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sam eng
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sam eng
@bysameng
currently making @skatestorygame, previously created @zarvot. posting lore every tuesday at https://t.co/1Wgmmq4GqR, images at https://t.co/Wzpx9dR29l
New York, NY Katılım Kasım 2009
873 Takip Edilen12.1K Takipçiler

@noio_games content matters. the same way social media is the ultimate dopamine machine and by posting, we feed it. but what content do we feed? do we post cats, comics, or stew politic hate? the expressionspace of a game is multiple infinities wider than a tweet. the content of it matters
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This is a thought I’ve been having too.. lately..
When I started making games it seemed cool, artistic, innocent, valuable. Now more often I wonder if we’re just building dopamine machines?
And therefore: if I want to make art should I be making different decisions?
Shyguymask@Shyguymask99
Indie gaming has sadly reached the point where the general "Make stuff that compels and interests gamers" advice is partially incompatible with originality & creativity. If you aren't exceptional, then you either join trend hopping & "dopaminemaxxing" or you get overshadowed.
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@hasanalisays @skatestorygame yes :( the problems on that fence is hard to fix since it's a mesh collider
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sam eng retweetledi

@JokerNarukami @skatestorygame lord ive seen what youve done for others...
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@skatestorygame Nice….now…..where’s that physical release of Skate Story?!?
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@bysameng You've mostly work with Shuriken for your game ?
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sure it can do all that
thomas "noio" vandenberg@noio_games
i am fully embracing just using Shuriken (Unity ParticleSystem) for everything.. why did i ever write Update() loops for this stuff by hand? scale a shape? Shuriken render trail? Shuriken ( inspired by @TheMirzaBeig ) dots, lines, everything, Shuriken
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@bysameng Hey pal just wondering if you’ve had a chance to knock out any of those todo items
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