ben morris

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ben morris

ben morris

@benmsan

Trying to build a game in my own engine (C++/OpenGL/GLSL) Steam: https://t.co/kil72DTQbN

United Kingdom Katılım Şubat 2010
811 Takip Edilen281 Takipçiler
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ben morris
ben morris@benmsan·
The Steam Deck is my go to test device. It never ceases to amaze me what this hand held can do. The Game Over screen needs some work tho'😅☠️
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ben morris
ben morris@benmsan·
I added a splash screen and intro to hide the world generation. It’s set up so the visuals follow the audio duration to keep things flexible if either changes later.
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ben morris
ben morris@benmsan·
Neither rugged terrain nor sheer cliffs will stop the relentless march of the killer bots 🤖🎶😱
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Indie Game Joe
Indie Game Joe@IndieGameJoe·
Two indie devs made a game where you run your own video store in the early 90s. It’s currently the #5 top-selling game on Steam. - Rent out VHS tapes & manage customers - Charge Late & Broken Fees - Upgrade & customise your store It’s called Retro Rewind - Video Store Simulator
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EROSION⏱️ | Timelooping open world roguelike
Each time you respawn, time skips forward 10 years. Can you save your daughter erodes of old age? or will you get distracted doing side quests and roguelike dungeons
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Indie Game Joe
Indie Game Joe@IndieGameJoe·
This game dev is making a game where you fly through a semi-open world as a paper plane. Wow! - Transform between a plane, ball, or boat in real-time - Realistic physics - Unlockable upgrades The game is called Paper Sky. Release date TBA.
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ben morris
ben morris@benmsan·
Thousands of biped bots, one box mesh, one draw call. A crowd is just a matrix multiplication problem 🤖🎶
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Ramin Nasibov
Ramin Nasibov@RaminNasibov·
Samurai Jack employs the 60:30:10 colour rule to create stunning visuals.
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Top Hat Studios, Inc.
Top Hat Studios, Inc.@TopHatStudiosEN·
Failure is forbidden. If a machine exists, it must be scaled and sliced. Parkour through the megastructure and find them all. Take in liminal spaces. And take a breather from all the over-the-top action and adventure to grab selfies with P. MotorSlice launches this spring
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SciFi Art
SciFi Art@retroscifiart·
Art by Peter Elson (1947 – 1998). Another giant of British scifi book cover art.
SciFi Art tweet mediaSciFi Art tweet mediaSciFi Art tweet mediaSciFi Art tweet media
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Pixel Cherry Ninja
Pixel Cherry Ninja@PixelCNinja·
Atari’s Star Wars (1983) is the definitive vector-graphics masterpiece. Sit in the cockpit of an X-Wing and take on the Death Star in a wireframe galaxy far, far away. With digitized voices from the film, it’s a high-speed, immersive arcade triumph.
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cinesthetic.
cinesthetic.@TheCinesthetic·
Happy 81st Birthday to George Miller!
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Jan Orszulik
Jan Orszulik@JanOrszulik·
Infiltrating military institutions and suppliers to reveal bases now works. Ignore random herd of cows, I am looking into it... #Precursor #indiegame #gamedev
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ben morris
ben morris@benmsan·
A tranquil Sunday morning in the game / engine side-project.
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Monkey 64
Monkey 64@monkey64music·
Hi everyone, I hope you're all doing really well ! ☺️ I wanted to share with you something you can use in your games. I composed a 40 track album called Music For Videogames (yea haha) and it’s available for Free on Bandcamp. If any track interests you for your game, just tell me and use it. If you need to make interractive music I can even provide separated stems (drums, melody, etc.) so you can make interactive music in your game. I’ll do that for free (within reason haha), out of love for games, creation, and sharing <3 Here’s the link to the 40 tracks : music-for-videogames.sbmt.to This isn’t self-promo, I’m not really earning anything from this link. It’s really just so you can pick and use these tracks for your games. I hope you’ll find creative use for them ! Now that the most important part is said, I’d like to open up a bit more, hoping it won’t put you to sleep. I don’t know if you remember, but when I started making music for games, my username was Axelo. Then it became Ake, and the music became more like Silent Hill atmospheric tracks. I guess I had trouble finding my place at that moment. Today, I’m sticking with the name Monkey 64, which I finally feel comfortable with, and I’ll keep making “video game music” that you’re free to use in your games, just let me know when you wanna use it of course, and I’ll remain available to send you stems and all that <3 Monkey 64 tracks will be more rhythmic, weirder, with a PS1 / N64 vibe. If you wanna support so I can do MORE music for you, you can presave the next release here :D distrokid.com/hyperfollow/mo… I hope you’ll be able to like and use these future tracks in your games, that’s what would make me the happiest :) I still have a small question for those who made it this far: What’s the most inspiring thing I could post here for you? The Everyday work with just a screen capture of my audio software? Only official releases, no spam? Or just simple random stuff here and there ? Thanks for reading ! Have a wonderful day ! #indiegame #GameAudio #gamedev #IndieGameDev #indiegamedeveloper #ResidentEvil #Silenthill #horrorgame #unity3d #piano #gamemusic #silenthill2 #ambient #sounddesign #gamemusic #Unity #chiptune #8bit #unity3d #vgm #godot #godotengine #wwise #64bits #unity2d #pixelart #blender3d #blender #b3d #lowpoly #2d #IndieGameTrends #IndieWatch #IndieDevs #Gameplay #solodev #gameart #gamedevelopment #nes #snes #n64 #PS1 #ps1dev
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Sci-Fi Archives
Sci-Fi Archives@SciFiArchives·
The process of making the “computer” graphics for Escape From New York, 1981
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Jan Orszulik
Jan Orszulik@JanOrszulik·
So, that’s many new systems working in unison for a very simple player driven mission. However, of course, everything is robust to allow for a lot of fun later. Visually, many things are WIP, don’t worry. #Indiegame #Precursor #Gamedev
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