kim
17 posts


Vi stemmer nej til regeringens PET-lov.
Det kan godt være, at intentionen er god, men vi vil ikke være med til at give PET tæt på uindskrænkede muligheder for at overvåge danskerne.
I et retssamfund skal vi simpelthen ramme balancerne bedre.
Selvfølgelig skal efterretningstjenesterne have god mulighed for at overvåge kriminelle, men det skal ikke ske på bekostning af privatlivet for alle andre danskere.
Og ja, jeg er helt med på, at der er forskellige hegnspæle og andre krav, men problemet er, at den slags grænser hele tiden rykker sig.
Derfor kommer vi til at stemme nej til regeringens planer om masseovervågning af danskerne.
#dkpol
Dansk

@Zirene @GigFarron @wowclassicdevs Good thinking on the color schemes! On a different note, could you poke the set bonus designers and ask if the crit bonus from the priest healer set could also apply to circle of healing? I'm fearing the fighting over who gets the pre-pull heal when it's single target heals only
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Yes.
The recolors are using the wotlk textures that look different in terms of the patterns on them and color pallet. I'm not a fan of most of them and feel it would cause a lot of 'I wish I were this color or that color or not changed at all!' But in the case of Shadow priest, I think them using a Black Tier set instead of the bright white and teal set would be closer to what they would want, and it made sense.
The other tier sets already make sense color wise, and I felt it was only a downgrade for most of them to recolor away from the OG color.
I also only have 4 colors total for each set, meaning the classes that have 4 sets like Shaman and Druid I have to use all of their available colors. And if there is 1 or 2 in there that isn't great I can't avoid it.
So felt it was best to just do the one(s) that made the most sense to change and would be most likely accepted.
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@Zirene any chance we get different colors of t3 for each spec? MC and BWL colors were so good then AQ just all had the same :( @wowclassicdevs
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@bensmithlive I'm in no doubt that some powerful people are trying to take advantage of regular people, pushing us unhealthy stuff to make a lot of money for themselves. I'm just more inclined to believe it's greedy influencers than leaders of public companies 🤷♂️
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01:28 11/27/24
Replying to every comment under the Modern Health Renaissance series personally.
After 2.5 months of production, to see the positive feedback is electric.
Feeling inspired and ready to share more.
Episode III dropping tomorrow.
@BenSmith-aura" target="_blank" rel="nofollow noopener">youtube.com/@BenSmith-aura


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@bensmithlive The real conspiracy is why this shit gets pushed to my feed. Shouldn't be possible when we live in alternate realities. I guess this confirms the theory of the multi-dimensional universe, cause ain't no way your bro-science bs can make it in this dimension 😂
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@hitoelpaladi @Zirene @Andy_0627_ Goes to show we all have different opinions, since these are totally irrelevant details to me. It's hard to satisfy everyone ;)
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@Zirene @Andy_0627_ It feels that the team gave up when basic things still not done, like paladin buff time or the lfg tool not announced for SOD. Yes, that's the feeling.
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Gonna give a TL;DR for Anniversary realms:
- ONE ealm per rule set, per region. So NA will have 1 PvP, 1 PvE, 1 Hardcore!
- Server transfers to these fresh realms for Hardcore characters on the new realms. So you can play hardcore, and if you die. Transfer to the new PvE realm!
- Enforced faction balance on PvP realm
- New LFG tool to list your group or look for people. It will NOT form the group for you
- New chat channel specifically for services - like Summoning. To divide up lfg spam and services. This will be punishable if you spam the wrong channel with ads
- GDKP is banned on these Anniversary realms
- Fresh realms progress to The Burning Crusade
WoW Classic Devs@wowclassicdevs
We're so excited to bring you the "Classic Classic" experience, with fresh WoW Classic 20th Anniversary Edition realms -- starting NEXT WEEK! We're sure you have questions, and we have more to share! Go here for more details: us.forums.blizzard.com/en/wow/t/wow-c…
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@Zirene @Andy_0627_ I guess many are just impatient to some extent. You've managed to show with the new raids dungeon and class changes, that it is possible to make a new improved WoW with the original feeling, a thing I believe many want and wish that it was there the resources were allocated :)
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@bsguru00 @Andy_0627_ Interesting.
If it's a relative thing then I guess I would say the classic team is not the entire size of Blizzard, so managing expectations there may be a shortcoming on our end.
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@Zirene @Andy_0627_ I think many hoped for a new raids/new dungeons, in environment that wasn't used before. The creativity of the fights in the 3 level-up raids were great. The 60 raids just feel very different, liked minor tweaks to old stuff, with a 2004 encounter design philosophy.
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When you say new endgame content what exactly do you mean? Like just volume of things to do? Never before seen?
Because if it's the first one - Phase 4 had: All new dungeon loot in the level 60 dungeons, Molten Dailies, Blackrock Eruption, new crafting recipes, Molten Core, expanded Fire Resistance items, Lord Kazzak, Onyxia, and Azuregos, Undermine Real system.
Phase 5 had: Blackwing Lair, Zul'gurub, Thunderaan, new class specific quests from BWL items, some of which we extensive.
All of these include new items, sets, rewards, etc.
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@Zirene @Andy_0627_ I think it's all relative. People weigh it against the size of Blizzard as a company. No criticism of your work, it's the amount of content vs what people expect from a sizable company like Blizzard. You are doing a great job and I will appreciate your work till the end of SoD.
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Encounters utilizes existing things for sure, but the level up raids were all completely new.
MC had a completely new boss and new mechanics and overarching system, world bosses instanced so players can experience them.
BWL had completely new mechanics and affix system that affected the fights and loot progression. ZG reworked, and new Thunderaan boss.
Not sure where the teased raids are sounding like dungeons next to Naxx except that it said 'instanced content' which is not a confirmation of dungeon or raid?
Also I guess for my part - I have done the loot for MC/BWL/AQ and assisted in class balance for Phase 5. And I have made completely new items the entire way through with new effects, sets (I didn't do the bonuses), etc. So when I hear that SoD was given up on - I'm not sure how to process that information when it's pretty much all I've been doing and everything I've been doing is newly stat'd/placed etc. From the item IDs, the spells, to the acquisition methods and rewards.
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@Zirene @Andy_0627_ I like a lot how the team made all the classes come alive. I cannot go back to vanilla, which is what makes it even more surprising to lunch vanilla for the 5th time (including seasonal variations). But I cannot believe the discovery and new content will be a side note to naxx.
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@Zirene @Andy_0627_ It's quite simple, it primarily recycled Som raids, no reworks even. Almost no new content. The endgame should not be a content drought compared to leveling brackets. Now it sounds like the teased raids that we could have hoped for at the end will just be dungeons next to naxx.
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@TimKend80852562 @Zirene @AggrendWoW I'll be the one to speak some truth here. You spend way to much time complaining and slinging out bad ideas here. A wolf's head style solution.. Are you serious? Even if I try, I find it hard to come up with a worse idea. Maybe spend more time reflecting and thinking through.
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@Zirene @AggrendWoW Are you guys aware of the issue that warriors can’t upgrade their MH in sod P5+ unless it has a haste proc or absurd DPS/stat value? We’re looking at eskhandars until naxx without attack speed procs added to items. Maybe a wolf’s head style solution?
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@AggrendWoW Quality of life in raid wide buffs would also be great, especially for priest who buff sometimes 3 different buffs and lastly the overgrowth trinket is still a bit underwhelming and so is the priest head rune, divine agesis (I feel both might not be triggering correctly?)
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@AggrendWoW Also not answering your question, but while healer priest is great it would be even more fun if the new Rune abilities had some synergy with the talent tree like we see on e.g. Druid. The the holy tree is more viable if e.g. Penance or circle of healing benefit/proc talents.
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The team focused on SoD has spent a good chunk of the last few days chewing on a rather large list of class adjustments coming soon (likely actually soon, not "soon tm" soon). As always we want to prime everyone that it's not going to fix every single thing everyone wanted, but we are continuing to iterate.
We've been watching discords and forums for ideas and suggestions as we go, and while that's fine and good, I figured it might be a fun exercise to probe for a few suggestions here to a few targeted questions.
Disclaimer; there may be an excellent idea in here that you love that we can't execute on for whatever reason.
Game dev isn't easy and sometimes you have to pass on a good idea for a myriad of reasons. It's nothing sinister and its not us being tone deaf. Many things are also too big to hotfix so we have to think about what we do now vs. next phase.
So, feel free to post suggestions or links to media with good suggestions in reply. Please do keep it civil though both towards me/the team and each other. I've been increasingly having to mute/block folks with abusive or unhelpful commentary so let's all be chill humans together.
Lastly, please try and frame your suggestion with both a) the issue to be addressed, and b) your suggestion--phrased as concisely as possible. We likely won't have time to read super long posts/threads to find the meat of your point, so this will help (he says, while typing a super long post himself).
Anyway, here goes:
1. Shadow DPS - We'd like to increase damage while allowing them to still shine in terms of group utility, particularly because their utility/value is likely to increase even further at 60 with some new stuff coming. One thing we also keep coming back to as well is wanting to restore mind flay to having a place in the toolkit. With that in mind, how would you suggest improving Shadow DPS with those goals in mind?
2. Survival Tree for Hunters - We know a lot of melee hunters really want Survival to be a thing and we agree that it really fits that "RPG ranger" class fantasy. Currently, BM tends to outstrip it in terms of raw output. What do you think could be interesting to zhuzh this up and make a deepish survival investment interesting?
3. Holy Paladins - We did you guys a bit dirty by not giving you interesting buttons to push like every other healing class. Viewed through a level 60 vanilla lens holy is great, but in SoD it leaves a lot to be desired. One thing we've been discussing is a group heal or some sort of proactive heal mechanic for Holy, but interested to hear some concise ideas here.
4. Sword Rogues - We have some adjustments coming in the upcoming update but we are open to ideas for how to make Saber Slash and other sword gameplay compelling. Might simply be a "do moar damage" adjustment that fixes this in the end, but we are interested in "feelsy" adjustment ideas too.
5. Warriors - Rage is a problematic mechanic because more damage = more rage = more damage = more rage ad infinitum. This is going to become more problematic at 60 as well. If we had it to do over again, we'd likely have normalized rage (i.e. you don't get extra rage when you do more damage/crit) at the start of the season and focused on major changes to their gameplay to compensate. The way it works now really hamstrings the design options for Warriors as we have to worry about the historically best dps in the game becoming even better later and forcing us to do an absolutely massive nerf which everyone would hate. To you, what would be a good trade for some form of normalized rage at 60 if we had to do such a thing?
To close us out--at this point, we are always open to novel ideas for any class, including things that don't just strictly borrow from future expansions. Our philosophy on this has shifted from when we started developing this season and now we'd love to experiment with totally NEW mechanics (that ideally fit somewhat plausibly into the classic ecosystem). Not to say we won't use future expansion spells, but there's a willingness to expand our horizons a bit.
Anyway sorry for the length. We've had a lot of fun just trawling discords and forums recently but figured I'd just throw this into the maelstrom and see what we get here as well. Thanks!
EDIT: I am not answering questions here, so sorry if you want to ask something. My thoughts are irrelevant to this discussion and we want YOUR ideas.
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@CocaColaKid_OG Okay my guess will be it's movie industry related and has something to do with actress and billionaire investor Zhao Wei
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@CocaColaKid_OG Xiao long "bao" - Tao"bao" - en.m.wikipedia.org/wiki/Taobao
Ok i have no idea actually.. But the riddle is fun 👍
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