Bohdon Sayre

395 posts

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Bohdon Sayre

Bohdon Sayre

@bohdon

game director, programmer, technical artist, and sometimes animator, most recently @StoneflyGame and @CreatureWell, now a programmer at Don’t Nod Montréal

Montréal, Québec Katılım Mart 2009
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Bohdon Sayre
Bohdon Sayre@bohdon·
I'm extremely stoked to finally show what I've been workin on for the past year! This team has been awesome and we can't wait for people to get their hands on these buggos. 🪲🍂
Stonefly 🍃@stoneflygame

Harness the wind and soar through the wilderness of Stonefly, a chill and tranquil action-adventure game arriving later this year. 🍃 🍃Wishlist: bit.ly/stoneflySteam 🤖 Join our Discord: discord.gg/flightschoolst… 👀 Watch the trailer: youtu.be/QmTwjHyhXl8 @epicgames

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Bohdon Sayre
Bohdon Sayre@bohdon·
@_benui Yeah good q. I think I go for Window when its something that i feel like is a usually permanent fixture in the ui but isn’t showing at the moment. Tool feels like more specific short term usage things. But i doubt the menus actually work that way cant remember whats in em lol
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Bohdon Sayre
Bohdon Sayre@bohdon·
@MothDoctor Nice, how does this relate to the PropertyAccess modules that were used for anim graph / UMG previously? they merging the implementations? ive been implementing redirect support for those bindings and curious if this already has it 🙃
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Krzysiek Justyński
Krzysiek Justyński@MothDoctor·
Hint for anyone attempting to support variables in their custom asset. In UE 5.4 Epic moved some utility code for property binding from State Tree to a tiny plugin. github.com/EpicGames/Unre…
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Bohdon Sayre
Bohdon Sayre@bohdon·
@_benui damn didnt know about this either, makes me want to be able to set a list of classes to be floating whilst everything else defaults docked
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Bohdon Sayre
Bohdon Sayre@bohdon·
Hello 🌎. I don't usu post personal, so this is for those who know me. If you don't, and still wanna help,🙏🏼 My moms fighting stage 4 — her friend made a GoFundMe — There aren't words to say how much of a hero she is, but plz read and help if you can! 🙏🏼 gofund.me/a011a7a1
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Bohdon Sayre
Bohdon Sayre@bohdon·
@_benui - Custom shading models - Patching with fixes from the future “oh we fixed that in CL 12345” - Editor workflow improvements Console development requires source build anyway so customizations are just one step beyond that.
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Bohdon Sayre
Bohdon Sayre@bohdon·
@rms80 @Niels_Dewitte Yesss, thank you so much. Like you said huge coming from other DCCs where you're used to this workflow.
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Ryan Schmidt
Ryan Schmidt@rms80·
Something I've been working on is improving traditional Selection-based workflows in Modeling Mode. You can enable my WIP using a Project Setting in #UE5.1, and then you'll be able to directly select and transform faces/edges/vertices of DynamicMeshActors, without starting a Tool
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Bohdon Sayre
Bohdon Sayre@bohdon·
@_benui @github Personal site (an unreleased one) and some other random sites I own. Domains from google, site built in Hugo with source on github, netlify hosts and deploys changes. Had super minimal setup. Free plan gives you 100GB bandwidth per month.
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Bohdon Sayre
Bohdon Sayre@bohdon·
@_benui @JetBrainsRider @_and_hanna No nice hierarchy, but u do get the current function name of the cursor at the bottom of the code view. I use that all the time when browsing giant functions in the engine to stay grounded lol.
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Bohdon Sayre
Bohdon Sayre@bohdon·
@KristofMorva So good, the first hotkey everyone should learn. Also, enabling the Level filter makes this the best way to open levels quickly.
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Kristóf Morva 👾
Kristóf Morva 👾@KristofMorva·
In case you didn't know this, #UnrealEngine has an Asset Picker (Ctrl+P) which supports fuzzy search by asset / folder / type name, etc. Pressing ENTER will even automatically open the first result, so it's super-duper quicky-quick to find your asset with this! #UETips #UE4 #UE5
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Bohdon Sayre
Bohdon Sayre@bohdon·
@_benui Hmm, airtable maybe? with linked entries could potentially make it easier to setup arrays at least, maps not sure…
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Carrie
Carrie@Kyari_Elizabeth·
Exciting news!! I've been promoted to Producer @SonySantaMonica. So excited to be a part of the team for the foreseeable future and for the launch of Ragnarok!!!
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Bohdon Sayre retweetledi
Maxim Gumin
Maxim Gumin@ExUtumno·
I published a new project about combining rewrite rules and solving constraint problems made of rewrite rules github.com/mxgmn/MarkovJu…
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Bohdon Sayre retweetledi
Flight School Studio
Flight School Studio@flightschoolHQ·
Our game @stoneflygame came out a year ago. To celebrate the anniversary we put all the art and worldbuilding we've done into an art book. We need your help to make the book a reality! Back us on Kickstarter bit.ly/3N8wLaL
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Bohdon Sayre
Bohdon Sayre@bohdon·
Somewhat related, would love to be able to disable expansion of pages that have no subpages. I find myself searching for a doc in the tree, and unnecessarily expanding pages that have no subpages. Ends up just adding clutter to groups of leaf-most pages.
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Bohdon Sayre
Bohdon Sayre@bohdon·
@NotionHQ is there a way to auto expand the side bar tree to the current page? When viewing a deeply nested page it's nice to easily be able to see and select sibling pages in the side bar, and there's some drawbacks to the current solves, e.g. reddit.com/r/Notion/comme…
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Bohdon Sayre
Bohdon Sayre@bohdon·
A UObject based gameplay item definition class with open ended array of "fragments" for defining all the different pieces you need to actually represent an item.
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Bohdon Sayre
Bohdon Sayre@bohdon·
Ability tag relationship manager to control the rules of how abilities require, block, or cancel each other in a centralized data asset.
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Bohdon Sayre
Bohdon Sayre@bohdon·
Real gem of today's #UE5 release is the Lyra sample project, an absolute gold mine of solutions to common problems. Here's some of the cool things it contains...
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