DannyPuppet_20
2.1K posts

DannyPuppet_20
@dannypuppet1
Hi I am DannyPuppet20 and, I game dev and i make a future fangame based on the game by scott cawthon: Five Nights at Freddy's :) and i am love the Dubstep haha
Katılım Haziran 2021
132 Takip Edilen19 Takipçiler

@asha_shar Gracias :'v honestamente en la app de xbox no uso copilot solo cuando me atoro en algo jajajja
Español

Xbox needs to move faster, deepen our connection with the community, and address friction for both players and developers.
Today, we promoted leaders who helped build Xbox, while also bringing in new voices to help push us forward. This balance is important as we get the business back on track.
As part of this shift, you’ll see us begin to retire features that don’t align with where we’re headed. We will begin winding down Copilot on mobile and will stop development of Copilot on console.
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DannyPuppet_20 retweetledi

And it’s crazy cause we literally see what Scott wanted burntrap to be in the VERY FIRST TRAILER for the game
I think what Scott wanted to do was add this sense of paranoia, like you see it and then in a split second its gone
Now your worried that whatever you saw could-

Modern FNaF ERA 🤖🍕🐻@ModernFNaF
Fun Fact: in Security Breach Burntrap was never supposed to move.
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DannyPuppet_20 retweetledi

Its 2026 I think its time we let the Skrillex divinity complex die and its frankly embarrassing we’ve almost ran two whole generations of artists since his EDM blow up and dont have anyone at his cultural level yet
Food for thought
Hoops@Hoopss
What opinion will get you in this position?
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@RoxieWolf18 Damn I know all of them but being from Mexico it's hard to get them and more in Spanish, could you tell me where you got the whole collection 😭
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DannyPuppet_20 retweetledi

Hey all! We promised we would be better about communication moving forward and we want to live up to that. We have decided that we are going to hold back PCVR a LITTLE bit longer. Instead of launching it and then doing a quick turnaround patch (our original plan), we are going to roll in the patch fixes and updates directly to the PCVR launch build. We are also going to incorporate fixes to some of the main issues we’re seeing in the current community playthroughs.
Our goal is to launch a higher quality PCVR edition and then patch the PSVR 2 version so there is complete parity between the two platforms. We are working hard with our porting partners at Devoted Studios with the goal of getting the PCVR launch and PSVR 2 patch ready within the next 2 weeks!
We know it's frustrating when it appears that we aren't communicating and that can come across as if we’re not paying attention. That cannot be farther from the truth. We take this community very seriously because the community is what makes everything we do worthwhile. While I wish we could always be perfect, we do always strive to do better!
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