Mathieu Joffroy

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Mathieu Joffroy

Mathieu Joffroy

@ch0bra

Gameplay Animator @RockstarGames Game Dev/Gamer/Guinness Enthusiast. Prev: Frontier, nDreamsVR, Rebellion. Opinions are my own.

Edinburgh, Scotland Katılım Haziran 2012
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Mathieu Joffroy
Mathieu Joffroy@ch0bra·
Made this fidget anim for Junker. First personal shot of the year done. Didn't mean to make it 500 frames long but here we are. Cba to polish it any more... might change my mind on that when I get it into game. Rig by @KielFiggins #animation #animator #gamedev
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Mathieu Joffroy
Mathieu Joffroy@ch0bra·
Not the most interesting anim ever but here's a run stop I made for Junker. Think I'll add a bit more settle still. Didn't have much time this weekend but did manage to sort a few technical things, that should allow me to use root motion now.🙂 #animation #gamedev #animator
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Mathieu Joffroy
Mathieu Joffroy@ch0bra·
Reworked the loco system in this, and cleaned up the run loop. Both the run and walk working better now. Added a run stop as well but it's still WIP. Will see about adding leans/turns or whatever it needs later too. #animation #animator #gamedev #gameplay
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Brad Faucheux
Brad Faucheux@BradFaucheux·
Learning Blender Round 2 ....... -Fight Combo and some FX Rig provided by @HardGutem 🔥👊 Who should her opponent be ? #rogue #marvelrivals
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Mathieu Joffroy
Mathieu Joffroy@ch0bra·
@Weirdly_Art Thanks. It will interrupt and break straight into loco. Also have to tune this so that it only triggers if you've been idle for a long time. Will flesh it out with smaller idle variations next that play much more often.
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Mathieu Joffroy
Mathieu Joffroy@ch0bra·
Didn't have much time for personal work this weekend but did implement this idle fidget. Thought it was pretty cool from player cam. #animation #gamedev #animator
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Mathieu Joffroy
Mathieu Joffroy@ch0bra·
Made this fidget anim for Junker. First personal shot of the year done. Didn't mean to make it 500 frames long but here we are. Cba to polish it any more... might change my mind on that when I get it into game. Rig by @KielFiggins #animation #animator #gamedev
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Mathieu Joffroy retweetledi
Brendan Casey
Brendan Casey@brendancaseyart·
Its been a few years since I did any keyframe creature animation, so my most recent personal project has been exactly that :) I referenced Daniel Fotheringham’s quadruped blog quite a but to learn his workflow, it was a lot of fun! Rig by @1080p_HDTV_sRGB and @AgoraCommunity_
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Arthur Munoz
Arthur Munoz@MunozArthur1·
I created gameplay animations for both players and enemies on Reanimal with the team at Tarsier Studios a while back. Here’s one of the unsettling moments I animated, more clips coming soon! It’s been super cool seeing all the player reactions. #REANIMAL #animation #gamedev
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Mathieu Joffroy
Mathieu Joffroy@ch0bra·
@GadgetSteelmare @KielFiggins I'm glad you liked it! The character is just a rig I bought a while ago, I've been making some (occasional) gameplay anims and throwing them together in a little personal project. I'll be doing more.
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Gadget Steelmare
Gadget Steelmare@GadgetSteelmare·
@ch0bra @KielFiggins I know nothing about who this is or what she's from, but I absolutely LOVE it when augmented characters perform self-maintenance on their augmentations. This animation alone now has me extremely interested in the character and source material.
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Kiel Figgins
Kiel Figgins@KielFiggins·
@ch0bra It warms my heart when I see people 'break' the rig and do something unexpected. Nice stuff!
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Andy
Andy@andygeims·
Uni project I did in December Really like how it turned out, got busy and never posted it :p This one (and many others) were done in Maya, I think I can confidently say I am comfortable animating in Maya now :D
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Lissandra
Lissandra@dengdaoni·
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🚑Keru
🚑Keru@animinhtion·
Ending 2025 with a bang. I’ve always wanted to make a fighting game combo ever since I started learning 3D animation. So here it is, my magnum opus. Model by David Puigvert Concept by Ming Zhe Zhou Rig by @SaidVazmor
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Smith Ramone
Smith Ramone@SmithRamoneL·
wip. still got a lot to fix on this one! thanks @rustyanimator for the guidance and @JoanRamon3D , Ankitha and Adi for the ideas and feedback,
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