Brian Hanke

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Brian Hanke

Brian Hanke

@brianhanke

Subscribe to my popular Patreon for the best CG tips, tricks and tutorials!

Manchester, NH Katılım Aralık 2011
39 Takip Edilen406 Takipçiler
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Brian Hanke
Brian Hanke@brianhanke·
The Complete Houdini: Introduction to Rigid Body Dynamics is now live on Patreon! This one is the most epic of all epics: 2500 words and dozens of images and clips designed to give you a comprehensive introductory knowledge of RBD simulations in Houdini. Come on over!
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Brian Hanke
Brian Hanke@brianhanke·
Splashdown! They made it!
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Brian Hanke
Brian Hanke@brianhanke·
Update! 7.5 is faster, but there's a change when rendering from a scene file. For some reason kick doesn't like Lentil's AOV generation any more. There's an easy workaround and I posted about it on the Gumroad product page. Rendering in DCCs (C4D, Gaffer, etc.) still works fine.
Brian Hanke@brianhanke

I'm testing Lentil-BHGC with the latest Arnold to make sure everything is still working. Not only is it working, but my test suite is rendering almost TWICE as fast. The Arnold devs made some incredible improvements between 7.4 and 7.5. Amazing!

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Brian Hanke retweetledi
Reid Wiseman
Reid Wiseman@astro_reid·
There are no words.
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Brian Hanke
Brian Hanke@brianhanke·
Twitter switched me to "For You" and the first thing I see is a 50,000 word tweet from Bill Ackman. 😂 Back to "Following," thank you very much!
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Brian Hanke
Brian Hanke@brianhanke·
I'm testing Lentil-BHGC with the latest Arnold to make sure everything is still working. Not only is it working, but my test suite is rendering almost TWICE as fast. The Arnold devs made some incredible improvements between 7.4 and 7.5. Amazing!
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Brian Hanke
Brian Hanke@brianhanke·
They should have used AI. I've been told that security holes and bugs are impossible that way!
IT Guy@T3chFalcon

Huge Anthropic leak just dropped: the entire Claude Code CLI source is now public. A misconfigured .map file in their npm package exposed a direct download link to the full unobfuscated TypeScript codebase from Anthropic’s own R2 bucket. Discovered by Chaofan Shou (@Fried_rice), the dump is massive 1,900 files, 512,000+ lines including the complete tool system, 50+ slash commands, multi-agent coordinator, React/Ink terminal UI, IDE bridge, permission engine, and several unreleased features. Full repo is live on GitHub(@nichxbt ): github.com/nirholas/claud… Clean mirrors are already up for easy browsing(@baanditeagle): cc-poster.vercel.app cc-hidden-deploy.vercel.app It’s spreading fast, the entire dev community is already tearing through it.

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Brian Hanke
Brian Hanke@brianhanke·
My Patreon articles are so elaborate now that I rely on scripts to keep from taking a week to assemble everything. I've got Photoshop scripts, Fusion scripts, OneDrive scripts... And of course every one uses a different language: JavaScript, Lua, PowerShell... What a world!
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Brian Hanke
Brian Hanke@brianhanke·
The Complete Houdini: For-Each Loops is now live on Patreon! This is true Practical CG Artist epic at 3000 words and over 30 pics and clips. We cover every aspect of Houdini's for-each workflow, including general concepts, iterators, VEX syntax and a whole lot more. Link below!
Brian Hanke@brianhanke

Preparing a new installment of The Complete Houdini covering For-Each loops. This will be the definitive guide to how this very confusing part of Houdini works. Coming soon!

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Brian Hanke
Brian Hanke@brianhanke·
@jeffkilburg My one wish in life is that the people who drive stock prices would be less insane. 😄
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Jeff Kilburg
Jeff Kilburg@jeffkilburg·
So Crude Oil ticked under $90 initially on the 10-day Iranian pause after yesterday's equity close and now #WTI has rallied about $10 to $100 #goodgrief
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Brian Hanke
Brian Hanke@brianhanke·
Preparing a new installment of The Complete Houdini covering For-Each loops. This will be the definitive guide to how this very confusing part of Houdini works. Coming soon!
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Brian Hanke
Brian Hanke@brianhanke·
Tried Dave's Hot Chicken mozzarella sticks for the first time... Breathtaking, transcendent, 11/10.
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RizomUV
RizomUV@RizomUV·
▪️ Fresh interview just dropped! 👉 Meet the artist: Roman Prytuliak From discovering 3D Studio in the late 90s to building highly detailed environments for modern pipelines, Roman Prytuliak shares his journey as a 3D Artist. In this exclusive interview, he talks about: 🔸 How a childhood discovery of 3D tools turned into a professional career 🔸 Why composition and lighting are the foundation of strong environments 🔸 His workflow from rough sketches to final lookdev 🔸 How efficient UV mapping improves texel density, texture quality, and asset flexibility He also explains how integrating RizomUV into his workflow dramatically reduced unwrapping time, turning hours of technical work into a fast and optimized step of the pipeline. 👉 Read the full story: rizomuv.com/feature/all-yo… What part of Roman’s workflow or journey resonates most with you?
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Brian Hanke
Brian Hanke@brianhanke·
Whoa, that is a beautiful car. 1985 Aston Martin Vantage.
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Jan
Jan@janhebein·
SideFX Mardini Day 15 - Fonts I have a passion for woodwork and have had this idea since the beginning, when I first saw "Fonts".
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Brian Hanke
Brian Hanke@brianhanke·
Oh man, somehow I've been completely unaware of Photoshop scripting until now. This opens up a whole new world!
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