Jordan

5.7K posts

Jordan banner
Jordan

Jordan

@brazmonkee

Michigan Melee player/seeding guy, part time hip hop head, foodie, I watch basketball sometimes. PFP 📸:@jasonssbm

Michigan, USA Katılım Eylül 2011
1K Takip Edilen464 Takipçiler
Sabitlenmiş Tweet
Jordan
Jordan@brazmonkee·
Left big house up 2 years in a row. Made $200 off of @iBDWSSBM alone, thanks for the money champ
Jordan tweet media
English
7
0
150
12.6K
Jordan
Jordan@brazmonkee·
Journalists say “we need superstars in the dunk contest” like the best dunk contest of all time didn’t come from a good role player and a 2x all star
Jordan tweet media
English
0
0
1
75
Jordan
Jordan@brazmonkee·
I wanna go to out of the blue, who got housing for me
English
0
1
5
459
Jordan
Jordan@brazmonkee·
Growing up I’ve met a few people who listen to more music than me but it was very rare. When I met melee players, I quickly realized I don’t know music at all. I could show you 1,000 rap songs you’ve never heard in your life, but god damn melee players are music freaks.
English
0
0
1
98
Jordan
Jordan@brazmonkee·
Got home from my night shift and I see one of my neighbors watching TV in the dark and another neighbor gaming on their computer. Consuming media at 6am is becoming the new normal, going to bed before midnight is now degenerate.
English
0
0
0
82
Jordan
Jordan@brazmonkee·
As a tekken rookie shoutout to this guy 🫡
Katsuhiro Harada@Harada_TEKKEN

I’d like to share that I’ll be leaving Bandai Namco at the end of 2025. With the TEKKEN series reaching its 30th anniversary—an important milestone for a project I’ve devoted much of my life to—I felt this was the most fitting moment to bring one chapter to a close. My roots lie in the days when I supported small local tournaments in Japanese arcades and in small halls and community centers overseas. I still remember carrying arcade cabinets by myself, encouraging people to “Please try TEKKEN,” and directly facing the players right in front of me. The conversations and atmosphere we shared in those places became the core of who I am as a developer and game creator. Even as the times changed, those experiences have remained at the center of my identity. And even after the tournament scene grew much larger, many of you continued to treat me like an old friend—challenging me at venues, inviting me out for drinks at bars. Those memories are also deeply precious to me. In recent years, I experienced the loss of several close friends in my personal life, and in my professional life I witnessed the retirement or passing of many senior colleagues whom I deeply respect. Those accumulated events made me reflect on the “time I have left as a creator.” During that period, I sought advice from Ken Kutaragi—whom I respect as though he were another father—and received invaluable encouragement and guidance. His words quietly supported me in making this decision. Over the past four to five years, I’ve gradually handed over all of my responsibilities, as well as the stories and worldbuilding I oversaw, to the team, bringing me to the present day. Looking back, I was fortunate to work on an extraordinary variety of projects—VR titles (such as Summer Lesson), Pokkén Tournament, the SoulCalibur series, and many others, both inside and outside the company. Each project was full of new discoveries and learning, and every one of them became an irreplaceable experience for me. To everyone who has supported me, to communities around the world, and to all the colleagues who have walked alongside me for so many years, I offer my deepest gratitude. I’ll share more about my next steps at a later date. Thank you very much for everything. 【Postscript】 Although I will be leaving the company at the end of 2025, Bandai Namco has asked me to appear at the TWT Finals at the end of January 2026, so I expect to attend as a guest. For 30 years I kept saying, “I’ll do it someday,” and never once performed as a DJ at a tournament event. So instead, I will be releasing—for the first and last time—a 60-minute TEKKEN DJ-style nonstop mix (DJ mix), personally edited by myself, together with this announcement. Listening to it brings back many memories. Thank you again, sincerely, for all these years. ‘TEKKEN: A 30-Year Journey – Harada’s Final Mix’ by Katsuhiro Harada 1 is on #SoundCloud on.soundcloud.com/pEYofA4yXOwyC7… December 8, 2025 - The Final Day of TEKKEN’s 30th Anniversary - Katsuhiro Harada [日本語版 (Japanese version)] このたび、2025年末をもちまして、私はバンダイナムコを退職することにいたしました。 長く携わってきた『鉄拳』シリーズが30周年という大きな節目を迎え、ひとつの区切りとして最もふさわしい時期であると考えたためです。 私の原点は、日本のゲームセンターや、海外コミュニティの小さな講堂やコミュニティセンターで、まだ小規模なトーナメントをサポートしていた時代にあります。 アーケード筐体を自ら運び込み、「鉄拳もぜひ遊んでみてほしい」と声をかけながら、目の前の参加者と向き合った日々。 あの場で交わした言葉や空気が、私という開発者の核を形作りました。 時代が変化しても、あの経験が自分の中心にあります。 そしてトーナメントシーンが大きく成長した後も、皆さんは旧知の友人のように私に声をかけ、会場で対戦したり、バーで『一緒に飲もう』と誘ってくれました。 それらもまた、大切な思い出です。 ここ数年間、私生活においては友人達との死別があり、仕事においては、私が尊敬する多くの先輩方の引退や逝去に触れてきました。 そうした出来事の積み重ねが、私に『開発者として残された時間』について考える契機を与えました。 その過程で、私がもう一人の父親のように敬愛する久夛良木健さんにも相談し、貴重な助言と励ましのお言葉をいただきました。 この言葉もまた、今回の決断を静かに後押しするものとなりました。 そして、この4〜5年をかけて私の担ってきたすべての業務やストーリーや世界観、そして責務をチームに段階的に引き継ぎ、今日に至ります。 振り返れば、VR作品(サマーレッスンなど)や『ポッ拳』、ソウルキャリバーシリーズをはじめ、自社他社問わず数多くのプロジェクトに携わる機会に恵まれました。 いずれのプロジェクトも新しい発見と学びに満ち、かけがえのない経験となりました。 これまで支えてくださった皆様、世界中のコミュニティの皆様、そして長年ともに歩んできた仲間たちに深く感謝申し上げます。 次の歩みについては、改めて皆様にお伝えいたします。 これからも、どうぞよろしくお願いいたします。 +あとがき 2025年末をもって退職致しますが、2026年1月末のTWT FINALには顔を出してほしいと会社からお願いされていることもあり、FINALにはゲストとして顔を出すと思います。 これまで30年間『いつかやるよ』と言い続けてやってこなかったトーナメントイベントでのDJですが、その代わりとして“最初で最後のDJ風60分ノンストップ鉄拳ミックス(私による初編集DJ mix)”も、今回のポストに合わせて公開します。 ‘TEKKEN: A 30-Year Journey – Harada’s Final Mix’ by Katsuhiro Harada 1 is on #SoundCloud on.soundcloud.com/pEYofA4yXOwyC7… 様々な思い出が蘇ります。改めて皆さんありがとうございました。 2025年12月8日 - 鉄拳30周年最終日 - Katsuhiro Harada

English
0
0
0
134
Jordan
Jordan@brazmonkee·
@Belladonna_Fox @louisessbm As a Michigan player, no top 100 Michigan players go to locals so while I appreciate Michigan being that high you can’t say that about mdva and ignore mi
English
1
0
4
344
Lune
Lune@Belladonna_Fox·
@louisessbm dude's gotta show up to a local within the calendar year before you're claiming him in a crew battle. Or are you claiming his drunk roy in your rotation
English
3
0
7
1.1K
Lune
Lune@Belladonna_Fox·
Actual Region strength in melee
Lune tweet media
English
24
1
106
105.1K
Jordan
Jordan@brazmonkee·
@CobbNose I get that but if we were playing vanilla melee again, dashing back becomes an advanced technique. A technique a minority of the community can perform. In your eyes it makes it cool to watch but for competitors it becomes unbearable to play lol
English
1
0
0
72
Cobb 👃 🇺🇸➡️🇬🇧
@brazmonkee i didnt say it was an advanced technique, all im saying is changing values like those ive mentioned previously can mean a big difference for certain characters that wouldnt happen on original hardware
English
1
0
0
64
Jordan
Jordan@brazmonkee·
@CobbNose Why should dashing back be some advanced technique? Walking backwards in any other fighting game is completely easy
English
1
0
1
65
Cobb 👃 🇺🇸➡️🇬🇧
@brazmonkee perhaps i am a little naive. ive been out of the loop for a while, but when i have played on vanilla melee and then a ucf version, the difference is so drastic that i feel it is straying away from the original version and turning into this altered version that isnt melee anymore
English
1
0
1
92
Jordan
Jordan@brazmonkee·
Customer told me to try vanilla creamer inside of Coke. My life just changed permanently
English
1
0
1
312
Toad
Toad@toad__slayer·
@ThaJawDropper Melee in general is harder than a lot of fgs imo
GIF
English
2
0
151
6.6K
Jordan
Jordan@brazmonkee·
@Sparkmelee I was excited to play ur cool new 2d video game… sad to see this tweet
English
0
0
0
296
Groovy
Groovy@kevthesanabria·
Chopped off all my hair and realized that my neck and ears have to suffer winter now it is over bro
English
2
0
5
334
Jordan
Jordan@brazmonkee·
Cade 46 points on 45 shots is wild but we’ll take the W 🤣
English
0
0
4
135
Jordan
Jordan@brazmonkee·
Bought an m4 skin for $10 4 years ago and just sold it for $360 ama
English
0
0
6
174