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Daniele Bartolini
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Daniele Bartolini
@dbartolini_
Building @crown_engine. Data-Oriented. Gamedev. Skeptic. White noise addicted. Ex-y and z.
Katılım Ağustos 2011
107 Takip Edilen188 Takipçiler
Daniele Bartolini retweetledi

Crown 0.61.3 is out with 6 fixed issues that affected the previous version.
Download & Changelog: crownengine.org/download
#CrownEngine #gamedev #indiedev #opensource
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Spent last week refining the character controller, adding browser joypad support, and polishing the @crown_engine physics online demo. Today, I've also added basic character animation!
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Daniele Bartolini retweetledi
Daniele Bartolini retweetledi

🚀 Crown 0.61.1 is out!
This release fixes 11 issues that affected the previous version.
💾 Download & Changelog: crownengine.org/download
#CrownEngine #gamedev #indiedev #opensource
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Daniele Bartolini retweetledi

Crown 0.61 is out with a new Vulkan backend, HSV color picker, flythrough navigation and greatly improved documentation!
Changelog & Download: crownengine.org/news/crown-0-6…
#CrownEngine #gamedev #indiedev #opensource
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@vkrajacic Maybe the biggest opportunity in AI is resist to it long enough to see others get crushed by it and then replace them.
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This is really not a flex. The last thing I would want from a service dealing with transactions is to use AI generated code.
Just because every kid is jumping on the hype train doesn't mean you have to as well, especially if you already had a working system and a group of real engineers working on it.
I'm glad I went with Paddle. I hope they're smarter than this.
Stripe@stripe
Over 1,300 Stripe pull requests merged each week are completely minion-produced, human-reviewed, but contain no human-written code (up from 1,000 last week). How we built minions: stripe.dev/blog/minions-s….
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Available for testing in latest unstable build: drive.google.com/drive/u/1/fold…
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@crown_engine is now on Grokipedia. The article contains lots of AI slop, but its weaker sections are easy to spot and ignore, and much of the content is factually accurate. Useful as a quick project overview:
grokipedia.com/page/crown-gam…
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Daniele Bartolini retweetledi

I published a blog post detailing my experience implementing the WebGPU backend for bgfx, including my current thoughts on WebGPU.
bkaradzic.github.io/posts/webgpu/
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@dbartolini_ congrats man love to see you hit number 69 on italys github leaderboard
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@crown_engine's 2025 Year In Review!
Crown Engine@crown_engine
2025 was a year packed with hard work on #CrownEngine. Late nights, tough challenges and endless iterations. But looking back, we're satisfied with all the things accomplished and can't wait to share the highlights in this thread. Let's get into it! 👇 #gamedev #indiedev
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Daniele Bartolini retweetledi

« Don’t ever make the mistake [of thinking] that you can design something better than what you get from ruthless massively parallel trial-and-error with a feedback cycle. That’s giving your intelligence much too much credit. » (Linus Torvalds)
« In my field of research (machine learning, and especially deep learning & neural nets), [theory lags practice] is a truth I have experienced first-hand. » (Yoshua Bengio)
Watt invented the engine long before scientists conceived thermodynamics. We built electric circuits before scientists founded electromagnetism. We hacked computers together and then founded computer science. We created large language models and in the future, we will understand why they work.
Daniel Lemire, "Theory lags practice," in Daniel Lemire's blog, January 7, 2015, lemire.me/blog/2015/01/0…
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Daniele Bartolini retweetledi

Open-Source Crown Game Engine v0.60 Released
phoronix.com/news/Crown-Eng…
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Daniele Bartolini retweetledi

Crown 0.60 is out! This major update introduces significant new features and
improvements throughout the engine. Plus, it contains fixes for 29 bugs!
Changelog & Download: crownengine.org/news/crown-0-6…
#CrownEngine #gamedev #indiedev #opensource
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