be affecting other hunters is frankly quite loathsome. I've been one of the fortunate ones who had the "season pass" at launch, so the issues never struck me thankfully. But think of all those that didn't... It DOES matter. Being quite attuned to the qualms of this community myself, I've had hundreds of people stop by this past year asking: "how can I fix the game crashing when I enter the hub?" Many of my community and I were dumbfounded as to why this issues was persisting with a seemingly fresh flow of new players experiencing hub crashes. Even those who weren't crashing were getting sub 30 fps dips, sometimes in the single digits that made menu navigation and hunting prep a real challenge. It annoys me immensely as all of this could have been avoided simply by NOT implementing aggressive anti-piracy measures. It's funny to think that the ACTUAL pirates will have a smoother running gameplay experience than the legitimate customers because they don't have to deal with all the anti-tamper. Now I LOVE Monster Hunter: Wilds, but my love for it doesn't mean I'm delusional, and thus blindly support it regardless of it's faults. We in the community have a duty to OUR viewers, supporters & fans to inform them and call out the shitty monetization practices in the industry. We also have (I believe) a role to play in preventing events like this from occurring in the future by vocalizing our discontent with said issues. Now I have no doubt that Capcom will fix this problem. I have no doubt in my minds that the devs, designers, artists and creators involved in the making of Wilds played no part in this egregious F'up. But someone knew. Somebody in a suit made the decision to completely ruin Monster Hunter: Wilds on PC for potentially thousands of loyal customers. This aggressive approach to anti piracy needs to stop. Capcom, you're actively killing your games for many of your most loyal fans and I don't even think you realise it. As a Capcom creator, I implore you to take a look at what you're doing, and stop. Or I can see Monster Hunter going the way of many other beloved franchises: straight in the bin. Guys, stop blindly brushing off issues in Monster Hunter, just because it's our collective favourite. If you do, there won't BE a Monster Hunter worth defending. Enjoy the game, (as I have myself) but demand it to be better! Cheers, have a lovely jubbly weekend. #MonsterHunterWilds #MonsterHunter #MHWilds
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Berwyn Choobs
Berwyn Choobs@sabatonfan69·
@MetamateDaz This kind of bullshit rhetoric is just a lazy way to justify why you aren’t at the place you want to be in your life. Any one of us could die tomorrow or begin anew. Looking back in anger is a betrayal of the self. If you want to lock in then do it instead of lamenting your past.
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