cobaltesque

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cobaltesque

cobaltesque

@developercobalt

UK (🇨🇿🇺🇦) - vocaloid - utau - niche slop

england Katılım Ağustos 2023
1.1K Takip Edilen114 Takipçiler
KEITHSTACK.COM
KEITHSTACK.COM@keithjohnstack·
I’ve seen a lot of Japanese posters confused by the lax attitude towards media piracy in the west. Overseas, we like to embrace a sort of “sick and twisted” mentality, like the Joker from Batman. We imagine the rights holders losing money and start laughing maniacally.
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cobaltesque
cobaltesque@developercobalt·
@zinosai23 speaking of kingdom come deliverance, you should look into it, it's a very fun game that depicts the history of a nation that never gets depicted, it's tough and unappealing for the japanese audience but I think that would enhance the experience as it's meant to be challenging
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雪打
雪打@zinosai23·
@developercobalt 真摯な回答、嬉しいよ☺️ 確かにオンラインのゲームは、膨大な課金を強いるように見えるよね でも実際は、ほとんどお金を使わず、最低限のゲーム内マネーで遊んでる人も多いんだ。そんな人たちも、一緒に遊ぶ仲間を増やすことで貢献している。いつか終わるとしても、その過程は楽しいものなんだ。
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apu
apu@apu_yokai·
最近の議論をざっと見てみたけども、どうして一部の海外の人たちには「海賊版が幅を利かすと、メーカーが赤字になって新しいゲームが作られなくなって困る」という感覚が理解してもらえないんだろうか。
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つまりこういう断絶があるの? JP「ゲームは製品であり商品だからビジネスのルールが優先される」 EN「ゲームは芸術だからビジネスや法よりも歴史的観点やイデオロギーが優先される」

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cobaltesque@developercobalt·
@zinosai23 menus and different currencies fill the screen and at some point the essence of the game is lost due to the need to make money from a free game. It just becomes too much and detracts from the game itself. Something like kingdom come deliverance doesn't have to deal with this
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cobaltesque
cobaltesque@developercobalt·
@zinosai23 I want to use wuthering waves as an example of a game that I believe has issues stemming from being a gacha game. Obviously, the game at its core is a gacha game, and in turn it slowly became fragmented and now it's too much to handle. Tens of event banners and different 1/2
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cobaltesque
cobaltesque@developercobalt·
@riuriuumoon0613 the people who want to play the game, as square Enix would probably not rerelease the game or provide server code for the game
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cobaltesque
cobaltesque@developercobalt·
@riuriuumoon0613 I'd say it takes far more work to write your own server code from scratch just to make one game playable, heck, the whole reason gaming on Linux works is because nier automata wasn't getting a Linux port so someone just made the windows version work on Linux
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りう_a-ya
りう_a-ya@riuriuumoon0613·
@developercobalt 日本の諦めない人たちは ちゃんと著作者と連絡を取って許可をもらってから行動してるからね その情熱がないのなら諦めなさいって話だよ
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らいおねす
らいおねす@LionessOGTfL·
ニーア/スクエニは日本人内でも賛否が分かれてるからまだマシなほうで、任天堂やフロムあたりはもはやカルト宗教への信仰じみてるからな 「文句を言ってはならない、絶対神ゲーだし絶対買え」という圧力がネット空間に満ちてる ちょっとでもつまらないとか言えば信者から袋叩きにされる
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らいおねす
らいおねす@LionessOGTfL·
最近のニーア関係の炎上を見て気づいたけど、日本人のオタクの中でもゲーマー/ゲームオタクは他種のオタクとはかなり別物に近い 他の日本人のオタク、例えば鉄オタは鉄道会社、車オタは車メーカーによく文句を言うけど、ゲーマーはほとんど文句を言わない マジでゲーム会社を擁護どころか信仰している
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One of the interesting arguments the JP side has had against Stop Killing Games is that to make an offline version or would cost 50% to 100% more of the games original budget to do it. I'm not sure if this is just a blatant lie, genuine incompetence or total ignorance. We have guys with no access to the source code able to reverse engineer servers with, relatively speaking, minimal effort. If Joe Everyman can do it for 0 dollars in his basement without the nessecary information, how come companies that actually have that information apparently can't do?

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cobaltesque@developercobalt·
@kworokworo_tanu @Owl_Vigilant the conversation originated from a mobile game that is no longer accessible due to the server being shut down, therefore it would be closer to the first case.
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をろをろ
をろをろ@kworokworo_tanu·
@Owl_Vigilant 追加のコストを払う事で実現する合法的なルートを選ぶことすら出来ない人達が 同じ境遇の人達だけで共有しているのであれば話は分かるけど 実際は合法的なルートを選べる人でも 容易にアクセスできる状態で 無責任に公開してるんだから 被害は存在すると思うよ
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をろをろ
をろをろ@kworokworo_tanu·
合法的に購入できる人も、海賊版を利用してるから、「失われる利益が無い」という理屈はおかしいと思う 単に「合法的な手段で入手するにあたって必要なコストを払いたくない」というだけでは?
phil@blackphilled

It's kind of remarkable that japan was ever an economic power given the fact they don't seem to understand economics. If a product is not available for purchase and is thus pirated , the developer cannot claim lost revenue because the potential revenue never existed.

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cobaltesque@developercobalt·
@777workout @Owl_Vigilant what a sad mindset to have :/ doing things to solve problems that used to not exist is bad according to you
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人類
人類@777workout·
@Owl_Vigilant 君たちは、自分たちにはこの世界に流通しているすべてを手に入れる自由があると確信している。それこそが生得的な人間の権利だと。だからあらゆる手段を使ってでも欲しい物を手に入れる。日本人はそうではない。身の回りに流通していないのなら、それは自分が手に入れられないものだと諦めるだけだ
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人類@777workout·
正規版がないのだから海賊版を利用したところで著作権者が経済的に損をするわけではない。だから我々には非難される謂れはない。 ↑ 外国人のこの考え、マジで日本人は理解不能。日本人の海賊版利用者はここまで開き直りはしない。
phil@blackphilled

It's kind of remarkable that japan was ever an economic power given the fact they don't seem to understand economics. If a product is not available for purchase and is thus pirated , the developer cannot claim lost revenue because the potential revenue never existed.

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cobaltesque@developercobalt·
@magnesium1616 @blackphilled I think it's dumb that you act like Japan doesn't follow these same rules, it does, because it's the nature of supply and demand, economics and capitalist society. Culture doesn't change this.
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まぐねじあむ@🌈🕒🐰
@blackphilled 『西洋では』そうかもしれないね。ただ貴方たちの価値観を日本に押し付けないで欲しい。なんでこっちがルールが全く違うゲームに勝手に巻き込まれなきゃならないんだ?
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phil
phil@blackphilled·
It's kind of remarkable that japan was ever an economic power given the fact they don't seem to understand economics. If a product is not available for purchase and is thus pirated , the developer cannot claim lost revenue because the potential revenue never existed.
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こういう正当化してくる奴腹立つ。 じゃあ数千万円を借金して自分で組織編成して自分でゲーム作りして発売前に海賊版出回って収益絶たれてみろや。

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エースマン菅原
エースマン菅原@Tats_Gunso·
外国人も今回の件で「日本人て法の先にある善悪や道徳を判断する能力が一切ないんだな」と思ってると思うよ。
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cobaltesque@developercobalt·
@135761919072l1 @sinpen I hope laws like that come to my country, the game development workplace situation is absolutely awful
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cobaltesque@developercobalt·
@luke_mori what I mean is that server shutdowns such as in the case of reincarnation are essentially always because the money being spent on servers is too high relative to the revenue the game makes, which is heavily focused on the business side rather than the person behind the game
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luke_mori
luke_mori@luke_mori·
@developercobalt 外国の雇用形態は知らないが、日本では企業が従業員を雇う時に、業務上開発された成果物の著作権は会社に属するという雇用契約が多いと僕は推察する。 著作権を保有するのが企業でも個別の人間であっても、その著作物をどう扱うのかを決めるのは著作権を持つ主体であって消費者ではないと思うよ。
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luke_mori
luke_mori@luke_mori·
日本のゲームとかアニメとか漫画とかは日本以外の国の人類には1300年早いんじゃねーの? 動物並みのモラルじゃねーか笑 他社の著作権を侵害しないで自分たちで自分好みのものを作れよ笑
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The most fascinating part about this debate isn’t “Japan vs. the West” - it’s Japan vs. nearly the entire rest of the world. Game Console Emulation, game preservation, modding, and fan translation scenes are massive across Europe, North America, Australia, South America, Russia, and even much of China. There's a few key historical reasons: 1. The Homebrew community. The powerful 1980s homebrew & tinkering culture on home computers (especially the AMIGA) taught entire generations how to program, crack, and modify games. 2. Poverty. In many countries -especially former socialist ones- consoles and games were expensive or unavailable. Emulation became the only realistic way to play and preserve them. 3. Censorship & limited access. Fans had to import, copy VHS tapes, smuggle anime/games, and create their own translations. A lot of this underground work happened at conventions. This fan-driven effort continues today: the best translations of Japanese games and anime are still often done by passionate pirates and hobbyists, while official localization (especially by big companies like Crunchyroll) tends to either be done poorly or contain contemporary American politics. A few additional interesting facts: - The Nintendo European Research and Development team(NERD) has in the past hired console emulator developers to develop the modern emulators used on modern services like Nintendo Switch Online. However these days Nintendo is far more aggresive towards them. - Companies like SEGA actively benefit from and tolerate this culture. The Sonic the Hedgehog scene is legendary for its ROM hacks, mods, and fangames (Sonic Robo Blast 2, SAGE Expo, Sonic Hacking Contest). SEGA has historically allowed these to flourish as long as they stay non-commercial - something that keeps the franchise alive and passionate in the West. Pictures: 1. Bootleg pirated Anime VHS tapes. 2. "Assembly 2004" a demoparty 3. Demoscene/Hacking groups 4. Sonic Hacking Constest website

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cobaltesque@developercobalt·
@zinosai23 that's actually really nice :D I just believe that the amount of money the online forward game style demands is very bad for those games as the quality of content and length of service is determined by how predatory the monetisation systems are and how popular the games are
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雪打
雪打@zinosai23·
@developercobalt 自分は今、サクナヒヌカというお米作りをするソーシャルゲームをプレイしていて、いくらか課金もしています。 人気が出ず、いつかサービス終了したとしても、応援していた好きな作品の思い出は消えないし、課金したお金は作者の原動力となり、次の作品につながるかもしれない。後悔しません。
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cobaltesque
cobaltesque@developercobalt·
@apu_yokai that's because of the way the game is structured and is a great argument for why online-only games with no offline mode are a horrible idea. If I put money into a game and it dissapears, I would be extremely angry, because I could have just bought and kept a game instead
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apu
apu@apu_yokai·
発端はスクエニのオンラインゲームのサ終という事だけど、赤字だからサ終になるんですよ。推しのクリエイターに仕事して欲しかったらちゃんと推しなさい(金を払いなさい)というだけの話。
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cobaltesque
cobaltesque@developercobalt·
@matsu_aya218 @SelelonEX @Altret_KnW I share the same mindset as developers like Hakita, the developer of ultrakill. If people would not normally be able to access the game, it's not a problem if they pirate it. I don't know how I'm supposed to convince this to you, I grew up very poor, so it was my only option
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Altret 🦔
Altret 🦔@Altret_KnW·
NieR Reincarnation ya es parcialmente JUGABLE gracias a un servidor privado creado por fans para fans. Disfrutad vuestra estancia en La Jaula y mucho amor y apoyo para estos héroes por favor 👇🏻 github.com/Walter-Sparrow…
Altret 🦔 tweet media
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cobaltesque
cobaltesque@developercobalt·
@AonekoSS @sinpen 8/8 The negative treatment being so widespread and known means that people generally have no respect for the companies. Simply, companies don't respect the workers nor the consumers here, why should people respect them?
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青猫
青猫@AonekoSS·
@sinpen つらい…… わざわざ反応してリプしてくる人達だから それなりに偏った層だとは思いたいんだけど。
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まかべひろし
まかべひろし@sinpen·
今回の騒動で、西側の人たちが企業を嫌っていることを知れたのは収穫だったと思う。好きなゲームを出してるメーカーがダメージを受けるのに喜ぶ、というのは自分には思いも寄らないことだった。 ・・曲がりなりにもゲーム作って出してる会社の社長としては、思うところがあるなあ・・
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cobaltesque@developercobalt·
@AonekoSS @sinpen 7/? Basically, my point is that game companies usually treat people as valuable for a single use or until how long they are needed, then they get fired when they want to make money. Game companies are quite open about being horrific places to work at, and one more thing..
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cobaltesque
cobaltesque@developercobalt·
@AonekoSS @sinpen 6/? I want to use rockstar games as an example. They somewhat recently fired everyone in a group who were suspected of trying to unionise and discussing their working conditions within the company, using online group chats as a source, and they are trying to hide this.
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