cinkillo
3.2K posts




The ARC Raiders talent trees need work - not just in terms of balance, but in how they communicate what you actually get. Too many perks are vague: 🟢USED TO THE WEIGHT – How much movement speed do I get back per point? 🟡YOUTHFUL LUNGS – How much stamina do 5 points give me? 🟡CRAWL BEFORE YOU WALK – How much faster is my crawl? You can invest multiple points (plus the path to reach them) and only then realize it wasnt worth it. With no option to respec a tree, a node, or even a single point, your only "fix" is an Expedition (account wipe) - which is supposed to be optional, but can feel mandatory if you "bricked" your build or just experimented a bit. What we need: 🔹Clear, numeric descriptions for most talents. 🔹A way to reset at least nodes or points - for example via a questline, then purchasable resets with increasing cost per Expedition cycle. And to the "It shouldn’t be too easy to respec" crowd: I disagree. ARC Raiders leans more casual and experimental. The game should support trying builds, not punish it.

@ZssBecker yo I won the first match






















