
Cirote 3
59 posts


@GoldenAgeTurbo Nice! How do you deal with near plane texture clipping?
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Short video with some fixes, also showing the LOD/morphing that allows for relatively large environments to be rendered on #saturn using just a few quads.
#retrogaming #indiedev
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@greayson2532 Way too pregnant, she's going to give birth on the altar 😌
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@faeldaniel @RheoGamer Nice, but how much time does it take if it gradually displays each number, like the original test?
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Seguindo o desafio do @RheoGamer do PI com a lógica do Spigot. Gerei a versão focada no hdw do SNES. Fui otimizando aos poucos, sem pré-calculos, apenas o console nativo. Não tenho coragem de rodar no meu de 35 anos💥Será que consigo melhorar esse tempo? 03m36s. Abaixo links:
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@MaxwelOlinda1 Very nice :)
How are you going to handle collision detection with player bullets and such?
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@veinsofiron Cool! What does the modified emulator do? Does it make the game run faster?
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@CollectorVision Nice water effect! The SFX are a bit too high though.
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@GoldenAgeTurbo Cool stuff :)
Are you going to work on a Gamecube version too? It seems it shouldn't be too hard: x.com/darcag3nt/stat…
darcagent@darcag3nt
This is Super Mario 64 for Nintendo GameCube, a very rough port that barely took an afternoon. How? Leveraging the Sega Dreamcast ecosystem. Last year I started porting the Dreamcast's homebrew SDK, KallistiOS, to the GameCube. It's now to the point where I can quite easily port DC software over. So I ported GLdc, the Dreamcast's OpenGL implementation. Then I worked with @falco_girgis to get a portable standard C backend incorporated into SH4ZAM, the Sega Dreamcast SH4 fast math library. Dreamcast's Super Mario 64 port is built upon KOS + GLdc+ SH4ZAM. Thus, with the pieces in place, it wasn't difficult to bring up Super Mario 64 on the GameCube. Sure, it needs some love and polish, but again, this was just an afternoon.
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@MaxwelOlinda1 They could have done it better by multiplexing sprites though...
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Cirote 3 retweetledi

Hoy en Gamerah, la web, @El_Alcalde_ nos explica que Cirote 3 es un experimento jugable nacido de una sincera reflexión sobre el espacio que ocupan los videojuegos en el zeitgeist contemporáneo.
gamerah.net/cirote3/

Español

@falco_girgis If you have fun messing with the Dreamcast, that's all that matters. Sometimes I wish my GBA game wasn't NSFW so I could play it with my family :)
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Someone said that our Sega Dreamcast ports were a pointless waste of time today and that nobody will play them…
Meet my son, who was the first kid to ever play Mario 64, Doom 64, Mario Kart 64, Starfox 64, Sonic Mania, Grand Theft Auto 3 and Vice City, and now The Legend of Zelda: Ocarina of Time—some of my all-time favorite games from childhood—on my favorite console, the Sega Dreamcast, for his first play-throughs… and his little sister plays with us as well.
Despite the fact that we actually do have a thriving homebrew scene of people playing and supporting us, I could not give less of a shit if anyone else plays them or appreciates the work… This is all the validation I need.

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