Erol

209 posts

Erol

Erol

@dahsheroll

Katılım Mayıs 2025
3 Takip Edilen2 Takipçiler
Erol
Erol@dahsheroll·
@_jjju_ @Toni84116035 @DRUNKKZ3 It's just on purpose to NEVER answer to my messages? Just to know. It's literally from launch that I never got an answer from you. Not a single letter. @_jjju_
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Toni
Toni@Toni84116035·
Hello guys. Did anything change since last update regarding controller sensitivity/USA setting? my sensitivity feels too floaty after aiming at the target while it felt clearly more sticky before the update ( full fov, 133 usa and full sensitivities) @DRUNKKZ3 @_jjju_
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Alex
Alex@SAINTnSOLDIER_·
@DRUNKKZ3 any updates on the potential of getting 60hz servers for “non verified” portal experiences? Or the potential of verifying codes from tournament organizers? I know esports is a very small section of the player base, but it is a dedicated section.
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Erol
Erol@dahsheroll·
@DRUNKKZ3 @Uniting_ps From the beta we ask to bring back Assist As Kill but you silently changed the label with an useless "Critical Assist". Bring back ASSIST COUNT AS KILL! 75+ dmg no kill is FRUSTRATING! Any plan about finally make this happen? @DRUNKKZ3 @tiggr_ @_jjju_
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Uniting+
Uniting+@Uniting_ps·
Throwing nades simply doesn't work and if it does it's very delayed. You can see how long it takes for the animation to start after I press G on top of that you can also see that pressing G straight up doesn't register sometimes. (1/2) @DRUNKKZ3 @tiggr_
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Erol
Erol@dahsheroll·
@DRUNKKZ3 @Uniting_ps Also can we please do something about in world spotting? Firing an unsuppressed weapon should only reveal you on the minimap. All muzzle attachments besides suppressors are useless as they are getting you instakilled as soon as you start to shoot! @DRUNKKZ3 @tiggr_ @_jjju_
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Erol
Erol@dahsheroll·
@DRUNKKZ3 @Uniting_ps 1. Fixes for Supply Pouch NOT healing you (If 20HP still goes to someone else) + Throw On Wall=Flying away from you and bouncing like a ball? 2. Revert the 20HP bonus or less? 3. Throw back nade + Improve indicator? 4. Real plan for 144/120Hz smaller modes? @DRUNKKZ3 @tiggr_
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Erol
Erol@dahsheroll·
@DRUNKKZ3 @Uniting_ps There's bug (since launch!) that causes a significant discrepancy between actual play time and round length in all modes. For example, If a CQ round lasts 30 minutes and you quit after 10 minutes, will be counted as 30 mins of play time instead of 10 mins. @DRUNKKZ3
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Erol
Erol@dahsheroll·
@DRUNKKZ3 @Ravic There's also a bug (since launch!) that causes a significant discrepancy between actual play time and round length in all modes. For example, If a CQ round lasts 30 minutes and you quit after 10 minutes, will be counted as 30 mins of play time instead of 10 mins. @DRUNKKZ3
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Florian - DRUNKKZ3
Florian - DRUNKKZ3@DRUNKKZ3·
@Ravic I don't think so, this is most likely a telemetry issue where the zoomed state of the shooter is captured when the victim is dead instead of when the bullet is fired by the shooter.
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Ravic
Ravic@Ravic·
@DRUNKKZ3 "Resolved an issue where dispersion was too high when re-entering ADS shortly after previously leaving ADS." Does that patch note fix this? Or is that something still being worked on?
Ravic tweet media
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Erol
Erol@dahsheroll·
@DRUNKKZ3 Also can we please do something about in world spotting? Firing an unsuppressed weapon should only reveal you on the minimap. All muzzle attachments besides suppressors are useless as they are getting you instakilled as soon as you start to shoot! @DRUNKKZ3 @tiggr_ @_jjju_
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Erol
Erol@dahsheroll·
@DRUNKKZ3 1. Revert unnecessary movement nerf 2. From the beta we say to bring back Assist As Kill and you silently changed the label with an useless "Critical Assist". Bring back ASSIST COUNT AS KILL! 75+ dmg no kill is FRUSTRATING! 3. Gunplay: Just do like BFV, was top tier! @DRUNKKZ3
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Erol
Erol@dahsheroll·
@DRUNKKZ3 1. Fixes for Supply Pouch NOT healing you (If 20HP still goes to someone else) + Throw On Wall=Flying away from you and bouncing like a ball 2. Revert the 20HP bonus or less? 3. Throw back nade + Improve indicator? 4. Real plan for 144Hz smaller modes? @DRUNKKZ3 @tiggr_ @_jjju_
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Erol
Erol@dahsheroll·
@ItzaMePizza @DRUNKKZ3 @MSlupko @NickelBF I never said that the gunplay is fine. I clearly said that there are a lot of ways to make things right. Fucking up again spread is not. Simple as that. Gunplay balance is way more complicated than what you think. Anyways, have a good day.
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Tz ItzaMePizza
Tz ItzaMePizza@ItzaMePizza·
Yeah, never played comp, so what? And yeah my stats aren't god tier either, so what? Doesn't mean I don't understand how gunplay in BF works and what can be done to prevent insane ranges on full autos. Lots of high skill players who did play comp at sometime share the same opinions I do. Gravity, Focus, and Enders would probably agree that gunplay is too easy and requires spread tuning to be less beamy
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Erol
Erol@dahsheroll·
@ItzaMePizza @DRUNKKZ3 @MSlupko @NickelBF So, I look for opinions of real competitive players which are also veteran of BF atleast from BF3. Apparently means this as you are showing. I will not comment these guys but It's obvious that not everyone share the same opinion.
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Erol
Erol@dahsheroll·
@ItzaMePizza @DRUNKKZ3 @MSlupko @NickelBF They already fucked up at launch with insane spread. Smgs are easy weapons, nothing new. Calling spread "the solution" just shows your lack of knowledge about gunplay balancing in general. That said, I guess we can close here, I spent enough time with an avg player (no offense).
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Tz ItzaMePizza
Tz ItzaMePizza@ItzaMePizza·
BF4 and BF6 absolutely do not share the same spread values whatsoever. I would recommend you hit up sym.gg and check the numbers for yourself before posting nonsense. Base spread values are way lower than BF4 along with certain attachments in BF6 heavily reducing moving spread values to basically stationary spread values. Movement is slower, yes (and should be changed to be better than what it currently is because fast ttk + slow movement is what makes it feel bad to play), but it makes the fact that guns are beamy af even more of a problem. Increasing the spread values will help immensely in not being beamed from 100m out with an SMG and with good SIPS/SDEC tuning + ttk adjustments will make the game less annoying to play. Going with BFV gunplay (which it already basically is) will absolutely do nothing to help with reining ranges of full autos. Calling spread a "low effort solution" just shows the lack of knowledge you have on how spread actually works in older BF titles
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Erol
Erol@dahsheroll·
@ItzaMePizza @DRUNKKZ3 @MSlupko @NickelBF Movement don't even need a comment. Increasing spread is a terrible idea. BFV wasn't beamy so again, one more time: spread is NOT the universal answer you think.
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Erol
Erol@dahsheroll·
@ItzaMePizza @DRUNKKZ3 @MSlupko @NickelBF Sym values are NOT updated, they just started working on BF6. I don't need to look anything, you should instead before posting nonsense, tradsh GIF and "advices". Some guns are "beamy" for way more reasons than just one thing like YOU think.
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Erol
Erol@dahsheroll·
@ItzaMePizza @DRUNKKZ3 @MSlupko @NickelBF Oh, yea, anyone holding M1 and not bursting is clearly a casual but this have nothing to do with our speech. Again, there are a lot of ways to make things right.
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Tz ItzaMePizza
Tz ItzaMePizza@ItzaMePizza·
@dahsheroll @DRUNKKZ3 @MSlupko @NickelBF Me wanting gunplay like BF4/Hardline where guns have to be bursted to hit targets at longer ranges accurately and prevents holding M1 for easy kills is casual? 🤣 Wanting BFV gunplay is the casual choice lol, which is basically what it is now anyway
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