Bmap

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Bmap

Bmap

@bmapengine

Turn any real place into a playable 3D game map. Drop a bbox → get a 1:1 city, ready for Three.js, UE5 & Roblox. Built from open data.

City Engine Katılım Haziran 2025
4 Takip Edilen125 Takipçiler
Bmap retweetledi
Playda
Playda@PlayDaaa·
Been working this week on the first game fully built with @bmapengine. It’s a life simulation starting in Nice, with the long-term goal of expanding into a full-world life simulator. Players will be able to either play as themselves or let their own AI agent play for them. A world where humans and agents coexist. One thing I’ve been building into Bmap is procedural API integration. Every generated business can be connected to a real API. Imagine buying a shop in-game, turning it into a perpetuals trading desk, and connecting it to your favorite perp protocol’s API. Instantly, you own a functioning trading business inside the game. You earn builder fees while other players use your shop, and you can promote it to attract more customers. That’s just one use case that came to mind as an on-chain builder. There are many more.
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Bmap@bmapengine·
POIs in the Bmap Editor. -Your map detects its own casinos, pharmacies, police stations, and more with their real names. -One click to tag them, one keypress to walk inside. -Everything exports as game-ready metadata. Generated cities are becoming playable worlds.
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Bmap@bmapengine·
14 days ago bmap was a little game about Monaco, today you can draw a box on any real city and walk your own streets at night, with NPCs and a casino that actually exists. This video is the whole story, nothing staged. from a box on a map to a playable city
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Bmap@bmapengine·
Ok this one's been asked a lot. Bmap now exports straight to Unreal Engine 5. You pick a real city, you get the full 3D map, terrain, buildings, roads, trees, and it drops into UE5 clean.
Bmap tweet media
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Bmap@bmapengine·
@freddieops Pretty well. They're specifically optimized for browser games built with Three.js.
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Freddie
Freddie@freddieops·
@bmapengine How does this fare in a web based game?
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Bmap@bmapengine·
@crislenta it's GTA Nice city 😀
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Bmap@bmapengine·
NPCs just landed in the Bmap editor. - passive: one slider and your streets fill with pedestrians - active: click to place, name them, write their line - press Play, walk up, hit E they talk All inside a real city generated from open data.
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Bmap retweetledi
Playda
Playda@PlayDaaa·
POV: you generated Nice from a bounding box and now you're just… walking around in it. Play mode is coming to the Bmap editor one click and you're inside your map in third person. Real streets, real buildings, real slopes, straight from open data. This is the Promenade des Anglais. I didn't model a single thing. Next: NPCs, quests, POIs. City maps are becoming playable worlds.
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Bmap retweetledi
Playda
Playda@PlayDaaa·
Promenade des Anglais, Nice, France. A 3D low-poly, game-ready map generated with Bmap, ready to run in Three.js or export to your favorite game engine. Can't stop improving Bmap.
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Bmap@bmapengine·
Enhancing the Bmap rendering in the editor.
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Bmap@bmapengine·
The Bmap editor is live for creators.
Playda@PlayDaaa

The Bmap editor is live. Generate any real city, then open it in a full 3D editor right in your browser and make it yours every building, every road, every tree, and the whole sky. Buildings: height, floors, roof style, color, material (plaster, stone, glass), window density and size. Select one, a group, or drag a box over a whole district and edit in bulk. Restyle an entire city with a single palette. Roads: surface, width, curb, color, lane markings one road, or every road of a class at once. Nature: tree species, size, density and season. Recolor parks. Vegetation placed from real OSM land use. Sky and light: time of day, sun direction and color, exposure, haze, a live procedural sky, and cinematic scene presets in one click. Water: a sea-level flood slider with a depth-aware ocean, shoreline foam, rivers and lakes. Terrain: snow line and land tone. Move through it with an orbit view or a free-fly camera, toggle any layer, undo and redo everything. Your building footprints stay 1:1 with the real world you restyle it, you never distort it. Your work autosaves as you go, and you can save any world to your Bmap library to keep it and pick up right where you left off. When it's ready, export to three.js or Unreal Engine 5 with your edits baked in. The full editor is a Creator feature. Free accounts get basic editing explore, toggle layers, try the ambiance presets. And this is only the first version. More engine targets (Roblox next), richer materials, and tools that turn a real city into a game you can actually play are on the way. Also a huge thank-you to the first Creators backing this while it's still early, you're what makes it possible, and there's a lot more coming to make Bmap even more valuable. Draw a box. Build a world. bmap.io

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Bmap@bmapengine·
One more thing. If you were already on Bmap before today, your export count has been reset to zero. A fresh start on the new tiers, on us. Thanks for being here early, it means a lot.
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Bmap@bmapengine·
Bmap has a Creator tier now. Draw a box on any city, get a game-ready 3D world. 1,664 cities built so far. Free: up to 1.5 km, 1 export. Creator: up to 5 km, 10 exports, three.js + Unreal Engine 5, commercial use & early access to Bmap Editor. bmap.io
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Bmap retweetledi
Liam Blank
Liam Blank@LiamBlank·
40.697, -73.997 — Visualized the Brooklyn-Queens Expressway in 3D from a bounding box. Every street & building, massing model ready. Made with @bmapengine 🗺️ app.bmap.io/m/brooklyn-hei…
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Bmap@bmapengine·
We're live on Product Hunt today. 1,246 cities rebuilt in 3D · 12.5M buildings · 30.9M trees · 364k km of roads, all in the browser, all exportable to your engine. A vote would genuinely help us → producthunt.com/products/bmap
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Playda
Playda@PlayDaaa·
3 days. That's all Bmap has been live. In that time, together we've rebuilt: 15,588 km² of real cities in 3D 278,213 km of roads (6.9× around the Earth) 9.1M buildings · 23.3M trees 549 users · 915 maps · 221 exports · 1,459 visitors. I did not expect this. Thank you, every single one of you. This is just the start. Draw a box → bmap.io
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