Big C

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Big C

Big C

@bigbosschad

Cancer Survivor, noob NFT collector, DJ, small business owner. Views expressed are my own.

Nelspruit, South Africa Katılım Ekim 2013
2.3K Takip Edilen1.2K Takipçiler
Dayscar
Dayscar@Dayscarr·
Completely real btw
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HenricoM
HenricoM@HenricoMorton10·
MAD Amped to announce that the Streamer Camp streamers will be Fueled by @RedBullZA 😍 HOLY FFFFFFFFFFFFFFFFFFFFF
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Big C
Big C@bigbosschad·
@NixuhCorp When’s my announcement as Nixuh’s official DJ?
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ACGL
ACGL@AfricanGaming·
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Kris
Kris@itsspart·
To celebrate joining Breach - i'm giving away 5 team packs (no steam) To enter: + retweet + follow @itsspart + @BostonBreach + comment your platform below Winners selected tomorrow night
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Big C
Big C@bigbosschad·
Before you argue with @NixuhCorp, ask yourself, “What am I doing for the Esports scene in South Africa?” And if you can’t answer, do us a favour and SHURRUP
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Big C
Big C@bigbosschad·
@NixuhCorp @jazywho Because we all know how fantastic the teams MSSA have sent over have done in Esports 😭
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Nixuh Corporation
Nixuh Corporation@NixuhCorp·
@jazywho Yes it is supposed to one person, and it will be, and if we leave it up to MSSA then we might as well all quit right now.
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HighBorn Alexi
HighBorn Alexi@HB_Alexi·
Soooo @DillonV3_ must be LAN allergic😭 Online MVP, Lan MIA. So… what happened, When we gonna see you on stage again Malaka ?😂
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Erin West
Erin West@Southwestyy·
A kid sending me to the hospital on the first day wasn’t on my bingo cards
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Big C
Big C@bigbosschad·
@hello_cacia When you're doing the dishes and your hand touches the little bits by the drain
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Big C
Big C@bigbosschad·
@PixelsofMark Wish we could bring Xdefiant back 😢
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Mark Rubin
Mark Rubin@PixelsofMark·
It’s a sad day for fans of XDefiant and for all of the passionate devs that worked so hard on this game. I want to thank everyone who played it and everyone who promoted it whether you were a big content creator or just a fan. Every voice mattered. In fact, I would say something remarkable happened with this game in that although we had very little marketing, we still had the fastest acquisition of players in the first few weeks for a Ubisoft title just from you guys all talking about and promoting the game. But unfortunately, with little to no marketing, especially after launch, we weren’t acquiring new players after the initial launch. We had other issues though as well that we tried to be transparent about. For one we had crippling tech debt using an engine that wasn’t designed for what we were doing, and we didn’t have the engineering resources to ever correct that. I do personally think that in-house engines are not the valuable investment that they used to be and they are often doomed to fall behind big engines like Unreal. This tech debt included the dreaded netcode issues that we could just not solve given the architecture we were dealing with. And so, for many players with solid network connections (in both speed and consistent reliability) the game played well but if your connection had even the smallest amount of inconsistency the engine just couldn’t handle it and you would have a bad experience. Normally, you should be able to weather those bad moments on your network. But this was a major issue with XDefiant. Another issue we had was having the right resources to make content for the game. What we saw at Season 3 wasn’t even enough content in my mind for launch. There were some really cool features coming later in Season 4 or even 5 that would have completed the game in a way that I felt it should have been for launch. I can say everyone’s (devs, HQ leadership, etc.) heart was in the right place but we just didn’t have the gas to go the distance for a free-to-play game. So again, I really want to praise and salute all of the devs that worked on XDefiant! The cards were heavily stacked against you, but you managed to produce a really fun and terrific game! And I like to call it out every time I talk about it, but I think our maps were some of the best maps ever made for an arcade shooter. So, congrats to everyone for what they accomplished. I also think we made a decent impact in the space. We saw a lot of reactions from other games to what we were doing and that to me speaks volumes. I’m really sorry we couldn’t quite deliver and maintain this game for a longer time. In case everyone doesn’t know, the team behind XDefiant was all let go at the end of last year and I know many people have moved on to other studios, which is great, and I hope that for all of those still looking, that they find something quickly. As for me, I’ve decided to leave the industry and spend more time with my family so unfortunately you won’t be hearing about me making another game. I do care passionately about the shooter space and hope that someone else can pick up the flag that I was trying to carry and make games again that care about the players, treat them with respect and listen to what they have to say. Thank you again to everyone who had so much passion for XDefiant.
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Big C
Big C@bigbosschad·
@jxde_vdm Sorry for you losse Jade 😢❤️
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Jade
Jade@jxde_vdm·
Tonight, my Gran got her wings and took a piece of my heart with her. The world lost a light, and heaven gained an angel 🕊️ I'll love you forever, Gran ❤️
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