The Aniimo booth at PAX East is now open! 🎉
Come catch your Aniimo on-site and enjoy all the themed events and rewards. We hope to see you at booth #16055!
📅 Time: 10:00 AM - 6:00 PM | March 26 - 29, 2026
📍 Location: Boston Convention & Exhibition Center
Can't make it to Boston? We've got you covered. Pre-register for Aniimo are officially LIVE on the PlayStation Store and Epic Games Store! 🎮
Wishlist now!
Playstation: store.playstation.com/en-us/concept/…
Epic store: store.epicgames.com/en-US/p/aniimo…
Hyperscape Revival.
Game feels exactly as I left it (perfect).
Singleplayer works for now, will be awhile before anything multiplayer works (could be months or even years). Early alpha/private for now.
Reach out to me if you have reverse engineering experience and want to help.
💬 Dev Team Q&A - Week 5 Answers 💬
The answers to the final week's selected questions are now live on Discord!
Want to read the full Q&A?
Join the Aniimo Discord server and check it out: discord.gg/aniimo
Thank you to everyone who took the time to submit these questions. We can feel the love and support expressed in all of them! ❤️
#Aniimo#BeOneBeAll
Pre-Release Patch Notes - Feb 5, 2026
Update 3 (Part 2 of 3)
Enable via Launcher -> Settings -> Pre-Release
HEADLINE FEATURES
- Added Avatar Presets
- Edit, save, and swap between up to 10 Avatar customizations
- Added new fire spread system (fluid ticker) and Goblin Flamethrower
- Can be used to unleash flames upon nearby foes
- Creative mode only for now
- Added Bed sleeping notifications
- Notifications and SFX now play when other players attempt to sleep
- Expanded Avatar customization options:
- 2 additional Eye Shapes
- 2 new Makeup Variations (Blush and Eyeliner)
- 5 new Haircuts:
- Spikey Mohawk
- Magical Pigtails
- Double Braided Ponytail
- Long Braided Ponytail
- Puffy Bubble Braids
- 4 new Facial Hair Styles:
- Split Moustache
- Pinstripe Moustache
- Anchor Beard
- Viking Beard
- Spiked Bracelets
- Hairband
- 2 new Skirts (Plaid and Punk)
- Shaped Sneakers
- Added Black and Red Iron color variation for metals
- Added Font Fallback Support
- Client now fetches glyphs from fallback fonts when missing
- Enables support for non-Latin languages
- Improved World Configuration Reliability
- Atomic file saving
- Updated backup handling
- Corrupted worlds now display warnings and modal dialogs
CONTENT
- Added complex spawn locations in the Taiga region, especially near rivers
- Added Lime block variants:
- Lime Gravel
- Lime Rock
- Lime Rubble
- Medium Lime Rubble
- Lime Stalactite (Large and Small)
- Improved weather VFX for Zone 1
- Standardized spawn marker deactivation range to 150
- Added T2 Furnace
- New model, textures, and animations
- Updated visuals for T1 Furnaces
- Increased max instance limit for Furnace opening sounds
- Refactored Rhino Toad attacks
- Improved Fluid, Mounts, and Crafting systems
- Improved multiple modules:
- Teleporter
- NPCReputation
- NPCObjectives
- Farming
- Memories
- Camera
- Bed
- Optimized client asset sizes
- Updated ranged weapon aiming ballistics
- Improved accuracy
- Added randomized hitbox offsets
- Added VisAiming debug flag
- Ophidiophobia mode now replaces Hatworm with Larva_Silk model
- Dough now produced using refillable Tankard
- Tankard now crafted via Farming Bench
- Klops Merchant no longer trades signs
- Integrated new Outlander village environment
- Refactored encounters across all zones
- Added new encounter environments:
- Zone 3 Trork
- Zone 4 Village and Forest
- Zone 4 non-Forest and non-Swamp biomes
MODDING AND TOOLS
- Added mod enable and disable support from UserData/Saves//mods
- Added server version checks for plugins and asset packs
- Added 3D audio source visualization for debugging
- Added NPC sensor and view debugging visualization
- Newly created asset packs are now enabled by default
- Added parameter to toggle replacing empty block materials
- Added option to skip mod validation in single player
- Mod validation issues now block server startup unless flagged
- MapEditor and ListEditor now use correct models
- Added Test NPC for showcasing multi-interaction setups
WORLDGEN V2
- Added exact rotation support for Materials
- Added Bound PositionProvider for Spawn Meshes
- Added YSampled Density node
- Performance optimization for WorldGen V2
- Added configurable spawn positions for portal biomes
UI AND UX
- Added Window Size option in video settings
- Updated feedback interface
- Bug reports separated from other feedback
- Warps are now sorted alphabetically in Teleporter UI
- Added /layer command
- Applies layering to selected areas
- Updated Paste tool:
- Hold-down key support
- Undo and redo
- Smoother multi-directional movement
- Reduced context menu background opacity
- Updated Player, Spawn, and Home icons
- Improved World Map marker text clarity
- Cleaned up text and fixed death messages
- Implemented HideFromTooltip in EntityStatType
BUGFIXES AND OTHER IMPROVEMENTS
- Fixed sharp biome interpolation
- Fixed localization issue with maximize window setting
- Fixed tooltip name wrapping issues
- Fixed spawn seeds initializing to zero
- Fixed multiple Null Pointer Exceptions
- Fixed crash when overriding read-only asset packs
- Fixed Volcanic Cobble incorrect spawning
- Fixed upside-down stair connections
- Fixed Slothian gradient mapping
- Fixed dropped item IDs for BottleTree and Crystal Trunk
- Fixed pickup items missing components
- Fixed WorldStructure spawn Y constraints
- Fixed cosmetic ordering issues
- Fixed EntityTrackerSystems validation gaps
- Fixed crop hitboxes and produce resource types
- Fixed incorrect mod list display
- Fixed Ocean Clay Brick typo
- Fixed interactions without entities
- Removed hardcoded keybindings
- Fixed manual spawn beacon command
- Fixed missing biomes on biome map
- Fixed Darkwood Decorative Block drops
- Fixed MaterialCache prefab loading
- Fixed V2 WorldGen environment saving
- Added duplicate plugin detection warnings
- Fixed plugin-related world crash handling
- Added startup exception handling for plugins
- Fixed Outlander house anchor offsets
- Fixed extreme audio panning with HTRF
- Fixed ambient and bench sound origins
- Fixed Teleporter name overrides and SFX
- Improved null and data-flow handling
- Fixed Machinima player teleport behavior
- Fixed Camera Translation Gizmo mode
- Fixed performance metrics affected by FPS cap and VSync
- Fixed advanced workbench model display
- Fixed directory traversal vulnerabilities in worlds and prefabs
What small features or quality-of-life improvements would you like us to add to Hytale in the short term?
I already have a massive list from the in-game feedback button, Discord, Reddit, YouTube, and other social platforms, so we are not running out of things to do!
That said, I am curious to see what you think should be the highest priority!
ICYMI: Hytale is supported by Crowd Control!
Let your chat spawn animals and monsters, dig holes, launch you to new heights and even ✨kill✨ you!
Ready to let your viewers interact?
🔨 crowdcontrol.live/game/hytale/
Yep, we’re still deep in the game — exploring, building, and ensuring the sands move with purpose. 🗡️⏳
This game is being crafted by a team that truly cares, and they're pouring their hearts (and a lot of coffee) into every step.
Thank you for sticking with us. 💖
🚨 Server Stability Test 🚨
Hey all, we've been working hard all day & we've reached a point where we'd like to test the servers!
The servers are turning on now for a couple of hours to see where we are. Feel free to hop online & look for a match! We're still experiencing some issues with monetization, so if items aren't in your account just yet, rest assured that we're working hard to get your purchases to you as soon as possible.
Tell all your friends to hop on & let's see if we can break these servers again!
Thank you all for your continued patience. We appreciate your testing; it really helps us out!
Server Issues & Purchases - Beta Day 1
We are taking servers offline temporarily to implement some important bug fixes & stability improvements. We are continuing to work around the clock to get things as stable as possible. We're not where we want to be yet, but we know we will get there. This is what Betas are for! Thanks for being patient.
Rest assured everyone who made a purchase today will receive their items as soon as possible. We also found the issue that was prohibiting Twitch Drops from being delivered & are taking steps to fix it (those drops will be delivered to everyone who's claimed the rewards in Twitch).
Your feedback & bug reports are extremely important to us. Thank you to everyone who played today, we hope you had fun despite any bumps in the road, & we're excited to see you back in the arena!
We will keep you posted when they are back online. Apologies for the inconvenience.
-1047 Games
@Splitgate I would like to play again as soon as possible, I played it yesterday and it was very exciting, I hope the servers will be back online soon.
Ghost Hunters, following today's update we have identified the cause of an issue resulting in crashes for Xbox players.
We believe we have a fix for this and are working to get this out tomorrow morning. We'll update this thread with info as and when we have it.
Thank you for your patience! #Phasmophobia
Network services have fully recovered from an operational issue. We apologize for the inconvenience and thank the community for their patience. All PlayStation Plus members will automatically receive an additional 5 days of service.
Players who were both subscribed to Crew and owned a LEGO or Music Pass before the v33.00 update have been granted 1400 V-Bucks per pass regardless of if they purchased it outside the 14 day window.
Starting today, subscribers will only get these V-Bucks back if their pass purchase was within 14 days of their new Crew subscription.