deoren

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deoren

@deoren

I am an Amateur programmer, PC gaming fan and am outnumbered by 5 females. I'm pro Free Software, DRM-Free content, sleep, and am undecided on most choices.

USA Katılım Nisan 2009
1K Takip Edilen178 Takipçiler
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Alex Edwards
Alex Edwards@ajmedwards·
Choosing the right names makes your Go code clearer, more predictable, and easier to navigate — bad names do the opposite. I’ve just published a beginner-friendly guide covering naming conventions, practical tips, and examples: alexedwards.net/blog/go-naming…
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Sean Murray
Sean Murray@NoMansSky·
No Man's Sky Remnant 🔫Gravity Gun 🦺Industrial Yards 📡Radar 🛻Off-road Haulers 🧑‍🏭Waste Processing 🧑‍🚀Armour 🤖Capture Sentinels 🚒Customisable Vehicles ☣️Volatile Waste 🏗️Excavation Tech 🚛Exocraft Furnace 🚚Salvage Expedition 🕷️Spider Vehicles 🙋‍♂️Toot Your Horn Emote Out Now!
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prantare
prantare@prantare·
First real internal disagreement at Pugstorm: how should kart handling in Core Keeper actually feel? (by handling we mean steering responsiveness / correction window) Please help us decide. 😁 RTs to kart aficionados welcome
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deoren
deoren@deoren·
@prantare Any plans to release on Switch 1 or 2?
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Swen Vincke @where?
Swen Vincke @where?@LarAtLarian·
I really need to learn to weigh my words more carefully. I genuinely was trying to make a constructive argument but phrased it poorly. It's been bugging me so let me try again: My point wasn’t that I have an issue with criticism. My point was that it doesn’t need to be hurtful. Imho that creates alienation between people who have the same hobby and essentially all want the same thing: better games. Constructive criticism really has higher impact. I get that there's a lot of disappointment out there. Good games are being mutilated to turn them into money machines and that obviously causes a lot of frustration because it makes the games worse. I think I've been fairly vocal about my thoughts on that and will continue to rant against those responsible because they devalue something I care about deeply. But they were not the ones I was thinking of when writing my words. Instead I was thinking of those who truly care about their craft and want to continuously improve what they're making. I know many of them, and I’ve seen how hurtful packaging of criticism has affected them. Often, their reaction is to stop reading feedback altogether. Which is a pity because that means they stop engaging with their audience and lose all the good bits they could get from feedback. Not to say that their reaction isn't understandable. Continuing to engage after repeated written or verbal abuse requires growing a lot of callus on your soul. Some callus is fine. Too much, and you risk becoming desensitized. Personally, I got my first threats of violence in 2009, all because I was trying to make something fun and failed in that person's opinion. There’s been a long list of things thrown at me since. It kind of sucks, especially given that I got into making games because I enjoy seeing people have fun with what I worked on. It took me quite some time to learn how to deal with that. These days, I still read the hurtful comments, but I focus mainly on the constructive opinions. They're the ones that helped shape BG3's success. Speaking of opinions, I also wanted to mention that contrary to what's been written, I have a great deal of respect for game critics. Over the years, my job brought me in contact with many of them and I hope they felt that during the many chats we had. Respect doesn't mean agreement but I appreciate what they bring to the table. We have many ex-reviewers on our team. They are my first port of call whenever I work on something for too long and can't tell if it's good anymore. Often they will tell me that what I made was shit, but they'll phrase it such that it helps me understand why it was shit. That's invaluable. The same goes for some public reviews of our games. A few were genuinely formative and had a real impact because they pointed out things we were overlooking. I consider us lucky that those reviewers took the time to think through why something wasn't working because by listening to them, we avoided making the same mistake twice. So yes, I see great value in criticism and our development history should reflect that. It's the packaging I was trying to comment about. Didn't land as well as I'd intended so hopefully this helps.
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Core Keeper - Out Now!
Core Keeper - Out Now!@CoreKeeperGame·
We want to let you know that we are aware of performance issues with Core Keeper Nintendo Switch 2 Edition. We take this very seriously and are running an immediate and thorough investigation to identify the root cause and submit a fix as soon as possible.
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prantare
prantare@prantare·
asking for a friend, (definitely not researching anything👀) but if core keeper had a horse… what would you want that to look like? (img = CK's embertail vs real siamese cat)
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CD PROJEKT RED
CD PROJEKT RED@CDPROJEKTRED·
The discounts for Cyberpunk 2077: Ultimate Edition and The Witcher 3: Wild Hunt – Complete Edition displayed on Nintendo Switch 2 eShop in the Americas on December 22, 2025 were incorrect. The situation is a result of an error we made when submitting the discount. We have corrected the error and new discounts have now been applied. Purchases made at the previous discount rate are unaffected by this change.
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Core Keeper - Out Now!
Core Keeper - Out Now!@CoreKeeperGame·
Core Keeper is coming to Nintendo Switch 2 on January 28th 2026, releasing alongside “Void & Voltage” – a new major content update across all platforms! 🤖⚡ Get ready for a brand-new biome & boss, advanced automation, the introduction of the mysterious Void sub-biome, and more!
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Alex Edwards
Alex Edwards@ajmedwards·
It’s that time of year again! 🎁Treat yourself to some holiday Golang learning with 30% off my books Let’s Go and Let’s Go Further — offer on until Dec 1st. Both books are fully updated for the latest Go 1.25 release. lets-go.alexedwards.net lets-go-further.alexedwards.net
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Alex Edwards
Alex Edwards@ajmedwards·
🚀 Go 1.25 update + 30% off mid-year sale! Want to build web apps & APIs in Go? My books Let’s Go + Let’s Go Further are both on sale until Aug 31, and fully updated for the new Go 1.25 release. It's a great time to grab them! lets-go.alexedwards.net lets-go-further.alexedwards.net
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Sahil Bloom
Sahil Bloom@SahilBloom·
Trust me on this: Nothing will improve your quality of life more than proximity to people you love. It’s worth more than any job will ever pay you.
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Matt Boyle
Matt Boyle@MattJamesBoyle·
I'm hiring Go Engineers in London, New York and Munich to help build a SWE agent for Enterprise. Take a look at my comment in this post for more details. I'd also really appreciate if you could RT it :) x.com/MattJamesBoyle…
Matt Boyle@MattJamesBoyle

I owe you all an update. I'm excited to share that last week I joined @gitpod as the Head of Product Engineering. Gitpod is a company I have been following for a long time as their focus on improving engineering productivity in even the most complex, regulated environments resonates deeply for me. As AI agents become a core tenant of engineering productivity, ensuring you have a secure, zero-trust environment to run these workloads on is going to be essential for enterprise customers. Most of the AI agents available today have built their agent first and are only now realizing how hard the underlying platform problem is. Gitpod started the other way around: we’ve spent the last five years perfecting the platform. We're building something really special and I'm going to start demoing it from next week. You won't be surprised to hear that we are building the whole thing in @golang and you can expect to see me share much more about that too. If you want to be one of the first to see it, join the waitlist on ona.com. You can also follow @meet_ona here.

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Larian Studios
Larian Studios@larianstudios·
How has it been 10 years since we lost you, Kirill? A mark left so deep, you’re still with us when the moments count, when we head into battle, and when the end credits roll. Forever cherished for who you were and what you helped achieve ❤️
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Larian Studios
Larian Studios@larianstudios·
If you’d like to take the time to reminisce on some old memories, or create new ones, you can experience Kirill Pokrovsky's musical compositions across Divine Divinity, Beyond Divinity, Divinity 2, Dragon Commander, and Divinity: Original Sin. youtube.com/playlist?list=…
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Will Wight
Will Wight@WilliamWight·
Happy World Turtle Day! To celebrate Orthos, Cradle ebooks 1-6 are free from today through Tuesday, May 27th! amazon.com/Cradle-12-book…
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Anton Zhiyanov
Anton Zhiyanov@ohmypy·
Recently, I was working on an application that needed to know if it was connected to the internet. A common way to do this is to ping DNS servers like 8.8.8.8 (Google) or 1.1.1.1 (Cloudflare). However, this uses the ICMP protocol (which only checks for basic network connectivity), while I wanted to exercise the full stack used by real HTTP clients: DNS, TCP, and HTTP. So I did some digging, and here are the results: antonz.org/is-online/
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Jon Calhoun
Jon Calhoun@joncalhoun·
I've seen a few articles about graceful shutdown in #golang, but not as many that go into detail about signals in general so I wrote one - calhoun.io/using-signals-…
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