Camilo DelCódigo | Working on Open Sosaria

340 posts

Camilo DelCódigo | Working on Open Sosaria banner
Camilo DelCódigo | Working on Open Sosaria

Camilo DelCódigo | Working on Open Sosaria

@camiloDelCodigo

Aspiring indie dev obsessing over old-school RPGs. Building Open Sosaria, a faithful Ultima I (1981) remake in C. https://t.co/nKHFTfv7HU

Medellín Katılım Ocak 2026
130 Takip Edilen231 Takipçiler
Chromosomes in Excess
Chromosomes in Excess@RustyMcRealdeal·
conker will never be decompiled and made into a pc port with online multiplayer
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Camilo DelCódigo | Working on Open Sosaria
@fartsatwork I still have to play UO, but since its still running I do want to give it a go. Yeah I’ve also been thinking about the MUD + AI idea a lot. It would be a really interesting revival, dynamic stories, persistent worlds, procedural maps, etc...
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El Capo De Guano
El Capo De Guano@fartsatwork·
@camiloDelCodigo Ultima online was peak :) but, I love these old games. So simple. Text based with gmud on the side is still something I think would be amazing with AI generative and persistent story telling and map building.
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Jan
Jan@memorix101·
In 2012, at age 16, I dreamt of porting the Cube 2 engine to the #Dreamcast. My first real attempt came in winter 2024/2025. After a long hiatus, today, finally, I got in‑game with working textures.
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Camilo DelCódigo | Working on Open Sosaria
Tried booting up a tablet from 2013... nothing to be found in the playstore due to how old the os is, but it was nice remembering that google+ was a thing... Any ideas on what to do with this tablet?
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NVIDIA GeForce
NVIDIA GeForce@NVIDIAGeForce·
Recruits, your first prize is here... A custom GeForce RTX 5080 Founders Edition + PC copy of the game. Comment #007FirstLightRTX to win 👇
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Camilo DelCódigo | Working on Open Sosaria
Just finished a fully playable Tower of Hanoi in pure x86_64 NASM on Linux. Flat 45-byte peg array, rep movsb board rendering, real move validation + undo, victory detection, all hand-rolled syscalls. No libc, obviously. Why? 🤷‍♂️ Because sometimes you just need to make the computer suffer with you. #Assembly #NASM #x86_64 #LowLevel
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Galdred
Galdred@StudioDraconis·
@OneManLeft Thank you for hosting #TurnBasedThursday, @OneManLeft One thing we wanted to have in Zodiac Legion was extensive cosmetic customization for armours. That also makes it possible to generate statues out of the fallen characters.
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Jason Smith
Jason Smith@JasozzGames·
how to turn a 3D scan into a game-ready mesh, i guess? spent a bit this afternoon tinkering with how to decimate a 3D scan without nuking the texture, kinda cursed but worked decently! #gamedev
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TheGameVerse
TheGameVerse@TheGameVerse·
What’s the reason games had that “piss filter” in the 2000s?
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Pontifex
Pontifex@bacchusplateau·
@camiloDelCodigo It's all fun and games until you want to address something above 640k 😀 Just kidding, that's awesome.
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Camilo DelCódigo | Working on Open Sosaria
I've been diving into x86_64 Assembly lately (because God knows I didn't have enough distractions from my games already 😅). Surprisingly, I'm really enjoying it! Not sure when I'll stop or if I'll actually build anything with it, but it's way less scary than I expected the first time I heard about it. #AssemblyLanguage #x86 #Programming
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Pleometric
Pleometric@pleometric·
I extracted the gpt-image-2 watermark! testing it on different types of images now
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