BlenCoat

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BlenCoat

BlenCoat

@blencoat

Milking the Blender - 3DCoat - Krita - Davinci art pipeline as much as possible. Oh, and tutorials too. But mainly. Art.

Katılım Temmuz 2022
856 Takip Edilen56 Takipçiler
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ShaggyBearGames
ShaggyBearGames@shaggy__bear·
日本の皆さん、こんにちは これは僕がほぼ一人で制作しているインディーゲームLost & Foundです -2D、3D、ピクセルアートなど、さまざまなアニメーションをミックスしています -町の人たちの落とし物を返していきます --落とし物に隠された物語を知ります Steamで今すぐウィッシュリスト登録できます
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Michal Kalisz
Michal Kalisz@veezen3d·
💡Advice for hard surface artists 💡 Don’t rely on blueprints or background images. They help and give you accuracy but they don’t teach you interpretation and how to understand form. Instead, study a reference board and learn to read shapes, proportions, and surface changes. Build the model in your head, not just on top of an image. This will make you more flexible and confident when references aren’t perfect, which is most of the time.
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Michal Kalisz@veezen3d

It still kinda impresses me I did that more or less in a week ... after work. Subdv 100%

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Horacio Altuna
Horacio Altuna@HoracioAltuna·
Debbie Tsoi
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Garrett Johnson
Garrett Johnson@garrettkjohnson·
Thanks to a great plugin by WilliamLiu-1997 on Github, you can now render Gaussian Splat tile sets with 3DTilesRendererJS!
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FramebyFrame
FramebyFrame@TheFramebyFrame·
𝐌𝐢𝐜𝐫𝐨 𝐝𝐚𝐫𝐭𝐬 𝐨𝐟𝐭𝐞𝐧 𝐦𝐨𝐯𝐞 𝐢𝐧 𝐭𝐫𝐢𝐚𝐧𝐠𝐥𝐞𝐬🔻 In conversation, we look back and forth between the other person's eyes and mouth to read their expressions and discern their intention, creating the triangular pattern.
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AFX LAB
AFX LAB@AFX_LAB·
Working on a new tool for the UV Flex add-on #b3d #blender
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Sierra Division
Sierra Division@sierra_division·
Congratulations to Venkatesh Rajendran on completing the course Game Art Texturing Masterclass: The Complete Pipeline with Robin Mariančík at Sierra Division Academy. 🎉 Venkatesh chose to texture a challenging 3D model of a Motocompo. With Robin’s guidance, he learned new techniques, and how to approach texturing with more purpose and attention to detail. “The technique I found most useful was working with shared UV spaces and using anchor points for storytelling in textures. These were both new to me and completely changed the way I approach texturing. UV mapping can often feel frustrating for many 3D artists, but learning to work with Rizom UV made the process much more efficient and enjoyable. Organizing and aligning UVs inside the tile became a lot cleaner, and the shared UV workflow helped optimize texture space while maintaining consistency across assets. Great work!
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Victor V.
Victor V.@vic_ver·
THE WASTE WE LEAVE Going through my Dropbox, I thought about all those tests and WIPs we’ve produced and left there wasting space. A Houdini exploration. I used mainly Cloth and ShapeMatch constraints from Vellum. vicv.co/waste #houdini #sidefx #redshift3d #c4d #3d
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BlenCoat
BlenCoat@blencoat·
@ThatNgonGuy It's cool to totally detach from work and just unwind and relax. Wait. Nvm.
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Jordan Cain
Jordan Cain@ThatNgonGuy·
The reference vs the reference taker
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Victor V.
Victor V.@vic_ver·
Anxiety, chocolate, and keyframes. I've forgotten to share it here.. more details: vicv.co/anx (🎻 And, the music is so good! 🎧)
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