Danze Edwin

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Danze Edwin

Danze Edwin

@deejahn

Proudly #MadeInUganda 🇺🇬 | @kundakids | @UgandanMade256 | Gamer #EsportsUg | #EsportsAfrica | Digital Marketer | Consultant

kampala uganda Katılım Temmuz 2011
3.4K Takip Edilen43.3K Takipçiler
Anish Moonka
Anish Moonka@AnishA_Moonka·
You’re watching a game that took 2,000 people eight years to build. Some of them are still dealing with what it cost them. Red Dead Redemption 2 started production in 2010, right after the first game came out. Rockstar merged every studio it owned across five countries into one team. By the end, roughly 2,000 people had touched the project, and the budget landed somewhere between $370 million and $540 million, making it one of the most expensive entertainment products ever created. The numbers inside the game are hard to process. 300,000 individual animations (every hand movement, every horse gallop, every raindrop reaction). 500,000 lines of voiced dialogue spread across 1,200 actors. Recording those performances took 2,200 days in a motion capture studio, where actors wear sensor suits so their movements translate directly into the game. The main story script was about 2,000 pages. Dan Houser, Rockstar’s co-founder, said if you stacked every script in the game, including random people walking around town, the pile would be eight feet tall. Even background characters you’d never talk to had 80-page scripts each, about the length of a short film screenplay for a character with zero plot importance. The composer wrote 60 hours of original music. Most players hear about a third of it. The level of detail borders on insane. Horse testicles shrink when the weather gets cold. Your character gains weight if he eats too much, loses stamina if he doesn’t eat enough. Guns degrade without cleaning. Rockstar’s studio co-head Rob Nelson explained the logic: every tiny detail you don’t consciously notice makes you forget you’re inside a game. Stack enough of those moments and you get something no other studio has matched. That immersion had a price. In October 2018, Dan Houser told New York Magazine the team had been working “100-hour weeks” multiple times that year. He later clarified that was four senior writers over three weeks. But when Kotaku’s Jason Schreier interviewed 77 current and former Rockstar employees, the picture was wider. Nobody hit 100 hours, but many averaged 55 to 60 per week for months at a time. That’s six 10-hour days, often with weekend shifts too. Most were salaried with no overtime pay, their only extra compensation tied to year-end bonuses that depended on how well the game sold. Multiple developers described depression and anxiety during and after production. One told Kotaku they’d been “pushed further into depression and anxiety than I had ever been.” Others reported breakdowns and heavy drinking. Kotaku noted some of the worst stories couldn’t be published because the people involved would’ve been identifiable. The game made $725 million in three days, the second-biggest entertainment launch in history. It has now sold over 82 million copies, won more than 175 Game of the Year awards, and is the fourth best-selling video game ever made. Every frame of that clip was paid for, one way or another.
GTA 6 Info@GTASixInfo

crazy how mfs see this and still choose fifa

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Ndagije Richard II.0👑
Ndagije Richard II.0👑@ndagijerichie·
#GameJam2026 has been launched in Uganda. This aims to grow the gaming industry and create youth job opportunities, with top projects set to offer mentorship and support. It's designed to give young innovators hands-on skills in game development while opening up opportunities in the digital economy.
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Geno Eric
Geno Eric@genoeric1·
If you only had 48 hours to create a game, what would you make? #GameJam2026
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Science, Technology and Innovation Secretariat🇺🇬
No Sleep. Just Code. Just Creation. At Game Jam 2026 Hackathon, the pressure is on, and the teams are locked in as the clock keeps ticking. With the deadline still counting down, they’re pushing through the night - no breaks, no sleep, just pure determination to bring their ideas to life before time runs out. Every team is focused and giving it their all - coding, designing, debugging, and refining every detail to stand out and win. The energy, resilience, and commitment in the room right now is unmatched. This is what passion looks like. This is what builders do. Follow the journey live: youtube.com/live/H0seo9XWd… #GameJam2026 #Hackathon #GameDev #AllNightCoding #NoSleep #Innovation #TechAnatomy #EDIC #STI_OPUganda #ROKE #ARUDEM
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Science, Technology and Innovation Secretariat🇺🇬
Meet the Judges As Game Jam 2026 Hackathon reaches its final stages, it’s almost time to judge! Tobias Fluck (Kelele Collective), Yasmina Boubinder Kazitani, and Melvin Kiyimba (Tulanga & Zonke) are set to evaluate the teams - reviewing their creativity, innovation, and how they’ve transformed ideas into gameplay within just 24 hours. The pressure is on. The games are ready. Judgment begins soon. Follow the journey live: youtube.com/live/H0seo9XWd… #GameJam2026 #Judges #Hackathon #GameDev #Innovation #KeleleCollective #Tulanga #Zonke #TechAnatomy #EDIC #STI_OPUganda #ROKE #ARUDEM
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Kingpin of Kenya
Kingpin of Kenya@ClintonObonyo·
from dm please help find my daughter am Carol Mutheri she got lost around kabete wangige any information about her will be appreciated... ...
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Commodore.
Commodore.@TheWavyRed·
Champions league admin returning Chelsea to Conference league admin.
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Danze Edwin
Danze Edwin@deejahn·
🙌🏾👇👇👇👇 the world
Dapper Detective@Dapper_Det

🚨BREAKING: @Roblox programmer arrested in New Orleans by Homeland Security Investigations for possessing child rape pornography and importing a child sex doll. Roblox is a pedo mill and must be dismantled.

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Dapper Detective
Dapper Detective@Dapper_Det·
🚨BREAKING: @Roblox programmer arrested in New Orleans by Homeland Security Investigations for possessing child rape pornography and importing a child sex doll. Roblox is a pedo mill and must be dismantled.
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Arsenal Babe
Arsenal Babe@arsenalbabe_·
The guy is just there cussing the day he decided to start supporting Chelsea 😭😭😭😅😂😂😂🤣
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NBS Sport
NBS Sport@NBSportUg·
Game Jam 2026 in Kampala is marking a major shift, from just playing games to building original Ugandan titles. Bringing together developers, creatives, and esports players, the initiative is creating real pathways for local talent to design, prototype, and scale their own games. With strong backing from government and industry partners, this could be the moment Uganda steps onto the global gaming stage, not just as players, but as creators. #NBSGamePlus #NBSportUpdates
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Science, Technology and Innovation Secretariat🇺🇬
Mentorship Builds Winners At Game Jam 2026 Hackathon, innovation doesn’t happen alone. Our hackathon teams are being supported through hands-on mentorship from Tech Anatomy, a company that specializes in game development, guiding them from raw ideas to fully playable experiences. From refining concepts to solving real development challenges, this mentorship is empowering creators to build smarter, faster, and better turning ideas into gameplay with real industry insight. Follow the journey live: youtube.com/live/H0seo9XWd… #GameJam2026 #Mentorship #GameDev #Hackathon #Innovation #TechAnatomy #EDIC #STI_OPUganda #ROKE #ARUDEM
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Science, Technology and Innovation Secretariat🇺🇬
Watch: David Gonahasa, the team lead Industry 4.0+ at the Science, Technology and Innovation secretariat Office of the President pledges to support hackers who will emerge victors in the launched 24 hour hackathon happening at Namanve Deep-Tech center of excellence.
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Danze Edwin
Danze Edwin@deejahn·
The Game Jam is bring together participants to develop game prototypes, with top projects expected to receive mentorship and potential support for further development. We're doing this to position Uganda within Africa’s growing digital and creative economy. #GameJam2026
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Danze Edwin
Danze Edwin@deejahn·
Uganda’s gaming industry is entering a new phase! For years we’ve had talent and communities. Now we’re building structure, platforms, and real opportunities. We are hosting a 2 day #GameJam2026 hackathon at Deeptech Centre this weekend #NBSGamePlus #GamingUganda
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Science, Technology and Innovation Secretariat🇺🇬
Game Jam 2026 Hackathon Officially Launched! 🎮 We’re excited to kick off an incredible game jam hackathon where creativity meets innovation, the very first of its kind in Uganda. Join developers, designers, and storytellers as they turn bold ideas into immersive gameplay experiences all in a fast-paced, collaborative environment. Theme: Ideas to Gameplay Connecting, Creating, and Vibing Catch the live launch, don’t miss out! youtube.com/live/H0seo9XWd… Get ready to collaborate, build, and push the limits of game development. This is where ideas come alive! #GameJam2026 #Hackathon #GameDev #Innovation #EDIC #UGInnovates #ROKE #ARUDEM #TechAnatomy
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