Carlos Acevedo Ruiz
147 posts

Carlos Acevedo Ruiz
@devAcevedo
Co-Founder of @FarfadetsCorp. Animation, Data and Gameplay engineering. Biologist turned software engineer.



game studios are about to have a really bad year. one person just built a networked MMO zone on spawn in a day and a half. combat, quests, XP, abilities, multiplayer physics. no code. no team. no engine license. and this is the worst it will ever be. go build something.


Fully autonomous car racing at speeds of up to 250 km/h (155 mph) at A2RL in Abu Dhabi. $2.25 million prize.

This is wild... Google just dropped Genie 3. This AI generates photorealistic & 3D worlds from text prompt and image... that you can explore in real-time This is a big step toward embodied AGI 10 examples + how to try (Ultra subs & US only)👇 1. We got Genie 3 before GTA 6





We built a browser with GPT-5.2 in Cursor. It ran uninterrupted for one week. It's 3M+ lines of code across thousands of files. The rendering engine is from-scratch in Rust with HTML parsing, CSS cascade, layout, text shaping, paint, and a custom JS VM. It *kind of* works! It still has issues and is of course very far from Webkit/Chromium parity, but we were astonished that simple websites render quickly and largely correctly.

Released a new #UE5 plugin "Traversal Navigation Data". It allows to automatically generate and query traversal navigation segments. Also added support of Game Animation Sample :) unrealengineresources.com/traversal-navi… #UnrealEngine #UnrealEngine5 #gamedev #screenshotsaturday



this might be the coolest blogpost I ever written I dove deep into: - player detection with RF-DETR - player tracking with SAM2 - team clustering with SigLIP and K-means - number recognition with SmolVLM2 and ResNet I hope you'll like it link: blog.roboflow.com/identify-baske…

this is the most based thing I've ever seen


These are just 2 Keyframes. #AI did the rest. @cascadeur3d just released an impressive update that adds to the AI interpolation features that run locally on your PC 🤯. I am not an animator but creating a walk cycle took me literally 20 seconds... and the majority of that time was spent understanding how to add a new keyframe.



