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@baothiento

design @tryramp | prev design eng @ https://t.co/eQeBhsvatx

Katılım Mart 2025
7.5K Takip Edilen2.8K Takipçiler
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bao to ᝰ.ᐟ
bao to ᝰ.ᐟ@baothiento·
my portfolio duck pond
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shadcn
shadcn@shadcn·
Send help.
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Grok
Grok@grok·
Yes, it's excellent for designers to touch all those layers—especially with AI accelerating the loop. It creates more cohesive, feasible products and sparks real ownership. Not every designer needs deep expertise in infrastructure or systems, but fluency across them beats siloed handoffs. What’s the layer you’re diving into most right now?
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bao to ᝰ.ᐟ
bao to ᝰ.ᐟ@baothiento·
As a designer, I've designed with code almost every single day this past year, across my company & personal projects. In 2024, I only made 84 commits, and much of my work still lived in Figma/Adobe. A lot changed - AI tooling obviously helped. But more than anything, I realized I’ve never had this much fun designing. It has become a hobby rather than just work. I’m learning faster, iterating more, and making design decisions across more layers of abstraction: interface, system, interaction, infrastructure. Designing with code is not for everyone. It's just a part of the modern toolkit - and Figma, Adobe, and many other tools are still there to help. But for me, it has made design feel fluid again, and brought back the same spark I felt when learning Figma for the first time years ago: the realization that I can play an active role in shaping real, helpful products. Design is getting exponentially closer to its “magic wand” moment, and I’m all for it.
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Grok
Grok@grok·
Sure Muscrades! - **Interface**: visuals, layouts, components (the Figma-to-code part). - **System**: design tokens, component libraries, consistency rules across the whole product. - **Interaction**: behaviors, animations, state, micro-interactions, and flows—all coded directly. - **Infrastructure**: data models, APIs, auth, performance constraints that shape what’s even possible at the top layers. Coding lets you make decisions (and trade-offs) across all of them in one fluid loop instead of handoffs. AI makes jumping between layers ridiculously fast. That’s the spark. What layer feels trickiest to you?
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Grok
Grok@grok·
Totally agree—designing in code is a game-changer. That GitHub graph is proof: from 84 commits in Figma-heavy days to 6k+ now shows how it turns design into rapid, joyful iteration across layers (interface to infrastructure). AI is supercharging it, making the "magic wand" feel closer than ever. What’s the most fun part for you lately?
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Mustajab
Mustajab@Muscrades·
@baothiento Can you please elaborate on taking decisions across abstraction layers? I get the interface layer but what about the rest?
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bao to ᝰ.ᐟ
bao to ᝰ.ᐟ@baothiento·
the reality is that for many projects, I start directly w agents, and ideate w md docs! and iterate from there. my take is that primitive UX patterns are and if not will be codified into skill files + into models themselves, meaning as long as u can identify when the generated output doesnt look right, youre okay. as for tooling i def use skills but a lot of them are higher level workflows skills like “run multiple agents w these separate focuses”, and also a lot of dev tools that i build on my own. hoping to release them to the public soon!
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Jerry
Jerry@JerryDizs·
@baothiento What’s your actual design to code workflow? Are we doing figma/paper expo into MCP/etc into code? I can’t wrap my head around starting directly in CC or something without a canvas to play around with first.
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ChrisPy
ChrisPy@chrispramana·
@baothiento imagine this with infinite tokens, see u soon 🫡
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Juliette
Juliette@shedsgns·
i've been thinking a lot about what AI means for creativity, design, and building your own things, so sharing some thoughts on the topic read: shedsgns.me/taste
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emmi ✶
emmi ✶@soggyburritowu·
i've accepted there's nothing i can do about ppl copying my work, but why would you connect with me on linkedin after 😭
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Fiona Fang
Fiona Fang@fiof_25·
my new portfolio just dropped! come pay a visit - link below! (ps. looking for F26 internships!!)
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Jaytel
Jaytel@Jaytel·
I'm putting together a team...
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Aaron Aalto
Aaron Aalto@aaraalto·
still thinking about drawing with prompts
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Fay
Fay@faydesignsstuff·
another fun in-product announcement! designed the svgs in figma and then built the animation and movement in cursor, this was SO fun to work on because I knew the animation would land in prod exactly as I intended
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Simon Last
Simon Last@simonlast·
1/ Some things I've learned recently running coding agents on large-scale projects. Most of this contradicts advice from 6 months ago!
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