Daz ダズ 🐦‍🔥

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Daz ダズ 🐦‍🔥

Daz ダズ 🐦‍🔥

@dazrin_

🌆 @VancityMelee Founder・🍁 BC Melee Falco/Fox・🕹️ SM64 120 Star 1:50:13 N64・🎙️ Streamer・🎚️ AV Technician @EncoreGlobal・💼 Business: [email protected]

Vancouver, BC Katılım Şubat 2016
2.4K Takip Edilen876 Takipçiler
Daz ダズ 🐦‍🔥
@aMSaRedYoshi yeah but cstick kind of sucks for camera movement imo. also triggers having springs sucks for long jumps since there is physical delay for hardpress just IMO
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aMSa 🎮 🇯🇵
aMSa 🎮 🇯🇵@aMSaRedYoshi·
it is possible to play Sm64 speedrun with gc controller?
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Daz ダズ 🐦‍🔥 retweetledi
Retro Anime
Retro Anime@retro_anime·
Pokémon collaboration art by Junji Ito
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EG Supernoon
EG Supernoon@TheSupernoon·
my biggest wishes for next 2xko patch coming up - if point character is hit tagged out/assist character goes away ( even if mid action) - charged specials post tag out gone - illaoi command grab be punishable ( not a checkmate) - ahri damage off lazy /common options nerfed
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Johann
Johann@LookAtMyMeat1·
Valve is about to spit in Blizzard's face
Deadlock UA@deadlockua

New "Internal" Mode #deadlock Valve is planning to add a PvE mode to Deadlock. It will likely consist of missions where you have to fend off waves of a new enemy type. These missions are somehow tied to the game's lore and will take place on smaller, contained maps. By completing these missions, players will be able to earn character skins.

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Jk980 @ Jinx grind 2XKO
100% couldn’t say it better. They are trying and putting in effort to balance. Even if they miss a mark, or have ?? changes at times. They still are finding their footing despite many things, but the they are trying and are passionate to do things for players
penguin@Penguin1of1

Everyone should just play 2XKO yes it has flaws but overall this is probably the only game that has devs that ACTUALLY LISTEN TO AT LEAST SOMEONE. 2XKO devs actually care about the competitive scene and are not scared to make ACTUAL CHANGES.

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Daz ダズ 🐦‍🔥
Decent changes overall- the hitboxes def feel less jank. I will say that the biggest thing for me is that the game just feels less fun for some reason though. Not exactly sure why tbh, but i suspect the nerfs to movement across the board probably have something to do with this. In general, it seems like reactionary changes are compounding and its a net-negative in general. Vi's sway grab still feels like it misinputs and gives me a medium a lot of the time which feels bad. IMO Vi s1 should just have had one change or the other applied to the uncharged version (either the hurtbox being extended out THAT omega far or the shorter distance, but not both-- probably just the shorter distance wouldve been fine). ATM uncharged S1 just feels extremely bad and unfun imo- was already a move that could easily be punished if you were stupid about spacing it. The full charge tagout is the most belligerent thing about s1, not so much the uncharged version imo. If the changes made to the uncharged version were exclusively put onto the full charged version, that would feel MUCH better imo. j.s1 not being an overhead makes no sense to me but ok? Overall i think Vi is in a good spot though balance wise, but she feels slightly less fun to play as. Yasuo still feels like he can convert for tons of damage off of any stray hit and that feels bad. It was cool for him to have lots of mix IMO, but the annoying part was just that it felt like he could just kill you off any slight touch. IMO the problem wasn't so much that he had so many ways to mix you, it was mostly that it felt like he just killed u if he ever got to you. Perhaps giving him back the overhead stuff but applying hitstun scaling to his mix options so he cant combo you forever off any touch would be a better approach? The movement nerfs from some patches ago seems like they feel bad both as yasuo and against him now in neutral with all the changes that have been made to him compounding. the windwall changes are very good. he shouldnt be able to turn into one of the best zoners anytime he wants. Ekko changes are good. healthier for the game. the kara-cancel install lob oki setup shouldn't have been able to be that easy. the very first burrito setup was cool because it required the user to be on point with the execution. generally, t's alright for things to be strong if they are very hard to perform IMO. Ekko's oki is still powerful. feels like it's in a better spot balance-wise but kinda feels boring. Ekko somehow seems less fun to play as and against IMO Fury is by far the worst part about this game and has single-handedly caused me to just drop playing it entirely as of late. just have no interest in the game anymore since this issue has gone unaddressed for this long. A simple BnB should not be TOD'ing. Overall, the game balance wise is much better, but the vibe is that the game just feels much more boring in general for some reason. Could just be me, but I currently don't have any desire to play 2XKO atm.
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2XKO News
2XKO News@2XKOIntel·
Thoughts on the current meta? | #2XKO
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