Deep Dive Sessions

251 posts

Deep Dive Sessions

Deep Dive Sessions

@bledwooftt

Katılım Ağustos 2011
48 Takip Edilen34 Takipçiler
Jerrod Lew
Jerrod Lew@jerrod_lew·
ChatGPT Images 2.0 can create an entire tapestry of movie clips. I love that it even included a small credits image at the end. What would this movie be about?
Jerrod Lew tweet media
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Deep Dive Sessions@bledwooftt·
@itskronikai @jerrod_lew that depends on your provided image, it doesn't downscale or anything, it just slice. I have tried the sample image , it works but the black border was not thick enough..
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kronikai
kronikai@itskronikai·
@bledwooftt @jerrod_lew dude this looks great! what’s the quality of the final images like? can you choose it, or does it come in some default resolution?
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kronikai
kronikai@itskronikai·
@jerrod_lew wait, is this all one big grid? how do you export each image separately after? if you have any tips, i’d love to hear them
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DailyFacts 🕸️
DailyFacts 🕸️@warvendettafued·
Avatar: Aang, The Last Airbender New 2026 Movie 🍿🎬*
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Sukh Sroay
Sukh Sroay@sukh_saroy·
🚨Someone turned Claude Code into a full game development studio with 48 AI agents and a real studio hierarchy. It's called Claude Code Game Studios. And it's not a prompt collection. It's a complete Claude Code template - directors, department leads, and specialists - all coordinated exactly like a real game studio, with delegation paths, quality gates, and automated safety hooks. Here's the full breakdown: → 48 specialized agents: creative director, technical director, producer, QA lead, narrative director, level designer, economy designer, and more → 36 slash commands: /brainstorm, /sprint-plan, /code-review, /playtest-report, /release-checklist, /team-combat, /team-narrative, and more → Engine-specific specialists for Godot 4, Unity, and Unreal Engine 5 → 8 automated hooks: validates commits, catches hardcoded values, loads sprint context on session start, logs every agent invocation → 11 path-scoped coding rules: different standards enforced for gameplay/, networking/, ui/, tests/, and more → 28 document templates: GDDs, ADRs, sprint plans, economy models, faction designs Here's the wildest part: The agents don't run autonomously. They ask questions, show options, and wait for your sign-off before writing anything. You still make every decision. You just finally have a team asking the right questions before you do. Clone it, point Claude Code at it, type /start. 100% Open Source. MIT License. (Link in the comments)
Sukh Sroay tweet media
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Deep Dive Sessions
Deep Dive Sessions@bledwooftt·
@minchoi ouch! I hope they can add or keep the image references when you extend the video
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Min Choi
Min Choi@minchoi·
Damn new Grok Imagine update is wild😂 You can now drop up to 7 image references into a video 10 wild examples:
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Deep Dive Sessions retweetledi
Framer 🇱🇹
Framer 🇱🇹@Framer_X·
This tool is insane. Upload any image. Move camera in 3D space. And get a completely new camera angle 🤯 Also it’s free! 👇
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Deep Dive Sessions
Deep Dive Sessions@bledwooftt·
Iteration is the real bottleneck, not raw quality. AI video almost never works in 1 shot. For me it’s usually 4–5 iterations to get a usable result. So 3–5 gens/day (Google Pro/Ultra) = basically no room to create. 100s/day (SuperGrok) = you can actually work. Limits decide if you’re building or just hoping to get lucky.
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X Freeze
X Freeze@XFreeze·
Grok video generation limits are insanely high With SuperGrok, you get far more video generations per day than Google’s Pro or Ultra plans What you can create on Grok is literally in the hundreds to thousands On Google’s AI plans, you’re stuck in single digits Video generation limits: • SuperGrok: 100s per day • SuperGrok Heavy: 500–1000s per day • Google AI Pro: 3 per day • Google AI Ultra: 5 per day
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Deep Dive Sessions@bledwooftt·
@JakeBloom_AI @XFreeze it's hard to compute the iteration cost, in our project with Nano Banana Pro and Grok Imagine, Grok Imagine can sometime do it in just one iteration but most of the time it's around 3-5 for me but it really depends.
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Jake Bloom
Jake Bloom@JakeBloom_AI·
@XFreeze Raw limits are impressive, but the real constraint is still iteration cost: how many of those generations actually converge to something usable without heavy curation. At what point do high quotas translate into faster outcomes rather than more noise?
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neamtu
neamtu@neamtuz·
@ZixuanLi_ Any idea of what's going on with GLM 4.7 over the Pro z.ai plan? i was promised 30-40% faster speed than lite plan yet i have 30 seconds TTFT on opencode? its very slow. is this a temporary thing ?
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Zixuan Li
Zixuan Li@ZixuanLi_·
GLM-4.7 was released only 38 days ago, but the landscape has shifted so much it feels like years have passed. Every day is a whirlwind of excitement and anxiety.
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Chong-U
Chong-U@chongdashu·
Getting really happy with this workflow for vibe coding games for iOS! > love2d-gamedev skill > build + test directly macbook > fast iterations > love2d-ios skill > adds virtual joystick + touch controls > creates xcode project + builds Used Kimi K2.5 + Claude Code 👇
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Deep Dive Sessions
Deep Dive Sessions@bledwooftt·
@elonmusk This is why you get banned in so many countries, hahah! But seriously, this is great addition.. @grok i want to up my subscription as a i hit grok imagine rate limit, do you know how many videos i can make with super grok ?
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Elon Musk
Elon Musk@elonmusk·
Grok video is now 10 seconds and the audio is greatly improved
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