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@bootloader_art

open experimental long-form generative art

Katılım Eylül 2025
3 Takip Edilen954 Takipçiler
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◉ p5.js v2 Artist Series Drop #3@_juanrg92 NOW LIVE 𝘀𝗶𝗻 𝗳𝗶𝗻 (𝗘𝗻𝗱𝗹𝗲𝘀𝘀), uses p5.strands and shader-based repetition in p5.js more accessible using JavaScript + GPU rendering. ↓ Produced in partnership between @ProcessingOrg × @TezosFoundation
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◉ Vortex Genesis, by @CinziaGabrielPH A living vortex of shifting geometry, evolving through color, motion, and interaction.
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The passages move through tenderness, dread, joy, and exhaustion, sometimes addressed to a child, sometimes to a mother. Moving between legibility and abstraction, the text symbolizes two early ways of seeing: the monochrome low-contrast blur through which newborns first encounter the world, and the ultrasound imagery, which is how most mothers first see their children. Produced in partnership as part of the p5.js Artist Series with @TezosFoundation + @ProcessingOrg. Explore on @bootloader_artbootloader.art/generator/p5-j…
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◉ p5.js v2 Artist Series Drop #4 ◉ 𝗕𝗲𝗰𝗼𝗺𝗶𝗻𝗴 𝗮 𝗠𝗼𝘁𝗵𝗲𝗿 𝗮𝘁 𝘁𝗵𝗲 𝗘𝗻𝗱 𝗼𝗳 𝘁𝗵𝗲 𝗪𝗼𝗿𝗹𝗱, by Qianqian Ye @4444ian "Becoming a Mother at the End of the World” is a generative artwork built on text produced by a language model trained on postpartum writing. @ProcessingOrg @TezosFoundation NOW LIVE ↓
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◉ Hatchitecture, by @MoriYuzan ◉ Built with SVG-JS, using hatching, layering, and procedural systems, Hamonshū generates architectural compositions that sit somewhere between technical drawing and imagined futures. Mint on bootloader ↓ ◉ #17, 21
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Feature ◉ 𝘊𝘪𝘵𝘦 𝘥𝘦𝘴 𝘓𝘶𝘮𝘪𝘦𝘳𝘦𝘴 by @alterebro A city that exists only in code and light. Using svg.js, @alterebro produces luminous, ever-changing architectural visions that feel both futuristic and familiar.
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In this @p5xjs tutorial, Juan Rodríguez García explores p5.strands, a new way of writing shaders using JavaScript in p5.js. He demonstrates how to shift the heavy lifting of your sketches from the CPU to the GPU, allowing you to render thousands of objects simultaneously and smoothly. By introducing concepts like geometry instancing and showing how to independently control the position, scale, and color of every single element, Juan provides a clear roadmap for anyone looking to experiment with shaders and massive amounts of geometry in p5.js v2. This tutorial is part of our ongoing series in partnership with the @Tezos Foundation & @ProcessingOrg, exploring how to create with p5.js v2. view the 𝘀𝗶𝗻 𝗳𝗶𝗻 (𝗘𝗻𝗱𝗹𝗲𝘀𝘀) collection by @_juanrg92bootloader.art/generator/p5-j…
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Built with layered shaders, randomized effects, and evolving environmental systems roll the dice ◉ play with alternate outputs or explore generated mints on secondary ↓ bootloader.art/generator/gene…
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