bytecauldron
121 posts

bytecauldron
@bytecauldron
Get PhysX for GameMaker: https://t.co/okU7MJKk3K
🎪 Katılım Ocak 2016
250 Takip Edilen58 Takipçiler
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bytecauldron.itch.io/gmphysx-wasm-d…
Check out this experimental build of GameMaker + PhysX in the browser. Intended for desktop browsers.
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@HorrorUntitled Ah! I misunderstood. Looks good either way. Love me some vent gaming.
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@bytecauldron Oh no you’re actually crouched here; that said, I’ve been thinking about adding hands and animating them whenever you crouch to give it more of that feeling!
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@Solar_Sas Everything is good now. No criticism will be accepted at this time. Our advertisers fragile sensibilities won't accept it. Thank you for your attention to this matter.
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@NoQuarterSoft It's primarily a distribution issue and it's possible to make a product that's better than free.
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PhysX Vehicles are now available in GameMaker!🚗
bytecauldron.itch.io/gmphysx/devlog… #gamemaker #physx
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@HorrorUntitled I'm interested in seeing how they will improve the AI director + monster system.
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PhysX vehicle context is working. I think this is the last major feature of the GMPhysX API. #gamemaker devs we're eating good. 🍴🚗
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New update for GMPhysX focusing on improving collision callbacks for actors and character controllers. New demo available for alpha 0.4.0: bytecauldron.itch.io/gmphysx
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@Niwaessence Ooo reminds me of retrieving dynamite in the bunker. Great mood. Do you have logic in to pull the boards off a blocked passage to make progress? Might be a fun physics interaction.
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Did some more level design and added some more ambience and sounds.
#WishlistWednesday #indiegame #gamedev #horror
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@IronIntOfficial You're a lot farther along than 99% of devs. You got this.💪
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@bytecauldron I'm trying my best to not be that I dev haha. I'm sooooo close!
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@NoQuarterSoft Whatever large marketing firms tell me through extensive focus studies from people who don't play or like video games, of course.
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@doomspoons Removing Hammer was also a genuinely horrible idea. Maybe in a few years it'll be in a position that encourages developer growth.
But if FP thinks they'll achieve the necessary momentum through user curation alone, they should look at what happened to Bonelab.

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