Matthew Kean

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Matthew Kean

Matthew Kean

@digisculp

Lead character artist @Arenanet on #guildwars3 previously helped drive characters for games like Hogwarts Legacy, Xcom 2, Civ VI and more #GameDev #Dad

Baltimore MD, USA Katılım Aralık 2010
3.2K Takip Edilen9.8K Takipçiler
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Matthew Kean
Matthew Kean@digisculp·
Am I still tinkering with this? Yes, I am. It's fun to jump back to this every so often. I might call it soon. I'm taking time and enjoying the process instead of rushing through it. More animations, tweaked lighting, and a game screen that moves. #3dart
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Matthew Kean
Matthew Kean@digisculp·
I rarely post on here but things are kind of crazy right now, huh? This industry can really take it out of you. I've noticed like a growing pressure among other devs and friends to make sure everything lands on the first try. Idk if it's self-imposed or because of the state of the industry and AI, it feels like there's less room to experiment. And I think that's one of the most damaging things that can happen to the creative process. One of the best parts of being creative is that the process is built on failure. You try something, it doesn't work, you learn, and you try again. Failing fast isn't bad, but it's how great ideas are discovered, and it's fun! As chaotic as this industry is, don't lose your sense of wonder. Experiment, fail, try weird ideas. Make things that surprise you. Do the thing the computer can't: be human, be messy. If we lose that, then what was this all for? Idk, just what's on my mind. Maybe that makes sense to some of you.
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Matthew Kean
Matthew Kean@digisculp·
Hard month for game devs. I just don't really have the words. I usually write to hang in there, and keep your chin up, but... it gets harder and harder to say. I don't know if things are going to "improve" but I do think things will stabalize. It will just be different.
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Matthew Kean
Matthew Kean@digisculp·
Well at least the studios made independent have a chance, idk whose funding large things like that in this environment but anything is better than a closure. These layoffs are just... Brutal. For those hit, hang in there.
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Matthew Kean
Matthew Kean@digisculp·
There is an incredible amount of uncertainty in this industry, and it can really be draining on motivation. You gotta give yourself grace and time to react, time to feel.
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Matthew Kean
Matthew Kean@digisculp·
myself and a few others have been doing some rad contributions to the PCGODOT repo in Git. Its even more powerful and stable, and has some great UX improvements. I've been using it on a personal project, and it's been awesome. #godot github.com/Framedworld/GF…
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Matthew Kean
Matthew Kean@digisculp·
@bpthaber Hey how about we don't tweet about this nonsense. Games are hard enough to make
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BPT
BPT@bpthaber·
Bir GTA 6 hayranı, Rockstar ofisi yakınındaki bir toplantı odasının ses seviyelerini ölçmek için bölgeye akustik cihazlar yerleştirdi. — Verileri kontrol etmeye döndüğünde ekipmanlarının kaybolduğunu fark etti. — Bunun üzerine ofis önünde kamp kurarak giriş çıkış yapan araçları takip etmeye başladı. — Araç sayısı ve lüks araç yoğunluğundaki artışın, GTA 6'nın 3. fragmanının yaklaştığına işaret ettiğini düşünüyor. — Şahıs daha sonra bölgedeki oksijen seviyelerini ölçmeye başladı. — Saat 17.00'den sonra oksijen oranının %20,3 ile %20,04 seviyelerine düştüğünü gözlemledi. — Bu düşüşü, mesai sonrası ofiste daha fazla kişinin bulunmasına ve fragman hazırlıklarının hızlanmasına bağlıyor. (Reddit/Then-Pomegranate-625)
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Matthew Kean retweetledi
ArenaNet
ArenaNet@ArenaNet·
Big things are coming to Guild Wars. Catch our new "Future of Guild Wars" video, then tune in next Tuesday for a livestream diving even deeper into what's ahead. bit.ly/4e5AOD8
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Looff
Looff@Loofi1990·
@digisculp If you go ahead and tell me more, I promise to keep it a secret!! 🤫
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Matthew Kean
Matthew Kean@digisculp·
Some awesome shots from the trailer
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IGN
IGN@IGN·
Developer ArenaNet officially revealed the next entry in its long-running MMORPG series with Guild Wars 3 at the Summer Game Fest showcase. bit.ly/4ugKXDa #IGNSummerOfGaming
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