Anoop Ravi Thomas
1.8K posts

Anoop Ravi Thomas
@createthematrix
Associate Principal Graphics Programmer @ Rockstar Games. ex Dreamworks. Max Payne 3, GTA 5, RDR 2, The Bad Guys. All tweets are personal opinions.
San Diego, CA Katılım Mart 2016
183 Takip Edilen3.2K Takipçiler

@kinjalkishor @panoskarabelas Doom meets counter strike?
English

@cyberbemon @Bloodywood2 Yea that could be an issue. Came up with that thought after seeing their latest video “behkauf” and seeing the breakdown video by @KaranKatiyar14 . Truly inspirational stuff.
English

@createthematrix @Bloodywood2 Would be fun game, but I dunno how its gonna be received. IIRC smite devs got into some hot water for adding hindu gods. I'd love an open world-ish take on Mahabharatam though
English

I’d love to see a God Of War game based on Hindu Mythology featuring @Bloodywood2 for background score.
English
Anoop Ravi Thomas retweetledi

Grand Theft Auto V on PC is getting a free upgrade on March 4 with features previously only available in the PS5 and Xbox Series X|S versions of GTA Online.
This upgrade also includes improved graphics options, faster loading times, and more: rsg.ms/32250e5

English

@PixelClearr Come on blue sky.. not sure if you can access that with mastadon
English

@panoskarabelas @redorav Maybe you can cut a hole and create a fake chimney and drop those headphones under her Christmas tree 🤣. Perfect time to do that
English

I've lived in my second-floor flat for 6 to 7 years without any issues with any downstairs tenants. But the current one is ridiculously sensitive. She texts me constantly, asking me to keep it down over the most normal sounds, like walking to the kitchen or accidentally dropping my TV remote. I’m talking about basic, everyday noise that comes with existing in your own home. I have to be dead to be quieter. Honestly, it’s exhausting.
Thoughts? Anyone else dealt with this?
Manchester, England 🇬🇧 English

@chriskwallis I would love to add one to mine.. seeing @maxliani workbench is very inspiring to add a full feature editor
English

@dieter_debaets @kenpex Thank you! I knew it would have to be defined somewhere. Just didn’t know where to look. I like the implementation idea of dividing out the missing 4th sample
English

@createthematrix @kenpex it is actually defined what you should do for corners in section 7.18.12 of the spec, see #7.18.12%20TextureCube%20Edge%20and%20Corner%20Handling" target="_blank" rel="nofollow noopener">microsoft.github.io/DirectX-Specs/…
English

@kenpex anything outside the thinner lines would have 4 adjacent pixels, even if its on the edge
English

@kenpex i am curious know what D3D spec says about this. Also i'm implementing this on the CPU so in my case HW impl doesnt really matter. Looking at the sample point (X) there's only 3 adjacent pixels instead of 4.

English

@createthematrix @panoskarabelas Man, that sounds like a hell of a lot of work. I'll probably just have to take your word for it then, since I haven't spent much time on dx12..
English







