
Bmap
36 posts

Bmap
@bmapengine
Turn any real place into a playable 3D game map. Drop a bbox → get a 1:1 city, ready for Three.js, UE5 & Roblox. Built from open data.




The Bmap editor is live. Generate any real city, then open it in a full 3D editor right in your browser and make it yours every building, every road, every tree, and the whole sky. Buildings: height, floors, roof style, color, material (plaster, stone, glass), window density and size. Select one, a group, or drag a box over a whole district and edit in bulk. Restyle an entire city with a single palette. Roads: surface, width, curb, color, lane markings one road, or every road of a class at once. Nature: tree species, size, density and season. Recolor parks. Vegetation placed from real OSM land use. Sky and light: time of day, sun direction and color, exposure, haze, a live procedural sky, and cinematic scene presets in one click. Water: a sea-level flood slider with a depth-aware ocean, shoreline foam, rivers and lakes. Terrain: snow line and land tone. Move through it with an orbit view or a free-fly camera, toggle any layer, undo and redo everything. Your building footprints stay 1:1 with the real world you restyle it, you never distort it. Your work autosaves as you go, and you can save any world to your Bmap library to keep it and pick up right where you left off. When it's ready, export to three.js or Unreal Engine 5 with your edits baked in. The full editor is a Creator feature. Free accounts get basic editing explore, toggle layers, try the ambiance presets. And this is only the first version. More engine targets (Roblox next), richer materials, and tools that turn a real city into a game you can actually play are on the way. Also a huge thank-you to the first Creators backing this while it's still early, you're what makes it possible, and there's a lot more coming to make Bmap even more valuable. Draw a box. Build a world. bmap.io









