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dotsquare

@dotsquaregames

I make video games • Enjmin game design student

Katılım Ağustos 2020
72 Takip Edilen145 Takipçiler
dotsquare
dotsquare@dotsquaregames·
@lorenschmidt The link I provided is just an example of the algorithm, unfortunately I can’t find images of the things I generated with the algorithm I coded
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dotsquare
dotsquare@dotsquaregames·
@lorenschmidt Loren do you know about this very simple algorithm: github.com/yurkth/sprator I programmed the same algorithm a few years ago and I was using it to create characters as well as tiles and glyphs I love the simplicity of it, it can create very cool minimalist stuff
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loren schmidt
loren schmidt@lorenschmidt·
i really like the idea of making a game with procedurally generated tiles, where individual tiles are separate runs of the algorithm and have slight differences. for example, a set of brick tiles would have varying wear or shape.
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dotsquare
dotsquare@dotsquaregames·
@thomasbrushdev Small long games, meaning small games in scope but games that can last long in terms of playtime, because the word of mouth will be amazingly better and for hundreds more reasons
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Thomas Brush
Thomas Brush@thomasbrushdev·
QUESTION: Should you make large scope games, or SMALL tight games in 2025? Genuine question. I'm doing a video about this, and want to hear your thoughts. I'll potentially feature your comment
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dotsquare
dotsquare@dotsquaregames·
@wombatstuff You’re right to do so. It’s getting worse every day… like, it’s just by habit that we keep coming here, there’s nothing left to do now
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Stuffed Woombat
Stuffed Woombat@wombatstuff·
I'm leaving this website and moving over to the🦋 website. I've spent years building up an audience and met a lot of cool people, but fuck elon. Might post some announcements here when the next project is ready, but I'll not be active in the day to day.
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dotsquare
dotsquare@dotsquaregames·
@lorenschmidt I’m looking forward to see what you’ll do if you give this project a try!
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loren schmidt
loren schmidt@lorenschmidt·
@dotsquaregames i can see the connection! i am sort of approaching it from a different angle, but it's structurally similar.
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loren schmidt
loren schmidt@lorenschmidt·
returning to an ongoing game design idea: i really like the idea of a game which takes place in a recognizably gamelike space, but which subjects it to decay over time, and recontextualizes it, ruptures it.
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jakeonaut
jakeonaut@jakeonaut·
ive never really done a #PortfolioDay .. most of the videogame art I've made has been in MSPaint
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Salman Shurie( 🧐 )
Salman Shurie( 🧐 )@Salman_Shh·
during my spare time, I've been working on a little project to help crowdfund for my baby nephew, who is currently fighting for his life. hoping folks will like the enough to donate a bit to help 🙏 link in thread.
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dotsquare
dotsquare@dotsquaregames·
@wombatstuff yes and it’s very pathetic of a publisher 😬
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Stuffed Woombat
Stuffed Woombat@wombatstuff·
This is not a automatic steam feature, this is a deliberate choice by publishers to obscure the developers history
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dotsquare
dotsquare@dotsquaregames·
@doot_dodo I had the chance to see your mini talk at Game Conf and it was very inspiring! I’m very interested in making tiny yet polished games myself, so thanks for the inspiration!
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Doot 🪲🪷 Wishlist Milki Delivery 🐮🚲
✨🧋🚲 Minami Lane is OUT NOW on #NintendoSwitch 🌸🦝🎉 🏡 Build and customize your cozy street 🎯Complete quests & maximize happiness 🐈 Find Tanukis and pet cats! 💵 All of this for only $4.99 Please share to help us make the world cozier 💌
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dotsquare
dotsquare@dotsquaregames·
@FibreTigre Je te rejoins à 100% sur le fait de ne pas apprécier les jeux avec des tonnes de textes, mais justement DE n’est pas comme ça. Les dialogues sont courts, impactants, extrêmement interactifs (à un niveau jamais vu auparavant imo)…
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dotsquare
dotsquare@dotsquaregames·
@FibreTigre Le jour où tu vas enfin jouer à Disco Elysium et te rendre compte que c’est le genre de jeux que tu appelle de tes vœux depuis des années Fibre… Jamais vu un jeu parler aussi bien de rupture amoureuse, par exemple, il est bouleversant. Réellement.
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FibreTigre
FibreTigre@FibreTigre·
je suis narrative designer, j’ai fait mes classes en fiction interactive, j’écris toute la journée, et pourtant les aplats de texte infinis dans les JV, je peux plus
Jamrock Hobo@JamrockHobo

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dotsquare
dotsquare@dotsquaregames·
@mreliptik oh I’ve seen that mail before… many times…
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unlucky chloe
unlucky chloe@SuperBlizzard·
so I really didnt want to come back like this. but, i lost my job unexpectedly today, right in the middle of looking for a new place to live. on the guidance of a close friend i've set up an emergency GFM to try and stay housed while i figure things out gofund.me/9744bbcf
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unlucky chloe
unlucky chloe@SuperBlizzard·
not gonna be cagey & mysterious - working w help on finally getting 10S FOREVER released. did some heavy handed cuts on the design side to bring the missing pieces into focus. i think theres a place in game making for Editors.... anyway heres a new Game Over loop
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JP@jpbrammer·
I am starting to find chess too simple: a mere 8 by 8 grid, no fog of war, limited dialogue options between the two kings, they can’t even fall in love, etc. yaoi addresses these limitations
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Derek Yu
Derek Yu@mossmouth·
🛸UFO 50 by the numbers! 🎮50 games ⚔️16 versus modes 🫂11 coop modes ⛳️2 golf Games 🎨32 colors 📜8 years of history 🏡1 garden 💲25
Derek Yu tweet media
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dotsquare
dotsquare@dotsquaregames·
@wombatstuff I’d love that! I myself want to get better at coming with simple ideas quickly, somehow I always tend to make my designs too complicated (and too long to prototype as well)
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Stuffed Woombat
Stuffed Woombat@wombatstuff·
i've been a fulltime indie for four years! thanks for all the support <3 am writing a little blogpost to look back, is there any aspect or topic that you'd be super interested in?
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