Sabitlenmiş Tweet
Charles Grassi
141 posts

Charles Grassi
@charles_grassi
Technical Artist, Graphics Programmer, Developer—whatever you call it, I just love creating cool, random stuff🎨 #GameDev #TechArt #Unity3D
Barcelona, Cataluña, ESP Katılım Kasım 2019
68 Takip Edilen1.5K Takipçiler

Full article with animated SVGs & interactive demo: charlesgrassi.dev/blog/gpu-cache…
Covers mipmaps, channel packing, bindless textures, and profiling with Nsight/RGP.
#gamedev #shaders
English

Rebuilt WoW’s Maelstrom in Unreal after years on Unity 🎮🌊🌀 Flowing water, swirling mist & a cheeky rainbow, all real-time. Engine hops? Easy when you know the math. Live 👉 artstation.com/artwork/WXKB2E 📬 DM if you need a shader wizard! #UnrealEngine #gamedev #shaderdev #shader




English


@XorDev That’s super impressive man! I started following closely your work lately and I adore it, keep it up!
English

After a long day of hardcore GPU coding—shaders tweaked, performance squeezed—I like to unwind by exporting Nvidia Nsight data to a CSV and letting an AI craft a ‘fancy’ graph of the progress. That’s my kind of Friday thrill... I sincerely hope yours was a tiny bit more exciting. 🥲#GPUCoding #ShaderOptimization


English

@iquilezles What about conditions from sampled textures? If every pixel in a warp takes a different branch, ?: causes extreme divergence. Would mix() be better despite always computing both?
English

Hey, don't "optimize" conditional moves with mix()+step(). Please stop advising that. Why: iquilezles.org/articles/gpuco…

English

A few months back, I experimented with 2nd-order dynamic equations to bring this little guy to life (Mainly because I can't animate 🤫) for a game prototype. Procedural animations are weirdly always so damn fun 🔥 #TechArt #Unity3D #GameDev #ProceduralAnimation #IndieDev
English

After ONE YEAR, I can finally announce to you all that the GAME AI course I've been working on is FINALLY out! 🥳
From Behaviour Trees to Neural Networks, and everything in between! Covering both theory and practice! 🦾🤖
(link & discount below 🧵👇)
youtu.be/qED1YBU0rZo

YouTube
English

@_kzr algorithmicbotany.org/papers/coloniz… And this is the original paper for the Space Colonization Algorithm ,it's an impressive algorithm in terms of simplicity and how cool the data look with very few variable changes.
100% Use that if you need vegetation that grows according to a geometry
English

@_kzr I strongly suggest everybody interested in last rendering tech to check out @_kzr Github, he is always the best reference to check out last technologies Unity provides. (Thank you)
github.com/keijiro/VFXCus…(This is the example that has the data structure for spatial partitioning)
English
Charles Grassi retweetledi

The Alien Egg: An HDRP Visual Case Study 👽🥚 From ShaderToy to creating a cinematic alien egg still hot from falling to earth! (Inspired by this awesome shader : shadertoy.com/view/4dcGW2)
#Shader #Unity3d #TechArt #MadeWithUnity #gamedev #indiegame #shadertoy #scifiart
English

If you're a game developer or a level designer, I HIGHLY suggest watching some of @HillhouseGrady's content on his Practical Engineering YouTube channel.
This video, for instance, explains how rivers move, which is essential to recreate realistic levels.
youtube.com/watch?v=UBivwx…

YouTube
GIF
English


