
cailean
165 posts

cailean
@caileanfinn
Creative Technologist & Media Artist




The final admission that the 2023 strategy of OpenAI, Anthropic, etc. (“simply scaling up model size, data, compute, and dollars spent will get us to AGI/ASI”) is no longer working!

Google presents Diffusion Models Are Real-Time Game Engines discuss: huggingface.co/papers/2408.14… We present GameNGen, the first game engine powered entirely by a neural model that enables real-time interaction with a complex environment over long trajectories at high quality. GameNGen can interactively simulate the classic game DOOM at over 20 frames per second on a single TPU. Next frame prediction achieves a PSNR of 29.4, comparable to lossy JPEG compression. Human raters are only slightly better than random chance at distinguishing short clips of the game from clips of the simulation. GameNGen is trained in two phases: (1) an RL-agent learns to play the game and the training sessions are recorded, and (2) a diffusion model is trained to produce the next frame, conditioned on the sequence of past frames and actions. Conditioning augmentations enable stable auto-regressive generation over long trajectories.













WTF Lex Fridman... This guy talks with a lot of intelligent people, but this demonstrates a lack of understanding. LLMs do not offer any evidence that we are closer to creating sentience at all. Actually, they just prove how little we understand about sentience

We are excited to present our work at #NeurIPS22 on Generative Neural Articulated Radiance Fields! In this paper, we build on top of the capabilities of existing 3D GAN architectures and propose the first method for generating full human bodies! (1/7)

"Interactive Language: Talking to Robots in Real Time" interactive-language.github.io - Real-time, interactive, open-vocabulary, language+pixels -> actions - A new scale (~600,000 traj.) for language-conditioned behavior - Dataset, sim, models, code all to be released! (1/n)...




