OldEclipse

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OldEclipse

OldEclipse

@clippecac

Shaders & code minimalism. Also interested in math, physics and philosophy

🇳🇱 Katılım Ocak 2025
81 Takip Edilen296 Takipçiler
OldEclipse
OldEclipse@clippecac·
@VL_Shch Nice, fun part of shader creation is when you find something very different with just a few changes
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OldEclipse
OldEclipse@clippecac·
"Life Force"
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OldEclipse
OldEclipse@clippecac·
"Ocean Trance"
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OldEclipse
OldEclipse@clippecac·
@Jaenam97 Instantly recognized the apollonian look, and you're right, the background should be simple (like you did)
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Jae
Jae@Jaenam97·
@clippecac Thanks! I was getting bored with simple backgrounds (even though less is more), so I said why not use fractals and start finding cool patterns for backgrounds :D
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Jae
Jae@Jaenam97·
Alien Flesh 👽🦠 #glsl shader exploration.
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OldEclipse
OldEclipse@clippecac·
I made a new video! If the functionalist view is true, then consciousness is something generated by any sufficiently complicated system. Could it be that the exchange of information within humanity as a whole is complex enough to generate a consciousness? youtu.be/4CoEBimuRtg
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OldEclipse tweet media
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OldEclipse
OldEclipse@clippecac·
"Welcome to the Singularity"
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Jasiel Guillén
Jasiel Guillén@Darkensses·
My first shader art exhibition 😍 Parallax Festival @ UDEM Monterrey 🇲🇽 I did it! This achievement was possible thanks for all the inspiration from @XorDev @Jaenam97 and all the shader community 🫡 I'm so happy chat
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Jae
Jae@Jaenam97·
Apollonian Refractions 🪞 Raymarching a crystal apollonian fractal with dispersive refraction #glsl
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OldEclipse
OldEclipse@clippecac·
just realized I could have saved 1 more character🥹 O=.1/abs(sin(len(C.xy/90+clm(tan(C.yx/90+T),-5,5))+f4(,.2,.4,)))
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OldEclipse
OldEclipse@clippecac·
"Tiny Rainbows" O=1/abs(sin(len(C.xy/90+clm(tan(C.yx/90+T),-5,5))+f4(,.2,.4,)))/9
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Xor
Xor@XorDev·
Fractal Splatter by Frostbyte
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OldEclipse
OldEclipse@clippecac·
@XorDev I also noticed that I've gotten better over time at reverse engineering what operations were used to create a shader. Makes the ones that I cannot reverse engineer yet more impressive, I think there's still a ton of unexplored tricks, even for <400 chars code
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Xor
Xor@XorDev·
It's amazing what patterns you see when you've reviewed tens of thousands of shaders. People tend to design shaders with conceptual building blocks: shapes, noise, post-processing, etc. At some point it becomes much easier to reverse engineer at a glance
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OldEclipse
OldEclipse@clippecac·
@SoundSafari_io Thank you! I'm very much a beginner in the creating youtube videos department, so I hope you can look past my rookie mistakes 🫠. It's very different from making shaders!
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SoundSafari
SoundSafari@SoundSafari_io·
@clippecac Cool account, have seen a couple of your recent shaders. Look forward to check this out!
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OldEclipse
OldEclipse@clippecac·
Made a YT channel for posting videos with my personal opinion on math/philosophy topics. My first video is about my ultrafinitist views on infinity, I argue that it does not belong in mathematics because our finite minds can never truly experience it. @OldEclipse.philosophy" target="_blank" rel="nofollow noopener">youtube.com/@OldEclipse.ph…
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OldEclipse
OldEclipse@clippecac·
"Unusual Liquid"
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