bluemt

71 posts

bluemt

bluemt

@bluemt_dev

Japanese solo indie game developer. Building Project FoF — a 2D pixel art ACT. Sharing the journey here. Unity / Aseprite / 日本の個人開発者 / 2Dドット絵アクションを制作中

Japan / 日本 Katılım Nisan 2023
51 Takip Edilen81 Takipçiler
bluemt
bluemt@bluemt_dev·
Swapped the dodge roll for a slide, since rolling looked odd with the sword! Also finally handled crouching and taking hits in the low passages, something I'd put off. #screenshotsaturday #indiedev #gamedev
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bluemt
bluemt@bluemt_dev·
@KiriArc_Games ¡Muchas gracias! I really want to make something that feels good to play, so I hope these little details all add up to that. 😊
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Kiri Arc-Games
Kiri Arc-Games@KiriArc_Games·
@bluemt_dev Buen trabajo pensando en el knockback del tercer hit, ese tipo de detalles en el combo final le suma mucho feedback satisfactorio al jugador.
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bluemt
bluemt@bluemt_dev·
Added the finisher to the melee attack! Still needs some fine-tuning, but that's the full melee combo motion complete. A light launch knockback on the third hit might feel good too. #indiedev #ゲーム制作 #pixelart
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bluemt
bluemt@bluemt_dev·
@nikmlnkr Thanks! Actually there is a bit of hitstop in there already, but clearly not enough if it's not reading. Going to crank it up and try it with the launch knockback. Appreciate the tip!
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Nikhil Malankar
Nikhil Malankar@nikmlnkr·
@bluemt_dev The launch knockback will sell it. Also drop a few frames of hitstop on that third hit, freezing right at contact makes a finisher land way harder than the animation alone. Looks clean already.
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bluemt
bluemt@bluemt_dev·
WIP: added the third hit of the melee combo! Just the combo finisher left, then it's finally done. #indiedev #ゲーム制作 #pixelart
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bluemt
bluemt@bluemt_dev·
WIP: melee combo motion, still raw with no smears or effects yet. Swapped to a physical sword to fit a design change! Really want to get the third hit onward done soon... #indiedev #ゲーム制作 #pixelart
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Chakuri
Chakuri@Chakuri66·
Spent so much time making this move. I’m really happy that it works almost exactly how I imagined. 🥳 #ゲーム制作 #gamedev #pixelart
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bluemt
bluemt@bluemt_dev·
@Chakuri66 The way the bubbles split is so satisfying! Totally worth the time you put in.
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bluemt
bluemt@bluemt_dev·
@SirCalalot Thank you so much! That means a lot 😄
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bluemt
bluemt@bluemt_dev·
@engawa_gamedev わかります!無印の時に時間を溶かしまくってたのを思い出しました🫠
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Engawa//
Engawa//@engawa_gamedev·
@bluemt_dev ここにも同志が... ここまで時間を溶かしてもいいと思えるレベルのゲームにはなかなか出会えないので、嬉しい悲鳴をあげてますw
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Engawa//
Engawa//@engawa_gamedev·
リリンク、やはり最高のゲームや... 今だけはゲーム開発も少し抑え目になることも止むを得まい
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bluemt
bluemt@bluemt_dev·
@01_kei_note Love the little shake when the door moves, really sells the weight of it!
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kei
kei@01_kei_note·
DAY 11 Making a game with Godot! Testing a classic pressure plate & door puzzle today!🚪 Quests (3/3) ✅ Stepping on plate opens door ✅ Smooth door open/close animations ✅ Pushable box to hold it down #ScreenshotSaturday #gamedev #indiedev #GodotEngine
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bluemt
bluemt@bluemt_dev·
@kingxavid Fair point, thanks! I'll try adjusting it.
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xavid
xavid@kingxavid·
@bluemt_dev too much pause for the low-attention public of today.
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bluemt
bluemt@bluemt_dev·
Added room transitions with a fade out/in! Really like how that little pause between rooms feels. #indiedev #gamedev #ゲーム制作
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bluemt
bluemt@bluemt_dev·
Added a hurt pose, with knockback that varies in strength depending on the enemy's attack! #indiedev #gamedev #ゲーム制作
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