damdam
36 posts

damdam retweetledi
damdam retweetledi

" Hi Andrea!
We're planning on running a digital games expo called ChaosFest. It's going to be from 25-30 May 2026. The
Here is the basic pitch:
Is your game…
Loud
Aggressive
Intense
Bold
Weird, Gross
Chaotic
We want to hear from you!
Cozy games are cool and all but we want games that will wake you up and keep you up.
Adrenaline pumping sweat inducing madness
Games that give you hand cramps
Games that make you scream at the top of your lungs
Oh yeah and games you can play with your FRIENDS
Share your Chaotic games below and tag us in #CHAOSFEST2026
--
Are there any devs in your sphere who would be interested? The fest would include daily social media showcases and a Saturday marathon livestream at the end. Team DeGen would run all the logistics and we'd throw in things like prizes for viewers."
Hey #gamedevs forwarded message 👀 ,hope you see it !
English
damdam retweetledi

@Riftwalkergame Can't imagine what you have been through to make this kind of game
English

I’m a solo dev.
I build the game.
I design the systems.
I handle lighting and world design.
I create the sound.
I run the socials.
I fix the bugs.
I keep it moving every day.
No team. No shortcuts.
Just me building Riftwalker.
Wishlist:
store.steampowered.com/app/4109980/Ri…
English

@SimplyUtd Yeah let's hire expensive famous world class manager and sacked them without trophy, seems good idea 👍
English

🚨🗣 Troy Deeney on Manchester United under Michael Carrick:
"I still don't know what their style of play is, are they an aggressive front foot team, are they a low block sit back team, i don't know because each week they're changing."
"Their performances have not been great, they've had good performances against Arsenal, City, but they haven't had solid performances"
"We've seen this before from the club with Ole Gunnar Solskjær, he gets everybody up, I think Ole finished second. Then you give him the job, 18 months later you sack him because he's not the person to take you forward"
"What's the difference with Carrick, i don't know, and I don't think anyone does"
[@CBSSportsGolazo]


English

@TheGamerHotspot Teleport and slash game
damdamdev.itch.io/silent-protoco…
English
damdam retweetledi

🎮 It’s #Demo time! Indie devs, drop your game’s Demo Steam link or a sneak peek of your project below! Let’s boost those wishlists and spread the love for #indiegames! 🚀
#gamedev #indiedev #gamedesign #indiegamedev #indiegame #gamedevelopment
English
damdam retweetledi

@TheGamerHotspot An FPS where your hands are the only controller. No keyboard, no mouse. Shoot, reload, move, and punch using gestures. It’s built for immersion: vision blurs as health drops, environment syncs to your time, and hits shakes your screen. Get ready to sweat: vibejam.handgames.page
English
damdam retweetledi

3 seconds of 3 indie games from 1-2 person dev teams that have just released.
- @AshAdamsGames Retro city builder + Vehicle shooter.
- @DreamMixGames Level maker + Fantasy racer.
- @GLBgames Bullet Hell with 3 heroes.
Which one would you try?
English

@DevKrisu Minimalist teleport and slash game
damdamdev.itch.io/silent-protoco…
English
damdam retweetledi

#IndieDevs, #contentcreators it's #DemoMonday !
💥 Show us your #indiegame!
💥 Show us your channels!
↪️ Retweet and reply so more people can see!
#pixelart #IndieGameTrends #IndieWatch #IndieDev #GameDev #IndieGameDev #IndieGame #IndieGames #Gameplay #letsplay #gamer #gaming

English

We’ve officially reached 20,000 copies sold 🎉
Here’s how it breaks down:
Direct Steam sales (publishers):
- Hyperstrange: 1,412
- Untold Tales: 7,232
- DLC: 738 (not included in total sales)
Other platforms (keys):
- PlayStation: 320
- Xbox: 210
- GOG: 421
- Nintendo Switch: 1,396
- Other keys (Fanatical, HB, Gamesplanet): 9,009
Total revenue so far:
26,679 PLN (~$6,600 USD, net after costs)
This is split between 3 people.
Development costs were 5,810 PLN (~$1,440 USD), which were fully recouped in the first month.
I’m not counting development time as a financial cost - for me, this project was more like a hands-on lesson in Unity, game development, and understanding how publishing deals work end-to-end.
That said, for context, the time invested was roughly:
Me: ~600 hours
Programmer #1: ~311 hours
Programmer #2: ~640 hours
Even so, I still consider Otherwar a success. It helped kickstart my next projects (as part of the Kantal Collective), where I’m no longer working alone - so I guess I can’t really call myself a solo dev anymore😄

English














