Bruhskey@bruhskey
SPEED IS THE SKILL CEILING OF PERIPHERALS.
^^^^^^^^^^^^^^^^^^^^^^^^
Just like mouse latency, fps, and reactivity, you usually want to limit extraneous factors for the most control the user can have.
If we had a zero friction surface, this would give the user total control of their mouse. And allow them to push the limits of mouse control. THEY would be in charge of stopping the mouse whenever they want, instead of the mousepad slowing it down.
This however, in practice, is very difficult because humans are not all very consistent. But thanks to aim training and the sharing of knowledge, I do believe that the push to higher sensitivities will persist.
Higher sensitivities take advantage of high reactivity and low friction. In fact, it feels contradicting.
(if you play on low friction, you actually want a faster sens for better mouse control.)
This is because when friction is removed, there's less resistance to fight against. This means slower, deliberate inputs become harder to perform precisely. A higher sens gives you more leverage over micro-corrections, as weird as that sounds.
It’s possible that we're seeing a shift in how humans interact with input. Part of me believes that thanks to higher refresh rates, lower latencies and higher fps, we are able to perceive more information at a faster rate. This allows leeway for higher sensitivities to feed us information faster and takes advantage of higher reactivity.
A recent example is the Shanghai CS major, where pros are on average increasing their polling rates. This is very peculiar, especially since CS is a TAC-FPS, which rewards control and smooth mouse movements more than other genres (holding angles etc).
We’re not just playing faster games, we’re becoming faster people.
What’s interesting is that the hardware (360hz+, 8k polling, glass pads, etc.) is reaching a point where the input ceiling is no longer the device, it's you. The user. Your ability to stop, start, correct, track, and adjust at speed.
And most people can’t. Not yet.
Human inconsistency is the last real bottleneck. But with tools like aim trainers and sharing of knowledge, even that is starting to fade. It makes me think we’re entering a new phase where average players will begin using "unstable" setups that used to be seen as too fast, too twitchy and training into them.
Control is still useful for players who want to perform well in the current meta. They might care less about reactivity or pushing mouse skill ceilings, and more about consistency, crosshair placement, and wider strategy. But that doesn’t mean the ceiling isn’t rising.
You can chase performance or you can chase the ceiling.
Sometimes they overlap. Most of the time, they don’t.