Yannick Comte

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Yannick Comte

Yannick Comte

@cyannick

Indie Game Dev, Airplane pilot, Drummer. Cats lover. Opinions are my own. Ex Wanadev, Novelab. Current work: OpenBlood2, Open Dark Basic, OpenXR on MacOS

France Katılım Haziran 2009
132 Takip Edilen1.9K Takipçiler
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Yannick Comte
Yannick Comte@cyannick·
This is a first release related to OpenXR OSX. This is my WIP flight simulator, which is compiled to work with OpenXR on MacOS. Follow instructions to run it in VR, when the runtime is out. This is an initial version of the simulator, the next update will bring an all new Flight Dynamic Model, close to what they have in Flight Simulator and X-Plane (no kidding). Of course it's a small subset of stuffs I still have to merge/release, like the new Sky system with realtime day/night. Or the new offline map system... and some mods.. Have fun, and stay tuned for more releases this week ;-) Next releases 1 - The Meta Quest OXR Player APK 2 - TestFlight open link for MacOS apps (compagnon, simulator, Vision OS Player) 3 - The OpenXR OSX Runtime demonixis.itch.io/aerosyncfs
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Yannick Comte
Yannick Comte@cyannick·
To make things simpler, I've uploaded binaries - The runtime (signed but not notarized), like the OVRService.exe - The compagnon, like the Meta Link App - The simulator to test without an headset - The Quest player (APK) github.com/demonixis/Open… Have fun doing VR on MacOS
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Yannick Comte
Yannick Comte@cyannick·
This is a first release related to OpenXR OSX. This is my WIP flight simulator, which is compiled to work with OpenXR on MacOS. Follow instructions to run it in VR, when the runtime is out. This is an initial version of the simulator, the next update will bring an all new Flight Dynamic Model, close to what they have in Flight Simulator and X-Plane (no kidding). Of course it's a small subset of stuffs I still have to merge/release, like the new Sky system with realtime day/night. Or the new offline map system... and some mods.. Have fun, and stay tuned for more releases this week ;-) Next releases 1 - The Meta Quest OXR Player APK 2 - TestFlight open link for MacOS apps (compagnon, simulator, Vision OS Player) 3 - The OpenXR OSX Runtime demonixis.itch.io/aerosyncfs
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Max Weisel
Max Weisel@maxweisel·
@cyannick doing god’s work. I would /kill/ to be able to enter play mode in the unity editor on mac and use my Quest directly. nice work!
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Krzysztof Wrona
Krzysztof Wrona@Studio_VRon·
@cyannick What would say are the chances it will eventually allow for quest link while developing in unity on Mac os?
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Yannick Comte
Yannick Comte@cyannick·
@tufvoyager @godotengine what is godot cli? I'm pretty new and I'm porting a game, that's why I think MCP could be useful to automatise few stuff very annoying, like materials.
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Artem
Artem@tufvoyager·
@cyannick @godotengine I just use godot cli and for other things agent can directly edit scene, resources, scripts.
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Yannick Comte
Yannick Comte@cyannick·
Hey @godotengine forks, any MCP server to recommand? there are plenty, What's the best with Codex?
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Yannick Comte
Yannick Comte@cyannick·
Missions for today related to OpenXR OSX: - Upload an APK for Quest (should works on Pico too) - Upload binaries of the runtime - Upload a script to make installation easy - Upload a build of the compagnon and simulator - Upload a new build of AeroSyncFS
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Yannick Comte
Yannick Comte@cyannick·
j'ai faillis l'attendre tout à l'heure, j'avais activé la vitesse 1.5x, reflexion très elevée et 2 projets à la fois, dont un assez énervé en taille. Pour ne pas l'atteindre, à partir de 37% je suis repassé en vitesse normale et j'ai arrêté le 2éme projet. J'ai tenu à 1% jusqu'au reset :)
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Sebastien-console_buche 🪵
Les sub codex pro a $100, vous etes souvent rate limit? J'ai envie de stop mon claude max pour passer a openai, j'ai une meilleure experience globalement. Mais avec claude je suis vraiment JAMAIS rate limit et je bourrine. J'aimerais savoir ce qu'il en est cote codex
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Yannick Comte
Yannick Comte@cyannick·
@SteveTalkowski @UnrealEngine @Apple @EpicGames I think it's possible to do it with some help of Codex... But it's - Working with sources - It's very long to compile and test So it's very far to priorities for now sorry. I'm an Unreal fan too, but it's very complicated
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Yannick Comte
Yannick Comte@cyannick·
@SteveTalkowski @UnrealEngine @Apple Unfortunately the OpenXR plugin on Unreal is locked to Windows, Android and VisionOS. It requires to write a backend for MacOS with Metal, which is not an easy task. So if @EpicGames do it, it'll work without any change.
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