Brian Chirls
4.9K posts

Brian Chirls
@bchirls
Web 3D Graphics @biodigitalhuman https://t.co/YaQLwWG4Qh
New York, The Darkest Timeline Katılım Ocak 2007
332 Takip Edilen1.6K Takipçiler

A hearty chuckle this morning for anyone who's written (or tried to write) their own navigation mesh implementation. xkcd.com/2679/
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Brian Chirls retweetledi

🔥NEW PROJECT!🔥
'The Follower' is software searching how an Instagram photo was taken with the help of AI and open cameras.
Project page: driesdepoorter.be/thefollower
YouTube video: driesdepoorter.be/thefollowerYT
Support my work: driesdepoorter.be/shop
🧵👇
GIF
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Have a look at Physically Based – an open-source library of PBR values of real-world materials. It also provides properties of light sources and cameras:
80.lv/articles/physi…
#materials #texturing #3dart #shader #gamedev #indiedev

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Brian Chirls retweetledi
Brian Chirls retweetledi
Brian Chirls retweetledi

@utopiah Do you think there's a heuristic that at least gives you some idea if you're choosing a branch with some chance of success? A sort of A*
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path BUT only if something was learned that could potentially be used on another path.
Hence the tension, branching relentlessly but spending just enough resources to be able to come later, if need be twitter.com/utopiah/status…
Fabien Benetou@utopiah
Funnily enough if I had respected my own principle fabien.benetou.fr/Fabien/Princip… so that work in my ~/Prototypes directories, especially on my desktop, would respect Unix philosophy (at least be |-able) then ... they would be composable 🧩🧩 (not necessarily useful) as #XR primitives🤯
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@SketchpunkLabs It's strictly a polygon, yes? Each vertex only connects to two other vertices? Not a mesh.
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Brian Chirls retweetledi

@Sean_McBeth appreciate your work on #webxr typescript types. Thanks!!
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@msub2official It's "Error during layout qualifier parsing." But it matches the documentation exactly. Thanks will look into discord.
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#webxr friends, does anyone know if OVR_multuview is broken? I'm getting a new, vague shader compilation error.
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